Don't Starve Together
[DST] Musha
 Ця тема закріплена, тому вона, мабуть, важлива
Bug Report 2022
if you found a bug, tell me please !
you can find [log.txt] in here ㄱ
[client log]
=> C:\Users\(your folder name)\Documents\Klei\DoNotStarveTogether\client_log.txt

[server log]
C:\Users\(your folder name\Documents\Klei\DoNotStarveTogether\ [your server cluster] \ master\ server_log.txt

* find this line --> LUA ERROR stack traceback:
< >
Показані коментарі 121135 із 140
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
inst = 120270 - musha (valid:true)
attacked = table: 000000003ADD29C0
Lshield1 = 0.2
heal_fx = 121086 - spider_heal_fx (valid:true)
fx2 = nil
scripts/entityscript.lua:1154 in (method) PushEvent (Lua) <1141-1168>
self (valid:true) =
Call_lightining_check = PERIODIC 120270: 0.500000
hungry_state = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:246
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1393
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
skeleton_prefab = skeleton_player
EnableBoatCamera = function - scripts/prefabs/player_common.lua:823
hmu_enabled_corpse = true
field_check_on = true
children = table: 00000000282E4C50
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816
IsOverheating = function - scripts/prefabs/player_common.lua:216
IsActing = function - scripts/prefabs/player_common_extensions.lua:857
Light = Light (000000001810DE40)
music_armor = false
EnableMovementPrediction = function - scripts/prefabs/player_common.lua:770
shield_on = true
timec1 = true
tired_debuff_30 = false
on_sparkshield = true
shield_level1 = true
_OnDespawnPet = function - scripts/prefabs/player_common.lua:1350
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1387
vl8 = false
writing = false
ApplyScale = function - scripts/prefabs/player_common.lua:1470
tired_debuff_70 = false
SetGhostMode = function - scripts/prefabs/player_common.lua:832
ShowActions = function - scripts/prefabs/player_common.lua:1369
dtired_normal = true
SetGymStartState = function - scripts/prefabs/player_common.lua:47
Transform = Transform (0000000018108AA0)
vl1 = false
danger = true
actionreplica = table: 0000000027819030
event_listening = table: 000000002781A0C0
_stamina_sleepmax = net_float (0000000027822130)
actioncomponents = table: 0000000027818A90
normal_state = true
damage_set_melee = true
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1908
field_check = true
warnning_tired = false
prefab = musha
updatecomponents = table: 000000002781CCD0
YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:77
ShakeCamera = function - scripts/prefabs/player_common.lua:1413
riding_arong = false
YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:84
unstable_mana = false
MiniMapEntity = MiniMapEntity (0000000018108C50)
light_call = PERIODIC 120270: 0.000000
on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396
yamche_egg_hunted = true
regen_switch = true
consume_sleep1 = PERIODIC 120270: 1.000000
med_sleep = false
replica = table: 0000000027818310
low_sleep = false
vlow_sleep = false
_wasnomorph = false
sleep_temp_max = 45
_blooming = false
wallupdatecomponents = table: 00000000282DDEA0
No_Sleep_Princess = false
activec0 = true
_underleafcanopy = net_bool (0000000027823E90)
berserk_changer = PERIODIC 120270: 1.000000
tired_debuff_50 = false
f_attack = false
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1399
time_perfomance = PERIODIC 120270: 1.500000
shield_aura = PERIODIC 120270: 3.000000
CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:801
ShowHUD = function - scripts/prefabs/player_common.lua:1375
bhr = false
nhr = false
usedtrails = table: 00000000282D2DC0
Network = Network
[00:01:17]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1154 in (method) PushEvent (Lua) <1141-1168>
scripts/components/combat.lua:571 in () ? (Lua) <506-592>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1026 in (method) DoAttack (Lua) <953-1050>
scripts/stategraphs/SGbee.lua:293 in (field) fn (Lua) <292-294>
scripts/stategraph.lua:603 in (method) UpdateState (Lua) <571-615>
scripts/stategraph.lua:642 in (method) Update (Lua) <634-662>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
LUA ERROR stack traceback:
scripts/components/inventory.lua:618 in (method) IsInsulated (Lua) <611-619>
scripts/components/combat.lua:1018 in (method) DoAttack (Lua) <953-1050>
scripts/actions.lua:1328 in (field) fn (Lua) <1311-1330>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1457 in (method) PerformBufferedAction (Lua) <1444-1468>
scripts/stategraphs/SGwilson.lua:7723 in (field) fn (Lua) <7716-7726>
scripts/stategraph.lua:603 in (method) UpdateState (Lua) <571-615>
scripts/stategraph.lua:642 in (method) Update (Lua) <634-662>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
[02:16:05]: anim/statue_ruins_small_gem.zip:statue_ruins_small_gem--atlas-0.tex - 2
[02:16:05]: anim/thulecite.zip:thulecite--atlas-0.tex - 2
[02:16:05]: ../mods/workshop-439115156/anim/splash_water_drop.zip:splash_water_drop--atlas-0.tex - 2
[02:16:05]: anim/hedgehound_bush.zip:hedgehound_bush--atlas-0.tex - 2
[02:16:05]: anim/charlie_lectern.zip:charlie_lectern--atlas-0.tex - 2
[02:16:05]: anim/gems.zip:gems--atlas-0.tex - 2
[02:16:05]: anim/charlie_heckler2.zip:charlie_heckler2--atlas-0.tex - 2
[02:16:05]: anim/hound_ice_ocean.zip:hound_ice_ocean--atlas-0.tex - 2
[02:16:05]: anim/costume_queen_body.zip:costume_queen_body--atlas-1.tex - 2
[02:16:05]: anim/hound_hedge_ocean.zip:hound_hedge_ocean--atlas-0.tex - 2
[02:16:05]: anim/statue_ruins_small_gem.zip:statue_ruins_small_gem--atlas-1.tex - 2
[02:16:05]: anim/statue_ruins.zip:statue_ruins--atlas-0.tex - 2
[02:16:05]: anim/hound_hedge.zip:hound_hedge--atlas-0.tex - 2
[02:16:05]: anim/structure_collapse_fx.zip:structure_collapse_fx--atlas-0.tex - 2
[02:16:05]: anim/hat_mask_doll.zip:hat_mask_doll--atlas-0.tex - 2
[02:16:05]: anim/hound_red.zip:hound_red--atlas-0.tex - 2
[02:16:05]: anim/costume_fool_body.zip:costume_fool_body--atlas-0.tex - 2
[02:16:05]: anim/charlie_stage.zip:charlie_stage--atlas-0.tex - 2
[02:16:05]: anim/costume_mirror_body.zip:costume_mirror_body--atlas-0.tex - 2
[02:16:05]: anim/yotb_post_ribbons.zip:yotb_post_ribbons--atlas-0.tex - 2
[02:16:05]: anim/hound_basic_water.zip:hound_basic_water--atlas-0.tex - 2
[02:16:05]: anim/nightmarefuel.zip:nightmarefuel--atlas-0.tex - 2
[02:16:05]: anim/hound_hedge_ocean.zip:hound_hedge_ocean--atlas-1.tex - 2
[02:16:05]: anim/statue_ruins_fx.zip:statue_ruins_fx--atlas-0.tex - 2
[02:16:05]: anim/oceanfishingbobber_robin_winter_build.zip:oceanfishingbobber_robin_winter_build--atlas-0.tex - 2
[02:16:05]: anim/hound_ocean.zip:hound_ocean--atlas-0.tex - 2
[02:16:05]: anim/costume_king_body.zip:costume_king_body--atlas-0.tex - 2
[02:16:05]: anim/statue_ruins.zip:statue_ruins--atlas-1.tex - 2
[02:16:05]: anim/costume_tree_body.zip:costume_tree_body--atlas-0.tex - 2
[02:16:05]: anim/charlie_stage.zip:charlie_stage--atlas-1.tex - 2
[02:16:05]: anim/oceanfishingbobber_robin_build.zip:oceanfishingbobber_robin_build--atlas-0.tex - 2
[02:16:05]: anim/oceanfishing_hook.zip:oceanfishing_hook--atlas-0.tex - 2
[02:16:05]: anim/yotb_spotlight.zip:yotb_spotlight--atlas-0.tex - 2
[02:16:05]: anim/statue_ruins_gem.zip:statue_ruins_gem--atlas-0.tex - 2
[02:16:05]: anim/splash_ocean.zip:splash_ocean--atlas-0.tex - 2
[02:16:05]: anim/marble.zip:marble--atlas-0.tex - 2
[02:16:05]: anim/sewing_mannequin.zip:sewing_mannequin--atlas-0.tex - 2
[02:16:05]: anim/hound_mutated.zip:hound_mutated--atlas-0.tex - 2
[02:16:05]: anim/hound_red_ocean.zip:hound_red_ocean--atlas-0.tex - 2
[02:16:05]: anim/oceanfishingbobber_goose_build.zip:oceanfishingbobber_goose_build--atlas-0.tex - 2
[02:16:05]: anim/oceanfishing_bobber_sporty_build.zip:oceanfishing_bobber_sporty_build--atlas-0.tex - 2
[02:16:05]: anim/hound_ice.zip:hound_ice--atlas-0.tex - 2
[02:16:05]: anim/hound.zip:hound--atlas-0.tex - 2
[02:16:05]: anim/oceanfishing_bobber_ball_build.zip:oceanfishing_bobber_ball_build--atlas-0.tex - 2
[02:16:05]: anim/charlie_seat.zip:charlie_seat--atlas-0.tex - 2
[02:16:05]: anim/costume_doll_body.zip:costume_doll_body--atlas-0.tex - 2
[02:16:05]: anim/costume_tree_body.zip:costume_tree_body--atlas-1.tex - 2
[02:16:05]: anim/costume_blacksmith_body.zip:costume_blacksmith_body--atlas-0.tex - 2
[02:16:05]: anim/playbill.zip:playbill--atlas-0.tex - 2
[02:16:05]: anim/oceanfishingbobber_canary_build.zip:oceanfishingbobber_canary_build--atlas-0.tex - 2
[02:16:05]: anim/die.zip:die--atlas-0.tex - 2
[02:16:05]: anim/statue_ruins_small.zip:statue_ruins_small--atlas-0.tex - 2
[02:16:05]: anim/costume_queen_body.zip:costume_queen_body--atlas-0.tex - 2
[02:16:05]: anim/yotb_beefalo_rug.zip:yotb_beefalo_rug--atlas-0.tex - 2
[02:16:05]: CurlRequestManager::ClientThread::Main() complete
[02:16:05]: HttpClient2 discarded 0 callbacks.
[02:16:05]: Shutting down
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1156 in (method) PushEvent (Lua) <1143-1170>
scripts/components/combat.lua:585 in (method) GetAttacked (Lua) <520-606>
scripts/components/combat.lua:1040 in (method) DoAttack (Lua) <967-1064>
scripts/stategraphs/SGspider.lua:313 in (field) fn (Lua) <313-313>
scripts/stategraph.lua:604 in (method) UpdateState (Lua) <572-616>
scripts/stategraph.lua:643 in (method) Update (Lua) <635-663>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>

최근 뮤샤 모드만 넣어서 플레이 하고있는데 2레벨 달성 이후 전격방패 패시브가 발동되면 게임이 췽기는 현상이 생깁니다
Автор останньої редакції: doggo; 30 листоп. 2022 о 7:37
[00:42:42]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/combat.lua:585 in () ? (Lua) <520-606>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1040 in (method) DoAttack (Lua) <967-1064>
scripts/stategraphs/SGkoalefant.lua:115 in (field) fn (Lua) <115-115>
scripts/stategraph.lua:604 in (method) UpdateState (Lua) <572-616>
scripts/stategraph.lua:643 in (method) Update (Lua) <635-663>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
[00:01:32]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/combat.lua:585 in () ? (Lua) <520-606>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1040 in (method) DoAttack (Lua) <967-1064>
scripts/stategraphs/SGBeefalo.lua:588 in (field) fn (Lua) <588-588>
scripts/stategraph.lua:604 in (method) UpdateState (Lua) <572-616>
scripts/stategraph.lua:643 in (method) Update (Lua) <635-663>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
Author, this mod said it crashed, and I can't play every time I created a mew world
[01:49:30]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
inst = 118071 - musha (valid:true)
attacked = table: 000000003F724280
Lshield1 = 0.2
heal_fx = 125766 - spider_heal_fx (valid:true)
fx2 = nil
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
Call_lightining_check = PERIODIC 118071: 0.500000
hungry_state = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:246
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1395
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
tired_debuff_50 = false
EnableBoatCamera = function - scripts/prefabs/player_common.lua:823
poison_sneaka = false
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816
wakefn = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6125
IsActing = function - scripts/prefabs/player_common_extensions.lua:857
Light = Light (000000003CC8CA60)
player_classified = 118072 - player_classified (valid:true)
regen_switch = true
ScreenFlash = function - scripts/prefabs/player_common.lua:1457
ShowHUD = function - scripts/prefabs/player_common.lua:1377
sneaka = false
vl8 = false
vl1 = false
ApplyScale = function - scripts/prefabs/player_common.lua:1472
dsniff_normal = true
SetGhostMode = function - scripts/prefabs/player_common.lua:832
ShowActions = function - scripts/prefabs/player_common.lua:1371
dtired_normal = true
SetGymStartState = function - scripts/prefabs/player_common.lua:47
Transform = Transform (00000000416CC8A0)
sleepheal = PERIODIC 118071: 5.000000
danger = true
actionreplica = table: 0000000022F14B90
event_listening = table: 0000000022F155E0
_stamina_sleepmax = net_float (0000000022EFD800)
actioncomponents = table: 0000000022F14960
valkyrie = false
damage_set_melee = true
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1908
field_check = true
warnning_tired = false
wallupdatecomponents = table: 000000003FF9F8E0
prefab = musha
updatecomponents = table: 0000000022F00C80
shield_aura = PERIODIC 118071: 3.000000
time_perfomance = PERIODIC 118071: 1.500000
riding_arong = false
OnLoad = function - ../mods/workshop-1392778117/scripts/skin_legion.lua:1
userdatas = table: 000000005E9D7AF0
MiniMapEntity = MiniMapEntity (00000000416CCF60)
light_call = PERIODIC 118071: 0.000000
on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396
yamche_egg_hunted = true
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1534
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1389
music_armor = false
replica = table: 0000000022F151D0
StartBlooming = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:401
On_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6386
_wasnomorph = false
sleep_temp_max = 45
_blooming = false
_inmythcamea = net_entity (000000005E9CEEA0)
No_Sleep_Princess = false
normals = true
_underleafcanopy = net_bool (0000000022EFD8A0)
low_sleep = false
keep_check = false
OnWakeUp = function - scripts/prefabs/player_common.lua:1238
f_attack = false
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1401
skeleton_prefab = skeleton_player
dmusic_normal = true
myth_tech_change_bonus = 0
OnEntitySleep = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:390
forcefields = false
check_aura = PERIODIC 118071: 2.000000
usedtrails =
[01:49:30]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/combat.lua:585 in (method) GetAttacked (Lua) <520-606>
scripts/components/combat.lua:1040 in () ? (Lua) <967-1064>
=(tail call):-1 in () (tail) <-1--1>
scripts/stategraphs/SGspider.lua:347 in (field) fn (Lua) <347-347>
scripts/stategraph.lua:604 in (method) UpdateState (Lua) <572-616>
scripts/stategraph.lua:643 in (method) Update (Lua) <635-663>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:283 in () ? (Lua) <219-293>
[00:01:04]: New incoming connection 127.0.0.1|64900 <1208507987737694248>
[00:01:04]: Client connected from [LAN] 127.0.0.1|64900 <1208507987737694248>
[00:01:04]: ValidateGameSessionToken GUID<1208507987737694248>
[00:01:05]: Client authenticated: (KU_GNdCpx45) TienBip
[00:01:05]: [Steam] Authenticated host '76561199025795386'
[00:01:06]: There is no active event to validate against.
[00:01:06]: [Shard] Read save location file for (KU_GNdCpx45)
[00:01:51]: Resuming user: session/40C05F6FB207CB07/A7I1F76CVC85
[00:02:44]: Spawn request: musha from TienBip
[00:02:44]: Skin request: () () () () ()
[00:02:44]: ERROR!!! Invisible werebeaver is probably about to happen!!!
[00:02:44]: Spawning player at: [Fixed] (-174.00, 0.00, 110.00)
[00:02:44]: Serializing user: session/40C05F6FB207CB07/A7I1F76CVC85/0000000003
[00:02:44]: Sim unpaused
[00:03:46]: Server Autopaused
[00:03:47]: Server Unpaused
[00:04:24]: Parent process is dead, exiting...
[00:04:24]: Available disk space for save files: 113125 MB
[00:04:24]: Serializing user: session/40C05F6FB207CB07/A7I1F76CVC85/0000000003
[00:04:24]: Serializing world: session/40C05F6FB207CB07/0000000003
[00:04:24]: Removing server from lobby
[00:04:24]: [Shard] Stopping shard mode
[00:04:24]: [Steam] SendUserDisconnect for '76561199025795386'
[00:04:24]: [Steam] SendUserDisconnect for ''
[00:04:25]: Collecting garbage...
[00:04:25]: lua_gc took 0.44 seconds
[00:04:26]: ~ShardLuaProxy()
[00:04:26]: ~cEventLeaderboardProxy()
[00:04:26]: ~ItemServerLuaProxy()
[00:04:26]: ~InventoryLuaProxy()
[00:04:26]: ~NetworkLuaProxy()
[00:04:26]: ~SimLuaProxy()
[00:04:26]: Cancelling LuaQueryCallback handle [5]
[00:04:26]: lua_close took 0.46 seconds
[00:04:26]: CurlRequestManager::ClientThread::Main() complete
[00:04:26]: HttpClient2 discarded 0 callbacks.
[00:04:26]: Shutting down

I dont know what wrong with my game but when i just walk for like 5-10min and its auto crashes
There is no folder at this path "/mods/workshop-439115156".

The musha.lua file exists at "\steamapps\workshop\content\322330\439115156\scripts\prefabs\musha.lua"

[00:02:12]: Can't find prefab mighty_gym_bell_succeed_fx [00:02:12]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value) LUA ERROR stack traceback: ../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288> inst = 131629 - musha (valid:true) attacked = table: 000000009F5206E0 Lshield1 = 0.2 heal_fx = 132307 - spider_heal_fx (valid:true) fx2 = nil scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166> self (valid:true) = regen_switch = true hungry_state = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:247 vl1 = false dsniff_normal = true ScreenFlash = function - scripts/prefabs/player_common.lua:1476 valkyrie = false player_classified = 131630 - player_classified (valid:true) health_info_max = 80 MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:816 wallupdatecomponents = table: 000000009C60F9C0 IsActing = function - scripts/prefabs/player_common_extensions.lua:857 Light = Light (00000000981C61C0) field_check_on = true _wasnomorph = false _lunarportalmax = table: 000000009BEF6CC0 SetCameraDistance = function - scripts/prefabs/player_common.lua:1414 music_armor = false ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1555 ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1406 vl8 = false _PostActivateHandshakeState_Client = 0 StartBlooming = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:401 magicalnightvision = net_bool (000000009C60DDA0) On_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6386 normals = true dtired_normal = true OnWakeUp = function - scripts/prefabs/player_common.lua:1254 Transform = Transform (000000009819AB30) lower_components_shadow = table: 000000009BB13520 danger = true actionreplica = table: 000000009BB13DE0 event_listening = table: 000000009BB17D00 _stamina_sleepmax = net_float (000000009BEF5190) actioncomponents = table: 000000009BB13070 active_valkyrie = false damage_set_melee = true SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:1943 field_check = true warnning_tired = false net_health_info = net_ushortint (000000009C60E610) prefab = musha OnEntitySleep = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:390 YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:78 check_aura = PERIODIC 131629: 2.000000 riding_arong = false OnLoad = function - scripts/prefabs/player_common.lua:1136 CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805 MiniMapEntity = MiniMapEntity (000000009819BD00) light_call = PERIODIC 131629: 0.000000 on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396 yamche_egg_hunted = true skeleton_prefab = skeleton_player EnableBoatCamera = function - scripts/prefabs/player_common.lua:839 treasure_sniffs = false normalh = true strength = normal IsOverheating = function - scripts/prefabs/player_common.lua:217 vl2 = false OnSleepIn = function - scripts/prefabs/player_common.lua:1226 _blooming = false unstable_mana = false No_Sleep_Princess = false vl5 = false manashield = PERIODIC 131629: 20.000000 berserk_changer = PERIODIC 131629: 1.000000 wakefn = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6125 med_sleep = false f_attack = false SetCameraZoomed = function - scripts/prefabs/player_common.lua:1420 low_sleep = false vlow_sleep = false SetPersistData = function - ../mods/workshop-2812783478/scripts/ms_postinits.lua:86 _OnDespawnPet = function - scripts/prefabs/player_common.lua:1367 dmusic_normal = true ApplyScale = functi [00:02:12]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value) LUA ERROR stack traceback: ../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288> scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166> scripts/components/combat.lua:612 in (method) GetAttacked (Lua) <523-633> scripts/components/combat.lua:1111 in () ? (Lua) <1036-1135> =(tail call):-1 in () (tail) <-1--1> scripts/stategraphs/SGfrog.lua:168 in (field) fn (Lua) <168-168> scripts/stategraph.lua:641 in (method) UpdateState (Lua) <609-653> scripts/stategraph.lua:679 in (method) Update (Lua) <672-698> scripts/stategraph.lua:128 in (method) Update (Lua) <109-146> scripts/update.lua:288 in () ? (Lua) <224-298>
If you need any more information, please tell me.

I can add only a piece of mod initialization, the rest of the log information is useless garbage.

[00:00:34]: Mod: workshop-439115156 ([DST]Musha) Loading modworldgenmain.lua [00:00:34]: Mod: workshop-439115156 ([DST]Musha) Mod had no modworldgenmain.lua. Skipping. [00:00:34]: Mod: workshop-439115156 ([DST]Musha) Loading modmain.lua [00:00:34]: modimport: ../mods/workshop-439115156/libs/env.lua [00:00:34]: modimport: ../mods/workshop-439115156/scripts/prefabasset.lua [00:00:34]: modimport: ../mods/workshop-439115156/scripts/musha_adds_recipe.lua
Hi there,
Everytime while I was fighting, the game would shut down, especially when I have been attacked.
But not always the first hit, sometimes when I killed something at the moment it shut down. Is that because it triggered the shield, electric shield or something? but the shield sometimes worked.

Anyway, I cannot even finish one biger animal e.g. tallbird.
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
inst = 119689 - musha (valid:true)
attacked = table: 00000000362D37B0
Lshield1 = 0.2
heal_fx = 120735 - spider_heal_fx (valid:true)
fx2 = nil
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
Call_lightining_check = PERIODIC 119689: 0.500000
active_valkyrie = false
dsniff_normal = true
mynetvarSearchedChest32 = net_entity (0000000009CFA880)
skeleton_prefab = skeleton_player
player_classified = 119690 - player_classified (valid:true)
shield_level3 = false
IsActing = function - scripts/prefabs/player_common_extensions.lua:859
shield_level2 = false
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1562
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1413
SetGhostMode = function - scripts/prefabs/player_common.lua:855
normals = true
dtired_normal = true
OnWakeUp = function - scripts/prefabs/player_common.lua:1261
Transform = Transform (00000000122D2830)
danger = true
_stamina_sleepmax = net_float (000000001CC86960)
mynetvarSearchedChest24 = net_entity (0000000009CF8DA0)
field_check = true
warnning_tired = false
dmusic_normal = true
consume_sleep1 = PERIODIC 119689: 1.000000
check_aura = PERIODIC 119689: 2.000000
Physics = Physics (00000000122D2230)
mynetvarSearchedChest30 = net_entity (0000000009CFA830)
light_call = PERIODIC 119689: 0.000000
on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396
yamche_egg_hunted = true
mynetvarSearchedChest48 = net_entity (0000000009CF9930)
SetGymStopState = function - scripts/prefabs/player_common.lua:57
sleep_temp_max = 45
_blooming = false
No_Sleep_Princess = false
activec0 = false
_underleafcanopy = net_bool (000000001CC86A50)
low_sleep = false
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1427
mynetvarSearchedChest17 = net_entity (0000000009CF8AD0)
mynetvarSearchedChest19 = net_entity (0000000009CF97A0)
princess_taste = true
full_sleep = true
berserk = false
musha_full = false
name = Neurotoxin𱁬
damage_set2_melee = false
sleepbuff = false
berserk_armor_2 = false
_PostActivateHandshakeState_Server = 3
sleep_test = PERIODIC 119689: 0.000000
mynetvarSearchedChest16 = net_entity (0000000009CF9340)
_sharksoundparam = net_float (000000001CC862D0)
tired_debuff_70 = false
musha_normal = true
mynetvarSearchedChest26 = net_entity (0000000009CF8850)
mynetvarSearchedChest5 = net_entity (0000000009CF8620)
vl6 = false
customidleanim = idle_warly
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1000
check_status_sleep = PERIODIC 119689: 2.000000
killtask = PERIODIC 119689: 3.000000
phasechange = PERIODIC 119689: 0.000000
lowest_sleep = false
playercolour = table: 0000000009CF9AC0
IsNearDanger = function - scripts/prefabs/player_common.lua:17
level = 8
mynetvarSearchedChest37 = net_entity (0000000009CF9F20)
mynetvarSearchedChest18 = net_entity (0000000009CF8C60)
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1041
mynetvarSearchedChest22 = net_entity (0000000009CF9890)
pendingtasks = table: 000000001CC82630
valkyrie_turn = false
normalr = true
IsHUDVisible = function - scripts/prefabs/player_common.lua:1391
sleep_on = false
IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:268
SaveForReroll = function - scripts/prefabs/player_common.lua:1574
shield_on = false
_currentfatigue_sleepperc = net_float (000000001CC86
[00:06:31]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/combat.lua:616 in (method) GetAttacked (Lua) <527-637>
scripts/components/combat.lua:1122 in (method) DoAttack (Lua) <1047-1146>
scripts/stategraphs/SGknight.lua:124 in (field) fn (Lua) <124-124>
scripts/stategraph.lua:656 in (method) UpdateState (Lua) <624-668>
scripts/stategraph.lua:694 in (method) Update (Lua) <687-713>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>

LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
inst = 119689 - musha (valid:true)
attacked = table: 00000000362D37B0
Lshield1 = 0.2
heal_fx = 120735 - spider_heal_fx (valid:true)
fx2 = nil
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
Call_lightining_check = PERIODIC 119689: 0.500000
active_valkyrie = false
dsniff_normal = true
mynetvarSearchedChest32 = net_entity (0000000009CFA880)
skeleton_prefab = skeleton_player
player_classified = 119690 - player_classified (valid:true)
shield_level3 = false
IsActing = function - scripts/prefabs/player_common_extensions.lua:859
shield_level2 = false
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1562
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1413
SetGhostMode = function - scripts/prefabs/player_common.lua:855
normals = true
dtired_normal = true
OnWakeUp = function - scripts/prefabs/player_common.lua:1261
Transform = Transform (00000000122D2830)
danger = true
_stamina_sleepmax = net_float (000000001CC86960)
mynetvarSearchedChest24 = net_entity (0000000009CF8DA0)
field_check = true
warnning_tired = false
dmusic_normal = true
consume_sleep1 = PERIODIC 119689: 1.000000
check_aura = PERIODIC 119689: 2.000000
Physics = Physics (00000000122D2230)
mynetvarSearchedChest30 = net_entity (0000000009CFA830)
light_call = PERIODIC 119689: 0.000000
on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396
yamche_egg_hunted = true
mynetvarSearchedChest48 = net_entity (0000000009CF9930)
SetGymStopState = function - scripts/prefabs/player_common.lua:57
sleep_temp_max = 45
_blooming = false
No_Sleep_Princess = false
activec0 = false
_underleafcanopy = net_bool (000000001CC86A50)
low_sleep = false
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1427
mynetvarSearchedChest17 = net_entity (0000000009CF8AD0)
mynetvarSearchedChest19 = net_entity (0000000009CF97A0)
princess_taste = true
full_sleep = true
berserk = false
musha_full = false
name = Neurotoxin𱁬
damage_set2_melee = false
sleepbuff = false
berserk_armor_2 = false
_PostActivateHandshakeState_Server = 3
sleep_test = PERIODIC 119689: 0.000000
mynetvarSearchedChest16 = net_entity (0000000009CF9340)
_sharksoundparam = net_float (000000001CC862D0)
tired_debuff_70 = false
musha_normal = true
mynetvarSearchedChest26 = net_entity (0000000009CF8850)
mynetvarSearchedChest5 = net_entity (0000000009CF8620)
vl6 = false
customidleanim = idle_warly
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1000
check_status_sleep = PERIODIC 119689: 2.000000
killtask = PERIODIC 119689: 3.000000
phasechange = PERIODIC 119689: 0.000000
lowest_sleep = false
playercolour = table: 0000000009CF9AC0
IsNearDanger = function - scripts/prefabs/player_common.lua:17
level = 8
mynetvarSearchedChest37 = net_entity (0000000009CF9F20)
mynetvarSearchedChest18 = net_entity (0000000009CF8C60)
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1041
mynetvarSearchedChest22 = net_entity (0000000009CF9890)
pendingtasks = table: 000000001CC82630
valkyrie_turn = false
normalr = true
IsHUDVisible = function - scripts/prefabs/player_common.lua:1391
sleep_on = false
IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:268
SaveForReroll = function - scripts/prefabs/player_common.lua:1574
shield_on = false
_currentfatigue_sleepperc = net_float (000000001CC86
[00:06:31]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:1279: attempt to index local 'fx2' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha.lua:1279 in (local) fn (Lua) <1269-1288>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/combat.lua:616 in (method) GetAttacked (Lua) <527-637>
scripts/components/combat.lua:1122 in (method) DoAttack (Lua) <1047-1146>
scripts/stategraphs/SGknight.lua:124 in (field) fn (Lua) <124-124>
scripts/stategraph.lua:656 in (method) UpdateState (Lua) <624-668>
scripts/stategraph.lua:694 in (method) Update (Lua) <687-713>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
Цитата допису 心之悸動-叮噹:
Hi there,
Everytime while I was fighting, the game would shut down, especially when I have been attacked.
But not always the first hit, sometimes when I killed something at the moment it shut down. Is that because it triggered the shield, electric shield or something? but the shield sometimes worked.

Anyway, I cannot even finish one biger animal e.g. tallbird.

Same for me
Me too! Its my favorite character but I guess its better to just be able to play :<
< >
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