Garry's Mod

Garry's Mod

Fallout Sweps Reloaded v0.1.3
 This topic has been pinned, so it's probably important
NightlyH  [developer] Jun 5, 2015 @ 12:16am
Changelog
Fixes
-Fixed error where the code attempts to perform arithmetic on a nil value when picking up weapons for the first time.
-Pulse mines are now placed upright instead of on their sides.
-Grenades should now work for all game modes.
-Plasma Pistol now takes Energy Cells instead of Microfusion
-Pulse grenade model now works properly when thrown
-All weapons start with some ammo
-Fixed an error with launched grenades
-When the weapon is dropped it now shows the correct model

Individual Weapons

Shotguns

Combat Shotgun
- upped recoil
- upped damage, 9 per pellet, 15 pellets (135 max)
- cone increased to .13
- fire rate reduced to once every .3 seconds

Hunting Shotgun
- spread set to .025
damage reduced, 6 damage 12 pellets

Sniper Rifles

Antimaterial Rifle
- magazine reduced to 5
- RPM reduced to 35
- recoil increased slightly
- scope changed to mildot from ACOG
- hipfire spread increased to .4 from .001
- damage increased to 500 (was 250)

Silenced Sniper Rifle with Carbon Fiber Frame
- magazine sized increased to 8
- recoil up to 25
- scope changed to SVD from mildot
- damage reduced to 65
-hip spread increased to .029

Scoped Hunting Rifle
- damage reduced to 55
- hip spread increased to .029
-

Service Rifle Reflex
-RPM reduced to 100
-recoil tripled
-hip spread increased to .01
-damage reduced to 40

Scoped Laser Rifle
-Damage reduced to 38
-fire rate reduced to 100
-magazine reduced to 20
-hip spread increased to .03

Pistols

.22 Silenced
-Damage reduced to 15
-fire rate reduced to 300
-spread increased to .015

.32 Pistol
-Damage reduced to 21
-fire rate upped to 363.65
-spread increased to .05
-recoil reduced to .5

Police Pistol
-Damage reduced to 35
-fire rate reduced to 180
-spread increased to .03

.357 Magnum HD Long Barrel
-Damage reduced to 38
-fire rate reduced to 150
-spread set to .006
recoil reduced to 1.5

Maria
-damage reduced to 24
-mag size reduced to 10
-fire rate reduced to 316

9mm Pistol
-Damage reduced to 24
-Magazine increased to 16
-Fire rate reduced to 120
-spread increased to .015

A Light Shining in the Darkness
-Damage: 33 <
-Magazine: 7 >
-RPM: 214 <
-Spread: .03 >
-Recoil: 1.6 >

.45 Automatic
-Damage: 33 <
-Magazine: 11 >
-RPM: 181 <
-Spread: .015 >
-Recoil: 1.5 --

10mm Pistol
-Damage:28 <
-Magazine: 12 --
-RPM: 214 <
-Spread: .02 >
-Recoil: 1.35 <

Chinese Pistol
-Damage: 28
-Magazine: 10
-RPM: 193 <
-Spread: .015 >
-Recoil: 1.4 >

Hunting Revolver
-Damage: 50 <
-Magazine: 5
-RPM: 50 <
-Spread: .15 (hip), .00375 (ADS)
-Recoil: 4

Ranger Sequoia
-Damage: 55 <
-Magazine: 5
-RPM: 75 <
-Spread: .01 >
-Recoil: 4

.44 Magnum
-Damage: 45 <
-Magazine: 6 --
-RPM: 120 <
-Spread: .015 >
-Recoil: 3 --

12.7mm Silenced
-Damage: 45
-Magazine: 8
-RPM: 140
-Spread: .03
-Recoil: 3

Rifles

Varmint Rifle Silenced Extended Mags
-Damage: 33 <
-Magazine: 10 >
-RPM: 40 -
-spread: .002
-recoil: 1.5 >

Hunting Rifle Extended Mags
-Damage: 55 <
-Magazine: 8 <
-RPM: 40 --
-Spread: .005 --
-Recoil: 1.8 >

Battle Rifle
-Damage: 45 <
-Magazine: 8 --
-RPM: 150 <
-Spread: .005 --
-Recoil: 2 >

Railway Rifle
-Damage: 50 <
-Magazine: 8 --
-RPM: 46 --
-Spread: .012 >
-Recoil: 2 --

Sub-Machine Guns

9mm SMG with Drum
-Damage: 10 <
-Magazine: 60 --
-RPM: 705 >
-Spread: .042 >
-Recoil: .65 <

10mm SMG Extended Mags
-Damage: 14<
-Magazine: 40 --
-RPM: 600
-Spread: .035 >
-Recoil: .85 <

.45 SMG
-Damage: 17 <
-Magazine: 30 --
-RPM: 600 --
-Spread: .03 >
-Recoil: 1.1 >

12.7mm SMG Silenced
-Damage: 25 <
-Magazine: 21 --
-RPM: 515 <
-Spread: .025 >
-Recoil: 1.5 --

Assault Rifles

Assault Carbine Silenced
-Damage: 19 <
-Magazine: 30 >
-RPM: 650 <
-Spread: .003 >
-Recoil: .8 <

R91 Assault Rifle
-Damage: 25 <
-Magazine: 27 >
-RPM: 600 --
-Spread: .002 --
-Recoil: 1 <

Chinese Assault Rifle
-Damage: 32 <
-Magazine: 24 --
-RPM: 550 <
-Spread: .006 >
-Recoil: 1.25 >

Energy Weapons

Multiplas Rifle (MODIFIED) --makes it function like an energy shotgun, for fun not accuracy
-all pellets now have impact effects
-Damage: 6 per shot, 15 shots
-Magazine: 21, uses 3 per shot
-RPM: 100 <
-Spread: .04 >
-Recoil: .5

Tribeam Laser Rifle (MODIFIED) -- makes it function like an energy shotgun, fun not accurate
-Damage: 4.5, 15
-Magazine: 24, 3 per shot
-RPM: 120
-Spread: .026
-Recoil: .3

Plasma Pistol
-Damage: 30<
-Magazine: 15
-RPM: 200 >
-Spread: .01 >
-Recoil: .15 <

Laser Pistol
-Damage: 20<
-Magazine: 30--
-RPM: 360 >
-Spread: .02 >
-Recoil: .01--

Plasma Rifle
-Damage: 48 <
-Magazine: 15 --
-RPM: 200 >
-Spread: .009 >
-Recoil: .1 <

Laser Rifle
-Damage: 40 <
-Magazine: 30 -
-RPM: 240 >
-Spread: .005 >
-Recoil: .01 --

Laser RCW
-Damage: 10
-Magazine: 60
-RPM: 900
-Spread: .053
-Recoil: .01

Plasma Defender
-Damage: 30
-Magazine: 30
-RPM: 300
-Spread: .03
-Recoil: .15

Heavy Weapons

Gatling Laser
-Damage: 10 <
-Magazine: 200 --
-RPM: 1200 >
-Spread: .03 >
-Recoil: .01 --

Minigun
-Damage: 10 <
-Magazine: 240 --
-RPM: 1500 >
-Spread: .02 --
-Recoil: .4 >

EXPLOSIVES :D

Thump-Thump
-Damage:1000 >>
-Explosive Radius:150 <
-Entity: halo_launched_ex40lb
-Ammo: 40mm
-EffectScale: 0.5

Great Bear Grenade Launcher >>
-Damage: 90 <
-Explosive Radius: 400 >
-Entity: halo_launched_ex40
-Ammo: 40mm
-EffectScale: 2

Grenade Rifle--Now a 25mm grenade rifle for our server
-Damage: 50
-Explosive Radius: 200
-Entity: halo_launched_ex25
-Ammo: 25mm
-EffectScale: 1

Plasma Mine
-Damage: 500
-Radius: 200 <
-Trigger: 80 <

Frag Mine
-Damage: 124 <
-Radius: 350 <
-Trigger: 140 <

Pulse Mine
-Damage: 50 <
-Radius: 900 >
-Trigger: 200 >

Plasma Grenade
-Damage: 500
-Radius: 150
-Timer: 1.5s

Frag Grenade
-Damage: 150
-Radius: 300
-Timer: 3s

Pulse Grenade
-Damage: 50
-Radius: 500
-Timer: 3s

Melee Weapons

1 Damage
-Cattle Prod

15 Damage
-Cleaver
-Kitchen Knife
-Switchblade
-Razor
-Dirty Baseball bat
-Nailboard
-police baton
-Spiked and Brass Knuckles

20 Damage
-Dress Cane
-Lead Pipe
-Nine Iron

25 Damage
-Bowie Knife
-Chance's Knife
-Combat Knife
-Trench Knife
-Shovel

35 Damage
-Hatchet
-Machete

45 Damage
-Fire Axe
-Machete Gladius

50,65,75 Damage
-Chinese Officer Sword
-Sledgehammer
-Rebar Club
-Bumper Sword
-Vertiblade

90 Damage
-Super Sledgehammer
-Deathclaw Gauntlet
Last edited by NightlyH; Jun 5, 2015 @ 12:22am