Garry's Mod

Garry's Mod

gm_paranormal
Vladimir4757 Jul 4, 2015 @ 10:01pm
Should Key Cards be flashy, one in spawn room or just leave as is?
I know this is something that some people are bugged about the keycards in finding them (some that is, me included) and I want to know what people think about this. Do you think they should glow and be easy to spot, be in a reasonable place (like a security checkpoint or maybe even i nthe spawn room) or are you guys okay on how they are?
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Showing 1-15 of 18 comments
Steinman  [developer] Jul 5, 2015 @ 7:37am 
Keycards are actually glowing in the dark, they're not that hard to see, you just have to check everywhere.
Vladimir4757 Jul 5, 2015 @ 2:10pm 
The purpose of htis isn't for redundency but rather a group opinon. I want to know what people want, should they, should they not. SHould they be in reasonable places, should there be an example one in the spawn room. This is what i mean w/ this discussion ;D
Glory Jul 19, 2015 @ 11:56am 
I'd like for them to be easier to find, making them have a more obvious overt glow would really help. And putting them in logical places is common sense, we shouldnt have them willy nilly all over the place.
Vladimir4757 Jul 19, 2015 @ 12:22pm 
Thans for your response :D Also, they glow, but it like only visable w/ flahsligth off, and it isn't a bright green glow but just glow
[ST] SGT. Shorty Aug 23, 2015 @ 11:31am 
i have a question, are they only in the cells w/ the open doors? only let the creator respond.
Last edited by [ST] SGT. Shorty; Aug 24, 2015 @ 3:41pm
Daryl Winters Aug 23, 2015 @ 12:05pm 
Nope :)
Steinman  [developer] Aug 25, 2015 @ 4:17pm 
They can be anywhere.
[ST] SGT. Shorty Aug 27, 2015 @ 6:55pm 
are we able to open up the closed cell doors?
Z.W.E.I. Sep 4, 2015 @ 1:54pm 
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
[ST] SGT. Shorty Sep 4, 2015 @ 2:10pm 
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Z.W.E.I. Sep 4, 2015 @ 2:11pm 
Originally posted by XOG sGtsHorTy01:
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Oh cripes. That sounds problematic.
[ST] SGT. Shorty Sep 4, 2015 @ 7:02pm 
or he can just make objects shift when the ghosts are passing.
Last edited by [ST] SGT. Shorty; Sep 5, 2015 @ 8:11pm
Z.W.E.I. Sep 5, 2015 @ 1:53pm 
Originally posted by XOG sGtsHorTy01:
or he can just make objects shift when the ghost is passing
Uh dude, I played this map last year, and I found out that there's more than just one ghost. There's a bunch of them. And the description said, the ghosts spawn randomly.
[ST] SGT. Shorty Sep 5, 2015 @ 8:11pm 
i edited my previous coment
RazaBaby145 Dec 20, 2015 @ 7:54am 
Originally posted by Highspeed:
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
Hahahahhaha I was to scared So there is really ghosts? I didnt se any but was to scared so I spawned like 100 Soldiers to back me up
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