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* Add ~50 mana point bonuses for comlpeting all missions. More for longer ones. A few mabye only 25. Conquer X might give +25 mil, +25 Adm, while "save our brethren in Y" might give 50 ADM?
* Implement events to destroy development in provinces with hostile armies and empty loot bar.
Higher MTTH when army size > province supply limit
* Add Unique (one per country) buildings based on idea group prerequisit (e.g. Admirllaty for Maritime, giving bonus naval trad and +1 leader, or Embasy, giving +1 diplomatic relations slot and some other diplomacy bonus?) to every idea group.
* If possible make all wars give Power projection, not just vs. rival wars. These would give less than vs. rival though. Not sure how easy to do though...
*A lot of missions give small amounts of monarch points, that could be expanded to more missions, but it also needs to be somewhat be limited in that way that u cant stack missions and points if u reach enough money to just kill parts of navy again and again to get endless monarch points from 2 missions in theory
*That is something that needs to be thought through really well, but it is something I would like to see
*Unique buildings will be readded, i doubt it will be based on ideas
*I am not rly sure how to do that
* Fair point
* As you said, it would need to be thought through well
* Fair, though I would make some require ideas, (admiralty - naval, royal palace - aristorcratic, etc. if you return them)
* That's unfortunate, but not unexpected.
Overall the whole thing looks great :D
should work, right?
just make the transision from sweden to finland follow the river Troniå and it'll be all right. also do the same for Inari. (shown in red, crudely drawn.)
Also Zulus in the relevant region there?
5 years later...
*ZULU SPAWNS NEXT TO THIS ={ OWNED = YES } PROVINCE AND DECLEARS A WAR*
"SIR! THE WILDLINGS HAVE ATTACKED!!!!!!!"