Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* https://github.com/MattJeanes/Doors
* https://github.com/MattJeanes/TARDIS
* https://github.com/MattJeanes/Safe-Space
Good luck!
I didn't get far over the year, the plan was to make a half life 2 combine APC with a multicrew interior (rocket loader/operator, MG gunner, driver and a spot for a commander to stand looking out the dome). I jokingly insisted on doing things in the most roundabout way possible (spawned a bunch of apc models parented to the entity, all with a renderclipping each). Eventually it got to the point it'd be a hassle to continue, and I got the exterior, interior, passable back hatch, and functionality with the multiple RT screens addon. The dome didn't work, nor did the vehicle function at all. I wished for an animated system of the rocket-gunner loading rockets from the two hotseats into the breach like tank shells, turning to the console, firing and guiding it, however it never got that far.
It was a nice proof of concept seeing the concept of a multicrew vehicle in garry's mod though. If I ever get to playing it again I might pick p the project.
Images:
https://cdn.discordapp.com/attachments/736855456806600764/929638797753323540/20220109023043_1.jpg
https://cdn.discordapp.com/attachments/736855456806600764/929638797350690827/20220109023056_1.jpg