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-3D Figures
-Translating the Japanese cards
-Make it so it's easier to place dungeon pieces next to the Monster Lord. It's easy to do ahead of him, but the figure blocks it to the right and to the left (to a lesser extent).
-Putting in the last dungeon piece (the one that looks like a staircase) that is currently absent from the game. This is important because it adds more strategy to the game!
-Find higher-quality scans of some of the English cards (Mighty Mage, Magician Dragon, Blast Lizard, and probably others) so that the text is legible.
-Putting stars or some kind of marker on the dungeon pieces (like you can see here: https://s17-us2.ixquick.com/cgi-bin/serveimage?url=http%3A%2F%2Fhomepage.ntlworld.com%2Fnicholas.povey1%2Fimages%2FD_Dice%2Fpath.jpg&sp=e72ee488d07b47362ae62fe3f076e609) so that people know where to place their monsters when they summon them.
-The scans for the rules could be better; I'm glad they're there, but when you zoom in on them it only shows part of the rulebook. This is somewhat low priority since you can just look up the rules online, but it'd be nice to have higher-quality scans or some kind of alternative text explanation of the rules.
Anyway, that's just my two cents. I've enjoyed messing around with the game. Have a great day!
I'm glad you're enjoying my port of this game.
I currently can't do 3D figures cause I'm not a 3D designer, I'm a programmer and web developper. I thought the same about the last dungeon piece, this dice configuration exists in real life but this piece was never implemented in the game itself, but it could be interesting to have it.
People should know a monster can only be summoned on a center square of the dice configuration, but I will figure out the markers in a possible update. The rules are currently in the best possible quality on Tabletop Simulator (for cards, cause these are cards), there is a way to have a better quality with implementing it in a other form (not cards, boards for exemple), I'll test some solutions.
The center of the piece thing is a rule of thumb, but there's no true center on some of these (like the ones here: https://s17-us2.ixquick.com/cgi-bin/serveimage?url=http%3A%2F%2Fhomepage.ntlworld.com%2Fnicholas.povey1%2Fimages%2FD_Dice%2Fpath.jpg&sp=e72ee488d07b47362ae62fe3f076e609) so I think that could lead to confusion. It doesn't necessarily need to be the star, just some kind of market would do as long as it looks good.
Fortunately, there's only a few cards (at least in the English ones, I didn't look at all the Japanese ones) that were illegible. I might have to make a text version of the game rules if I have the time so that they're more understandable, but I'm not sure when I'd have the time for it.
In my opinion, the staircase dungeon piece and the monster lord blocking dungeon pieces from being placed next to him (which could probably be solved by resizing the Monster Lord, if I had to guess, although I have zero experience with making TTS games) are probably the biggest issues, really.
If you look in the official manual pdf, the other config you're missing is actually pictured on page 5.
Oh, and bless your heart for using the Japanese crest for Magic, instead of the lame English lightning bolt.
Monsters have to spawn at the center of each tile, maybe I'll add stars but not on the tile directly cause it will ruin the dungeon's looks. Adding stars on the diagrams seems a better idea for me.
*Edit* While making custom cards, I fixed some of the english cards that were hard to read and made new versions of them with all the same abilities and stats of the originals. (blast lizard, gator dragon, twin headed dragon and crocozaurus)
I'll add you and l0rdofwar, but I can't guarantee to be free at anytime cause I spend a lot of time with my close friends (IRL and online).
But as you said it would be better to have some sort of panel gathering the card, die and figurine for each monster. I will try to figure out a solution.
It could be very useful to prevent players from searching monsters in the bags. If someone makes an interesting script I will include it in the mod with credits.