Don't Starve Together

Don't Starve Together

Fire Fist Ace
Aguspf Dec 23, 2015 @ 9:41pm
Game crashing bug
I was playing fine with my friend, we got around day 7, and then the game crashes with a lua error with something about firebug, we open again, it crashes, we uninstall mods that we weren't using, and it crashed when I opened one of these new boxes with items to customize your characters (also the first crash happened when the message for the box appeared)

The log says something about don't being able to find willowfire, so i think this has to do with Ace.

Here's the log


[00:00:45]: Attempting to send resume request
[00:00:45]: Received request to resume from: session/7ED85EA194AE5749/KU_7jAJ_udG_/0000000009
[00:00:45]: [Load] SPAWNING PLAYER AT: (-86.76, 0.00, 317.76)
[00:00:45]: ReceiveResumeNotification
[00:00:45]: [SHARD] Registering portal ID #5
[00:00:45]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab)
[00:00:45]: [SHARD] Registering portal ID #1
[00:00:45]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab)
[00:00:45]: [SHARD] Registering portal ID #9
[00:00:45]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab)
[00:00:45]: Loading minimap from session/7ED85EA194AE5749/KU_7jAJ_udG_/minimap
[00:00:45]: Deserializing cached icon data: 996
[00:00:45]: Deserializing tile data (352 x 352)
[00:00:45]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:00:45]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'.
[00:00:45]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:00:45]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'.
[00:01:02]: [CONNECT] Steam p2p session request: 76561198073105097
[00:01:06]: [CONNECT] New steam p2p session created for 76561198073105097 (73.120.6.157|1)
[00:01:06]: [CONNECT] Steam p2p session: received packet from: 73.120.6.157|1(76561198073105097)
[00:01:06]: [CONNECT] Steam p2p session: sent packet to: 73.120.6.157|1(76561198073105097)
[00:01:07]: New incoming connection 73.120.6.157|1 GUID: 2692680440007381307
[00:01:07]: Client connected from IP: 73.120.6.157
[00:01:07]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9JVkRodVppbCIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^VK87y1T4oE+GZJQHX0RloCqMak6ojpJS for: 2692680440007381307
[00:01:08]: SendHandShakeServerListing
[00:01:54]: Received request to resume from: session/7ED85EA194AE5749/KU_IVDhuZil_/0000000009
[00:01:54]: [Load] SPAWNING PLAYER AT: (-87.91, 0.00, 316.09)
[00:02:54]: Can't find prefab willowfire
[00:02:54]: [string "scripts/components/firebug.lua"]:34: attempt to index a nil value
LUA ERROR stack traceback:
scripts/components/firebug.lua:34 in (method) OnUpdate (Lua) <26-38>
self =
enabled = true
time_to_fire = 0.033330205827951
inst = 110798 - ace (valid:true)
time_variance = 120
time_interval = 120
prefab = willowfire
sanity_threshold = 0.5
dt = 0.033333335071802
scripts/update.lua:187 in () ? (Lua) <150-223>
dt = 0.033333335071802
tick = 3883
k = 110798
v = 110798 - ace (valid:true)
cmp = table: 14958F80

[00:02:54]: [string "scripts/components/firebug.lua"]:34: attempt to index a nil value
LUA ERROR stack traceback:
scripts/components/firebug.lua:34 in (method) OnUpdate (Lua) <26-38>
scripts/update.lua:187 in () ? (Lua) <150-223>

[00:02:54]: Can't find prefab willowfire
[00:02:54]: Can't find prefab willowfire
[00:03:24]: Force aborting...
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Showing 1-5 of 5 comments
Arcade Dec 27, 2015 @ 10:28am 
Sorry for the late reply. Looks like WIllows old ability to set things on fire when low on Sanity has been removed. I'll have a patch later for it later
Episkey Dec 27, 2015 @ 11:59am 
Originally posted by Arcade:
Sorry for the late reply. Looks like WIllows old ability to set things on fire when low on Sanity has been removed. I'll have a patch later for it later
Would you mind letting us know when it's fixed? I love Ace, but this bug is making it unplayable.
Arcade Dec 27, 2015 @ 1:04pm 
@Episkey, It's been fixed now. If any issue arrises feel free to inform me at my Profile comments.
Last edited by Arcade; Dec 27, 2015 @ 1:05pm
[00:01:01]: ModIndex: Load sequence finished successfully.
[00:01:01]: Reset() returning
[00:01:01]: Attempting to send resume request
[00:01:01]: ReceiveResumeNotification
[00:01:01]: Movement prediction enabled
[00:01:01]: Could not find anim build FROMNUM
[00:01:01]: Could not find anim bank [FROMNUM]
[00:01:01]: Loading minimap: session/3B30122C9C5ED8D9/KU__z07b65s_/minimap
[00:01:01]: Deserializing cached icon data: 1150
[00:01:01]: Deserializing tile data (350 x 350)
[00:01:02]: Kindling Fire: polypore=0.4%, birchbark=0.8%, white_night=false, grue=true
[00:01:02]: spawnlight=0, anti-cheat=false
[00:01:14]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:01:14]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'.
[00:05:18]: Assert failure 'false && "cNetworkConnection::AllocReplica Invalid Prefab"' at ..\source\networklib\NetworkConnection.cpp(121): Trace follows...

Halp
ЖМЯК Jul 22, 2016 @ 5:10am 
My hat is not giving me sanity! And because of that I can't get almost any sanity near fire...it drains more than gives at night and dusk and I am getting overheated before I even get 10 sanity. Help me please.
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Showing 1-5 of 5 comments
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