Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the crashes may have something to do with the Kuun Lan itself. Perhaps there are some defence guns defined for the ship which tries to fire but which simply doesn't exist scripting wise in HW RM. So a good place to start investigating the crashes might be by beginning with the Kuun Lan and it's carriers. All other units during my battles didn't inflict any crashes at all. And I sent everything except capital ships.
@Voidmaster is correct the Somtaaw are overpowered at the moment. Although I must say I do like their strength. You should rather balance all other factions to them to smoothen out the fights in a long term. But that would mean x10 more work for you so better balance the Somtaaw to the other factions. :)
An interesting observation regarding the Acolyte: It doesn't always and that's in most cases use their weapons since I've played with research off it means their energy balls. They approached targets but didn't fire and then took evasive maneuvers. You need to adjust the attack patterns for that unit. And don't worry from what I gathered that's even partially a problem for the 4 remastered factions so not entirely your fault or that of the HWU team. :) Furtermore I also noted that the Energy balls dance around ships even fighters. They manage to keep the speed but can't rotate fast enough to hit the target. Their angular settings needs to get increased the same issue affected missiles in the early RM release.
I think we're getting closer in finding the reason to the crashes.. I'll try to scale it down even more. But so far the mothership is a holy grail regarding the crashes.
I've only experienced a crash when CPU players seek out and attack me (on their ai attack timer). What races / CPU difficulty did you test on?
You're right that the game also often crashes when the ai tries to attack. I've also rechecked my error.log but no new intel it looks as the old one.
If you can't find it...I would suggesting to remove everything and then re add unit by unit per copy and paste (the scripts) till it crashes then you can narrow it down. That's how I did things back then in Operation Flashpoint mapping/modding.
What version were you running?
Sent you a friend request on steam then we could discuss our findings in real time..
Thanks for the input!