Garry's Mod

Garry's Mod

rp_downtown_v4c_v4_sewers
Fuzzik Aug 6, 2015 @ 2:39pm
Suggestions for the map
Don't really know what to put for an opener here, so I'll just get to it. Also, I love what you've done with the map!

Underground in the sewers, I know it wouldn't make much sense from a realism standpoint, but I argue that it would look nicer if the black ends of the sewers were replaced with walls.
https://imgur.com/h8aX0LP

The floor here should be consistent with the floor surrounding it.
https://imgur.com/1nrF4C3


IMO I think there should be some more lighting added in these tunnel areas.
https://imgur.com/wbvKFol,xKaU78T,1y2pLrJ

The lighting on these doors look a little funny, but IDK if that can be fixed.
https://imgur.com/iduLQrZ,A7gCUQM

I don't know if this is intentional or not, but I think it would be better if these doors weren't one way.
https://imgur.com/m5ZnPrI


Important for DarkRP: Changing this black "void" to a flat black texture so that env_projectedtexture is able to be used with it. Alot of DarkRP cinema mods use this. (I'm calling it void because I don't know what it is.)
https://imgur.com/Kc1FaA3


You can see the textures of the hotel from spawn (First two images). The second two images show what textures they are.
https://imgur.com/aIzEtEQ,O8tkpQX,1DLkDWX,70QNz3T

There are a few visable creases between the grass and rock inside and outside of the flat admin area.
https://imgur.com/cImEUSv,EeJhpf8

Not sure if this is a bug or intended, but when these buttons are shot or explosives are detonated next to them, their door opens.
https://imgur.com/0mTE13B

When in certain spots, the lighting on the water gets funky.
https://imgur.com/39gUlck,txBcZHk

Lots of nitpicking on my end (OCD), but overall I think it's a great map :D
Last edited by Fuzzik; Aug 19, 2015 @ 3:42pm
< >
Showing 1-15 of 15 comments
malcontents  [developer] Aug 6, 2015 @ 6:59pm 
Hey, thanks for the suggestions and callouts on the small things/bugs, you were correct that those doors weren't supposed to be one way. I know what you're saying about the black ends of the sewers. I'm not sure if I'll change them, but I can do some experimenting about what looks good and works well.
Fuzzik Aug 6, 2015 @ 7:17pm 
No problem, thanks for maintaining the map.
malcontents  [developer] Aug 6, 2015 @ 7:17pm 
Just checked, and the Cinema wall is using cs_italy/black. I will look for other textures that allow env_projectedtexture
Fuzzik Aug 6, 2015 @ 7:18pm 
Thanks, it really helps with the cinema mod I use :D
malcontents  [developer] Aug 6, 2015 @ 10:46pm 
Some bugs fixed, others still experimenting w/. I will probably change some lighting in the sewers yes as I add onto them, but for now I won't be changing it too much until I add new stuff
Fuzzik Aug 7, 2015 @ 9:30am 
Any fixes are welcome, thank you. If I notice any bugs I'll update this thread.
malcontents  [developer] Aug 8, 2015 @ 8:47pm 
Sounds good!
Fuzzik Aug 9, 2015 @ 2:31pm 
Added two things to the thread
Fuzzik Aug 19, 2015 @ 3:43pm 
Added two more things
malcontents  [developer] Aug 24, 2015 @ 10:31pm 
@Fuzzik543 Been pretty busy lately, but should be able to fix the admin-area-grass-rock-thing soon, and look into others. The lighting issue by the cinema I'm still looking into, the problem being that what you are seeing is where two visleafs meet, and the far one isnt getting lit correctly. I will also look into the water bug, althought I think that it might not be fixable, just due to source and how those brushes are shaped. It doesn't look too bad to me anyways.
Fuzzik Aug 25, 2015 @ 8:22am 
It doesn't look bad really, just nitpicking. Anyway glad to hear!
ffkijken Mar 17, 2016 @ 12:52pm 
A few more suggestions:

1. Could these fuel stations be made removable world props or fully removed, so I can spawn working fuel entities? http://steamcommunity.com/sharedfiles/filedetails/?id=647104168

2. Could this electricity converter? and the fence be removed, so players can park their cars there? http://steamcommunity.com/sharedfiles/filedetails/?id=647104419

3. Could this dumpster down the alley be made removable or fully removed, so I can place a usable dumpster? http://steamcommunity.com/sharedfiles/filedetails/?id=647104582

Thank you.
Last edited by ffkijken; Mar 17, 2016 @ 12:53pm
ffkijken Mar 18, 2016 @ 9:27am 
Include a nav mesh with this map too, please.

https://developer.valvesoftware.com/wiki/Navigation_Meshes
Last edited by ffkijken; Mar 18, 2016 @ 9:27am
malcontents  [developer] Aug 28, 2016 @ 8:28pm 
@[CRG] Kry™ I would love to, but sadly the map can't be expanded due to limits in compiling tools for the map (It's too big).
< >
Showing 1-15 of 15 comments
Per page: 1530 50