Garry's Mod

Garry's Mod

Doors
Felix Sep 30, 2018 @ 3:12am
How can you use this in Hammer?
I want to use this in a map I'm making, in linked_portal_doors absence. How would I do that? I appreciate any help.
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Showing 1-9 of 9 comments
Potisman146 Jul 23, 2019 @ 7:22am 
you need portal 2
Divided  [developer] Oct 23, 2019 @ 12:30pm 
Bit of a late reply but you can decompile the included map in this addon and see how it does it
Felix Oct 23, 2019 @ 2:28pm 
Thank you.
Syilumi lunari Dec 24, 2019 @ 5:19am 
hi
Little Spud May 3, 2020 @ 8:33am 
why not include the vmf. a decompiled map might have errors.
Felix May 3, 2020 @ 8:48am 
That's true, but it doesn't matter. Although the best thing to do would be to create a file that adds the entity itself to Hammer with all the right keyvalues, maybe as a brush entity so the size of the brush dictates the size of the worldportal, rather than having to create a brush, moving the entity into the exact middle of the brush, then changing the size values of the entity to that of the brush, and deleting the brush afterwards.
VNull May 21, 2020 @ 7:14am 
Originally posted by currently experiencing pain:
ive got it. the camera for the portal is at the center of the point entity but the actual portal is 5 units behind the camera. why is it like this?
I would love to know how i can use this in hammer! It would be great for my map i'm working on.
Originally posted by currently experiencing pain:
ive got it. the camera for the portal is at the center of the point entity but the actual portal is 5 units behind the camera. why is it like this?

How'd you add the addon to your hammer?
Felix Aug 30, 2020 @ 12:36am 
Originally posted by I Drink Yogurt Out Of A Cup:
Originally posted by currently experiencing pain:
ive got it. the camera for the portal is at the center of the point entity but the actual portal is 5 units behind the camera. why is it like this?

How'd you add the addon to your hammer?
They probably edited their FGD file for it. You can check the Valve Developer Wiki on how to do that.
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