Don't Starve Together

Don't Starve Together

[DST] Musha
 Ce sujet a été épinglé, cela doit être important
Sunnyyyyholic  [dév.] 24 janv. 2022 à 7h47
Bug Report 2022
if you found a bug, tell me please !
you can find [log.txt] in here ㄱ
[client log]
=> C:\Users\(your folder name)\Documents\Klei\DoNotStarveTogether\client_log.txt

[server log]
C:\Users\(your folder name\Documents\Klei\DoNotStarveTogether\ [your server cluster] \ master\ server_log.txt

* find this line --> LUA ERROR stack traceback:
< >
Affichage des commentaires 76 à 90 sur 140
Sunnyyyyholic a écrit :
Aleanne a écrit :
When attempting to sleep. the animation will be overridden by Musha saying what music charge there on, even when on full charge.

Its more of a visual glitch but can be very annoying since the voice sound plays every half percent.
fixed animation glitch. Please let me know if the issue is not resolved

It sadly isnt. from what it seems. she gets up and states the current % after what seems to be an equip sound.
On top of from what i've also noticed is her voice lines also will cut off the full/disgusted animation too
Sunnyyyyholic  [dév.] 4 févr. 2022 à 20h58 
Aleanne a écrit :
Sunnyyyyholic a écrit :
fixed animation glitch. Please let me know if the issue is not resolved

It sadly isnt. from what it seems. she gets up and states the current % after what seems to be an equip sound.
On top of from what i've also noticed is her voice lines also will cut off the full/disgusted animation too
Fixed sleep anim glitch. i will check dislike animation soon
Hi, my game keeps crashing today. The forge doesn't work so well: unable to fix the forge; unable to upgrade the equipment ; no light at night and can't turn it on



LUA ERROR stack traceback:
scripts/class.lua:16 in () ? (Lua) <15-21>
t = table: 000000003844F090
k = burning
scripts/components/burnable.lua:112 in (method) IsBurning (Lua) <111-113>
self =
fxdata = table: 000000003844EC80
fxchildren = table: 000000003844EF00
flammability = 1
inst = 107543 - forge_musha (valid:true)
extinguishimmediately = true
fxlevel = 3
lightningimmune = false
_ = table: 000000003844E000
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:268 in (field) turnofffn (Lua) <266-289>
inst = 107543 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
inst = 107543 - forge_musha (valid:true)
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
_ = table: 000000003844E960
cooldowntime = 0
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 107543 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 107543 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
inst = 107543 - forge_musha (valid:true)
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
_ = table: 000000003844E960
cooldowntime = 0
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 107543 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 107543 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
inst = 107543 - forge_musha (valid:true)
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
_ = table: 000000003844E960
cooldowntime = 0
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 107543 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 107543 - forge_musha (valid:true)
data = nil

[00:01:23]: [string "scripts/class.lua"]:16: stack overflow
LUA ERROR stack traceback:
scripts/class.lua:16 in () ? (Lua) <15-21>
scripts/components/burnable.lua:112 in (method) IsBurning (Lua) <111-113>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:268 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
Sorry I really made a mistake last time, here's what you need:
[00:03:23]: [string "scripts/stategraphs/SGwilson.lua"]:2342: Left death state.
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/stategraphs/SGwilson.lua:2342 in (field) onexit (Lua) <2339-2344>
scripts/stategraph.lua:470 in (method) GoToState (Lua) <460-519>
../mods/workshop-439115156/modmain.lua:2531 in (global) on_wakeup (Lua) <2527-2623>
../mods/workshop-439115156/modmain.lua:2818 in (field) Fn (Lua) <2698-2824>
../mods/workshop-439115156/scripts/components/keyhandler.lua:34 in (local) fn (Lua) <29-35>
scripts/entityscript.lua:1120 in () ? (Lua) <1107-1134>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-439115156/scripts/components/keyhandler.lua:20 in (local) fn (Lua) <16-26>
scripts/entityscript.lua:1120 in () ? (Lua) <1107-1134>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-439115156/scripts/components/keyhandler.lua:9 in (method) OnRawKey (Lua) <6-13>
../mods/workshop-439115156/scripts/components/keyhandler.lua:3 in (field) fn (Lua) <3-3>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:185 in (method) OnRawKey (Lua) <184-191>
scripts/input.lua:396 in () ? (Lua) <395-397>
[00:15:09]: [string "scripts/class.lua"]:16: stack overflow
LUA ERROR stack traceback:
scripts/class.lua:16 in () ? (Lua) <15-21>
t = table: 34A06928
k = burning
scripts/components/burnable.lua:112 in (method) IsBurning (Lua) <111-113>
self =
fxdata = table: 34A06950
fxchildren = table: 34A06978
flammability = 1
inst = 114237 - forge_musha (valid:true)
extinguishimmediately = true
fxlevel = 5
lightningimmune = false
_ = table: 34A06798
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:268 in (field) turnofffn (Lua) <266-289>
inst = 114237 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
cooldowntime = 0
inst = 114237 - forge_musha (valid:true)
_ = table: 34A06068
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 114237 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 114237 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
cooldowntime = 0
inst = 114237 - forge_musha (valid:true)
_ = table: 34A06068
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 114237 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 114237 - forge_musha (valid:true)
data = nil
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
self =
turnofffn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:266
cooldowntime = 0
inst = 114237 - forge_musha (valid:true)
_ = table: 34A06068
turnonfn = function - ../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:230
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
inst = 114237 - forge_musha (valid:true)
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
inst = 114237 - forge_musha (valid:true)
data = nil

[00:15:09]: [string "scripts/class.lua"]:16: stack overflow
LUA ERROR stack traceback:
scripts/class.lua:16 in () ? (Lua) <15-21>
scripts/components/burnable.lua:112 in (method) IsBurning (Lua) <111-113>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:268 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
scripts/components/machine.lua:79 in (method) TurnOff (Lua) <71-82>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:86 in (upvalue) OnBroken (Lua) <75-102>
../mods/workshop-439115156/scripts/prefabs/forge_musha.lua:286 in (field) turnofffn (Lua) <266-289>
Musha uses Warly's standby animation now...

https://imgur.com/7yKYrC8
Dernière modification de Janus; 7 févr. 2022 à 2h57
If forge ran out of fuel, adding more doesn't activate it. Fire appears, but forge looks disabled (dragonfly with closed eyes): doesn't allow to store items anymore, and doesn't give more lucky points when near. Fixed by restarting world
Sunnyyyyholic  [dév.] 7 févr. 2022 à 19h01 
Janus a écrit :
Musha uses Warly's standby animation now...

https://imgur.com/7yKYrC8
It is intended. I think it suits Musha because she's constantly searching for the smell of treasure.
Sunnyyyyholic  [dév.] 7 févr. 2022 à 19h02 
Janus a écrit :
If forge ran out of fuel, adding more doesn't activate it. Fire appears, but forge looks disabled (dragonfly with closed eyes): doesn't allow to store items anymore, and doesn't give more lucky points when near. Fixed by restarting world
Fixed it. thx
Arios 7 févr. 2022 à 19h41 
Hi Sunnyyyyholic,

My game crashed because of the bug below. When I entered the game, musha herself was totally invisible and the game UHD didn't show up. I was holding the frost hammer next to the forge before I saved the game.

Btw, the new forge is sooo cool! Really love the idea of having a dragonfly on that!


[00:01:12]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:775: variable 'OnDurability' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
../mods/workshop-439115156/scripts/prefabs/broken_frosthammer.lua:775 in (field) fn (Lua) <682-791>
scripts/mainfunctions.lua:300 in () ? (Lua) <289-331>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:348 in (global) SpawnPrefab (Lua) <342-350>
scripts/mainfunctions.lua:365 in (global) SpawnSaveRecord (Lua) <363-405>
scripts/components/inventory.lua:205 in (method) OnLoad (Lua) <190-222>
scripts/entityscript.lua:1703 in (method) SetPersistData (Lua) <1690-1711>
scripts/mainfunctions.lua:1833 in () ? (Lua) <1829-1841>

[00:01:12]: SpawnSaveRecord [nil, broken_frosthammer] FAILED
[00:01:12]: ERROR!!! Invisible werebeaver is probably about to happen!!!
[00:01:12]: Spawning player at: [Load] (14.32, 0.00, 205.91)
[00:01:12]: Sim unpaused
[00:01:14]: Registering master server in Sing lobby
Sunnyyyyholic  [dév.] 7 févr. 2022 à 20h07 
Arios a écrit :
Hi Sunnyyyyholic,

My game crashed because of the bug below. When I entered the game, musha herself was totally invisible and the game UHD didn't show up. I was holding the frost hammer next to the forge before I saved the game.

Btw, the new forge is sooo cool! Really love the idea of having a dragonfly on that!


[00:01:12]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:775: variable 'OnDurability' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
../mods/workshop-439115156/scripts/prefabs/broken_frosthammer.lua:775 in (field) fn (Lua) <682-791>
scripts/mainfunctions.lua:300 in () ? (Lua) <289-331>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:348 in (global) SpawnPrefab (Lua) <342-350>
scripts/mainfunctions.lua:365 in (global) SpawnSaveRecord (Lua) <363-405>
scripts/components/inventory.lua:205 in (method) OnLoad (Lua) <190-222>
scripts/entityscript.lua:1703 in (method) SetPersistData (Lua) <1690-1711>
scripts/mainfunctions.lua:1833 in () ? (Lua) <1829-1841>

[00:01:12]: SpawnSaveRecord [nil, broken_frosthammer] FAILED
[00:01:12]: ERROR!!! Invisible werebeaver is probably about to happen!!!
[00:01:12]: Spawning player at: [Load] (14.32, 0.00, 205.91)
[00:01:12]: Sim unpaused
[00:01:14]: Registering master server in Sing lobby
thx fixed the issue. It was an accident that the script was deleted.
Arios 7 févr. 2022 à 20h38 
Sunnyyyyholic a écrit :
Arios a écrit :
Hi Sunnyyyyholic,

My game crashed because of the bug below. When I entered the game, musha herself was totally invisible and the game UHD didn't show up. I was holding the frost hammer next to the forge before I saved the game.

Btw, the new forge is sooo cool! Really love the idea of having a dragonfly on that!


[00:01:12]: [string "../mods/workshop-439115156/scripts/prefabs/..."]:775: variable 'OnDurability' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
../mods/workshop-439115156/scripts/prefabs/broken_frosthammer.lua:775 in (field) fn (Lua) <682-791>
scripts/mainfunctions.lua:300 in () ? (Lua) <289-331>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:348 in (global) SpawnPrefab (Lua) <342-350>
scripts/mainfunctions.lua:365 in (global) SpawnSaveRecord (Lua) <363-405>
scripts/components/inventory.lua:205 in (method) OnLoad (Lua) <190-222>
scripts/entityscript.lua:1703 in (method) SetPersistData (Lua) <1690-1711>
scripts/mainfunctions.lua:1833 in () ? (Lua) <1829-1841>

[00:01:12]: SpawnSaveRecord [nil, broken_frosthammer] FAILED
[00:01:12]: ERROR!!! Invisible werebeaver is probably about to happen!!!
[00:01:12]: Spawning player at: [Load] (14.32, 0.00, 205.91)
[00:01:12]: Sim unpaused
[00:01:14]: Registering master server in Sing lobby
thx fixed the issue. It was an accident that the script was deleted.

thx, all works well now
feed don't starve pet error


==== It was a server crash, but the LUA stack traceback was sent to this client by BugTracker Mod ====

#[string "../mods/workshop-439115156/scripts/musha_ad..."]:477: attempt to index field 'talker' (a nil value)
#LUA ERROR stack traceback:
@scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 000000000C682F70
doer = 122601 - musha (valid:true)
onfail = table: 0000000043194F90
doerownsobject = true
rotation = 0
options = table: 00000000431953A0
onsuccess = table: 0000000043195760
invobject = 122623 - dragonpie(LIMBO) (valid:true)
target = 122656 - critter_eyeofterror (valid:true)
@scripts/entityscript.lua:1423 in (method) PerformBufferedAction (Lua) <1410-1433>
self (valid:true) =
Call_lightining_check = PERIODIC 122601: 0.500000
hungry_state = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:242
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1248
ScreenFlash = function - scripts/prefabs/player_common.lua:1310
skeleton_prefab = skeleton_player
EnableBoatCamera = function - scripts/prefabs/player_common.lua:770
IsOverheating = function - scripts/prefabs/player_common.lua:212
Light = Light (000000005D75F0A0)
ShowHUD = function - scripts/prefabs/player_common.lua:1236
vl8 = false
ApplyScale = function - scripts/prefabs/player_common.lua:1325
berserk_a_1 = true
SetGhostMode = function - scripts/prefabs/player_common.lua:779
ShowActions = function - scripts/prefabs/player_common.lua:1230
dtired_normal = true
SetGymStartState = function - scripts/prefabs/player_common.lua:43
Transform = Transform (000000005D75DC30)
medal_food_list = net_string (0000000037657A80)
danger = false
actionreplica = table: 00000000232052A0
event_listening = table: 00000000232046C0
_stamina_sleepmax = net_float (00000000232081D0)
actioncomponents = table: 00000000232050C0
medal_fixtag = table: 0000000037675A30
damage_set_melee = true
switch = false
on_Valkyrie_4 = false
warnning_tired = false
prefab = musha
updatecomponents = table: 00000000232062E0
YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:73
ShakeCamera = function - scripts/prefabs/player_common.lua:1268
riding_arong = false
YOTB_isskinunlocked = function - scripts/prefabs/player_common.lua:80
shield_aura = PERIODIC 122601: 3.000000
MiniMapEntity = MiniMapEntity (000000005D75DA80)
light_call = PERIODIC 122601: 0.000000
on_shard_freeze = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:6396
yamche_egg_hunted = true
med_sleep = false
low_sleep = false
vlow_sleep = false
replica = table: 0000000023204D00
OnWakeUp = function - scripts/prefabs/player_common.lua:1099
tired_debuff_30 = false
_wasnomorph = false
sleep_temp_max = 45
_blooming = false
tired_debuff_50 = false
No_Sleep_Princess = false
tired_debuff_70 = false
_underleafcanopy = net_bool (0000000023209D00)
berserk_changer = PERIODIC 122601: 1.000000
DoTrail = function - ../mods/workshop-439115156/scripts/prefabs/musha.lua:320
SetGymStopState = function - scripts/prefabs/player_common.lua:52
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1254
unstable_mana = false
_OnDespawnPet = function - scripts/prefabs/player_common.lua:1211
bhr = false
nhr = true
vl1 = false
regen_switch = true
usedtrails = table: 000000003766FB30
Network = Network (000000005D75D450)
AddTag = function - ../mods/workshop-1909182187/scripts/medal_moretags.lua:41
full_sleep = true
userid = KU_2i1Lq_f9
berserk = false
smelling = false
musha_full = true
treasure_sniffs = false
name = 3138969266
Physics
Iron Bunny Helmet is losing durability very fast after activation, 1-2% each second. Even when taken off
Dernière modification de Janus; 8 févr. 2022 à 3h34
Sunnyyyyholic  [dév.] 8 févr. 2022 à 13h51 
Janus a écrit :
Iron Bunny Helmet is losing durability very fast after activation, 1-2% each second. Even when taken off
fixed issue. Please let me know if the problem persists
< >
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