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A few other issues I forgot to mention last time:
- Engine glow is missing for some ships, including Carrier and Processor. Not sure if this is a bug or not.
- Kuun-Lan starts with a hyperspace inhibitor, is that intentional?
- Capture tech research for Workers is named "Repair" in the research menu.
Will take suggestions for moving prerequisites around
It's still impossible to build modules besides Engineering, thus impossible to research advanced ships. Also, what does Clee-San do? Accelerate research?
I did notice that 1.0.2 fixed the hyperspace inhibitor and capture tech name, nice work.
i did notice however that ramming frigates don't tend to 'ram', more move towards the target ship, pass by closely, turn around, and fire a REALLY powerful ion cannon, more powerful than a destroyer per charge. it will then repeat the process while doing no contact damage.
it would be awesome if you could get it to work!
I'll check out the module issue. Clee-san is basically a standalone research module.
In the changelog, it says Processor firepower was adjusted in 1.0.1, but the in-game DPS stat hasn't changed, and in combat it's still massively OP, currently it can easily go head to head with a whole squadron of frigates. Really it should be able to deal with no more than a small group of fighters.
The beam cannon on the Ramming Frigate is insanely overpowered as well, it can pretty much destroy a frigate in one shot if the entire duration hits it.
Just a question of curiosity, are the ramming frigates working as they should be? they don't attach and push the ship away, they just fly about it really closely and occasionaly fire its rediculous ion cannon. sorry if you're working on it already!