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Debugging
Debug Mode will make the game ignore some gameplay elements and is usually used for testing. You can switch teams instantly, respawn at any time, suicide as spectator and rounds only end with when the time limit passes.
The game mode is quite verbose when this is turned on, but it can be used to track events that happened accurately and if lua_log_sv is turned on will be logged to disk for administrators.
Basic Settings
Time limit for the current map, after this time expires the game will attempt to use MapVote (can be customized, logic for this is in server/states/state_postmatch.lua).
Round Settings
How many rounds should be played, if possible in the map timelimit.
How long should each round last? (Seconds)
How long are Seekers blinded (in Seconds) at the start of the round? This is reduced from the round timelimit if positive or added to the round timelimit if negative.
Team Settings
Should teams be randomized each round?
Should teams be distributed using a weighted score?
Taunt Settings
Cooldown in seconds until another taunt can be played.
List of sounds that Hiders can have as taunts, seperated by comma.
List of sounds that Seekers can have as taunts, seperated by comma.
Seeker Settings
How much health do seekers have at the beginning of a round?
How much health can seekers maximally have?
Amount of health Seekers get awarded for killing a Hider.
Amount of damage Seekers take when hurting an innocent Prop.
List of weapons to give to Seekers upon round start, separate using commas (,).
Example: "weapon_crowbar,weapon_pistol"
List of ammo and amount of ammo to give to Seekers upon round start. Separate entries by comma (,) and type and amount using colon (:).
Example: "Pistol:100,SMG1:300"
Walk Speed
Allow Sprinting
Sprint Speed
Jump Power
Hider Settings
Starting health for Hiders.
Maximum health for Hiders.
Enable scaling depending on prop mass?
Maximum health to scale to.
Allow props to use full rotation instead of being limited to Yaw only.
Walk Speed
Allow Sprinting
Sprint Speed
Jump Power
Whitelist & Blacklist
Entity Classes Hiders can take models from. Comma separated.
Entity Classes to prevent +use spam of. Comma separated.
Comma separated list of models to blacklist.
Camera
Allow users to disable world collision for the camera.
Distance to the player in Third Person view mode.
Minimum allowed camera distance to the player in Third Person view mode.
Maximum allowed camera distance to the player in Third Person view mode.
Horizontal camera offset to the player.
Maximum and minimum horizontal camera offset to the player.
Vertical camera offset to the player.
Maximum and minimum vertical camera offset to the player.
Lag to use for camera movement.
Maximum lag allowed to be used.
Minimum lag allowed to be used.
Show debug statistics, this includes name, steam id, team, alive status, alive time and the calculated score for ph_teams_weighted.
Similar to ph_debug_stats, except it prints players sorted by teams.
Show Team Menu
Show Help Menu