Don't Starve Together

Don't Starve Together

WX-78 Circuit Scan Guide (Client)
Translations
CIRCUIT_SCAN_STRINGS = { en = { LABEL = "Scan:", wx78module_maxhealth = { scan = "Spider", where = "Spider Dens (Forest, Grasslands)", when = "Dusk/Night" }, wx78module_maxhealth2 = { scan = "Nurse Spider", where = "Spider Queen", when = "Poke spider queen until spawn" }, wx78module_maxsanity1 = { scan = "Butterfly or Moon Moth", where = "Flowers (Grasslands) / Lunar Island", when = "Day / Night (Lunar)" }, wx78module_maxsanity = { scan = "Shadow Creature", where = "Anywhere (low Sanity) / Ruins", when = "Low Sanity or Nightmare Cycle" }, wx78module_bee = { scan = "Bee Queen", where = "Hammer Gigantic Beehive (Grasslands)", when = "Any season" }, wx78module_music = { scan = "Crab King or Crabby Hermit", where = "Ocean (Sea Stacks) / Pearl's Island", when = "Any season (boat needed)" }, wx78module_maxhunger1 = { scan = "Hound", where = "Hound Mounds (Desert) / Hound waves", when = "Waves every few days" }, wx78module_maxhunger = { scan = "Slurper or Bearger", where = "Ruins (underground) / Surface", when = "Any time / Late Autumn" }, wx78module_movespeed = { scan = "Rabbit", where = "Rabbit Holes (Grasslands, Savanna)", when = "Day only" }, wx78module_movespeed2 = { scan = "Clockwork Rook, Damaged Rook, or Ancient Guardian", where = "Chess Biome / Ruins / Labyrinth", when = "Any time" }, wx78module_heat = { scan = "Dragonfly, Red Hound, or Geothermite", where = "Desert Magma / Summer waves / Fumarole", when = "Any / Summer / Any" }, wx78module_cold = { scan = "Deerclops or Blue Hound", where = "Winter Hound waves", when = "Night 30 of Winter / Winter" }, wx78module_taser = { scan = "Volt Goat", where = "Desert", when = "Scan when sleeping at night" }, wx78module_nightvision = { scan = "Moleworm", where = "Rocky / Grasslands (dirt mounds)", when = "Dusk/Night, dig mounds" }, wx78module_light = { scan = "Fireflies", where = "Forest / Grasslands / Caves", when = "Night" }, wx78module_light2 = { scan = "Depths Worm, Bulbous Lightbug, or Skittersquid", where = "Caves / Mushtree / Ocean", when = "Any / Any / Night" }, wx78module_radar = { scan = "Redbird, Snowbird, Crow, Puffin, or Canary", where = "Surface (all biomes) / Ocean / Caves", when = "Day. Crow easiest year-round" }, wx78module_stacksize = { scan = "Krampus", where = "Kill ~15+ innocents / Fight Klaus", when = "Any season / Winter" }, wx78module_digestion = { scan = "Catcoon", where = "Hollow Stumps (Deciduous Forest)", when = "Any time" }, wx78module_screech = { scan = "Naked Mole Bat", where = "Caves (near Light Flowers)", when = "Any time" }, wx78module_shielding = { scan = "Slurtle, Snurtle, or Rock Lobster", where = "Caves (Slurtle Mounds / Rocky areas)", when = "Any time" }, wx78module_spin = { scan = "Mosling", where = "Near Moose/Goose nests", when = "Spring only" }, wx78module_chess = { scan = "Clockwork Knight", where = "Chess Biome / Ruins", when = "Any time" }, }, zh = { LABEL = "扫描:", wx78module_maxhealth = { scan = "蜘蛛", where = "蜘蛛巢(森林、草原)", when = "黄昏/夜晚" }, wx78module_maxhealth2 = { scan = "护士蜘蛛", where = "蜘蛛女王", when = "持续戳蜘蛛女王直到其生成" }, wx78module_maxsanity1 = { scan = "蝴蝶 或 月蛾", where = "花丛(草原)/ 月岛", when = "白天 / 夜晚(月岛)" }, wx78module_maxsanity = { scan = "暗影生物", where = "任何地方(低理智)/ 远古遗迹", when = "低理智 或 梦魇循环" }, wx78module_bee = { scan = "蜂王", where = "锤击巨型蜂巢(草原)", when = "任何季节" }, wx78module_music = { scan = "帝王蟹 或 寄居蟹隐士", where = "海洋(海石)/ 珍珠岛", when = "任何季节(需要船)" }, wx78module_maxhunger1 = { scan = "猎犬", where = "猎犬洞穴(沙漠)/ 猎犬潮", when = "每隔几天一波" }, wx78module_maxhunger = { scan = "啜食者 或 熊獾", where = "远古遗迹(洞穴)/ 地面", when = "任何时间 / 深秋" }, wx78module_movespeed = { scan = "兔子", where = "兔子洞(草原、热带草原)", when = "仅白天" }, wx78module_movespeed2 = { scan = "发条战车、损坏的发条战车 或 远古守护者", where = "棋盘生物群系 / 远古遗迹 / 迷宫", when = "任何时间" }, wx78module_heat = { scan = "龙蝇、火焰猎犬 或 地热螨", where = "沙漠岩浆 / 夏季猎犬潮 / 喷气孔", when = "任意 / 夏季 / 任意" }, wx78module_cold = { scan = "独眼巨鹿 或 寒冰猎犬", where = "冬季猎犬潮", when = "冬季第30夜 / 冬季" }, wx78module_taser = { scan = "伏特羊", where = "沙漠", when = "夜晚睡觉时扫描" }, wx78module_nightvision = { scan = "鼹鼠", where = "岩石地 / 草原(土堆)", when = "黄昏/夜晚,挖掘土堆" }, wx78module_light = { scan = "萤火虫", where = "森林 / 草原 / 洞穴", when = "夜晚" }, wx78module_light2 = { scan = "洞穴蠕虫、球状光虫 或 鱿鱼", where = "洞穴 / 蘑菇树 / 海洋", when = "任意 / 任意 / 夜晚" }, wx78module_radar = { scan = "红雀、雪雀、乌鸦、海鹦鹉 或 金丝雀", where = "地面(所有生物群系)/ 海洋 / 洞穴", when = "白天。乌鸦全年最易获得" }, wx78module_stacksize = { scan = "坎普斯", where = "杀死约15+个无辜生物 / 击败克劳斯", when = "任何季节 / 冬季" }, wx78module_digestion = { scan = "浣猫", where = "中空树桩(落叶林)", when = "任何时间" }, wx78module_screech = { scan = "裸鼹蝠", where = "洞穴(荧光花附近)", when = "任何时间" }, wx78module_shielding = { scan = "蛞蝓龟、蜗牛龟 或 石虾", where = "洞穴(蛞蝓龟丘 / 岩石区域)", when = "任何时间" }, wx78module_spin = { scan = "麋鹿鹅幼崽", where = "麋鹿鹅巢附近", when = "仅春季" }, wx78module_chess = { scan = "发条骑士", where = "棋盘生物群系 / 远古遗迹", when = "任何时间" }, }, ru = { LABEL = "Сканировать:", wx78module_maxhealth = { scan = "Паук", where = "Паучьи гнёзда (лес, луга)", when = "Закат/ночь" }, wx78module_maxhealth2 = { scan = "Паук-целитель", where = "Паучья королева", when = "Тыкайте паучью королеву до появления" }, wx78module_maxsanity1 = { scan = "Бабочка или Лунный мотылек", where = "Цветы (луга) / Лунный остров", when = "День / Ночь (Луна)" }, wx78module_maxsanity = { scan = "Теневое существо", where = "Где угодно (низкий рассудок) / Руины", when = "Низкий рассудок или Кошмарный цикл" }, wx78module_bee = { scan = "Пчелиная матка", where = "Разбейте гигантский улей (луга)", when = "Любой сезон" }, wx78module_music = { scan = "Король крабов или Ворчливая отшельница", where = "Океан (морские скалы) / Жемчужный остров", when = "Любой сезон (нужна лодка)" }, wx78module_maxhunger1 = { scan = "Гончая", where = "Норы гончих (пустыня) / Волны гончих", when = "Волны каждые несколько дней" }, wx78module_maxhunger = { scan = "Проглот или Медведь-барсук", where = "Руины (подземелье) / Поверхность", when = "Любое время / Поздняя осень" }, wx78module_movespeed = { scan = "Кролик", where = "Кроличьи норы (луга, саванна)", when = "Только днём" }, wx78module_movespeed2 = { scan = "Механическая ладья, Поврежденная ладья или Древний страж", where = "Шахматный биом / Руины / Лабиринт", when = "Любое время" }, wx78module_heat = { scan = "Дракомуха, Огненная гончая или Геотермит", where = "Пустынная магма / Летние волны / Фумарола", when = "Любое / Лето / Любое" }, wx78module_cold = { scan = "Циклополени или Синяя гончая", where = "Зимние волны гончих", when = "Ночь 30 зимы / Зима" }, wx78module_taser = { scan = "Вольт-коза", where = "Пустыня", when = "Сканируйте во время сна ночью" }, wx78module_nightvision = { scan = "Кроточервь", where = "Скалы / Луга (земляные кучи)", when = "Закат/ночь, копайте кучи" }, wx78module_light = { scan = "Светлячки", where = "Лес / Луга / Пещеры", when = "Ночь" }, wx78module_light2 = { scan = "Глубинный червь, Лампожучок или Кальмар", where = "Пещеры / Грибное дерево / Океан", when = "Любое / Любое / Ночь" }, wx78module_radar = { scan = "Красная птица, Снежная птица, Ворон, Тупик или Канарейка", where = "Поверхность (все биомы) / Океан / Пещеры", when = "День. Ворон проще всего круглый год" }, wx78module_stacksize = { scan = "Крампус", where = "Убейте ~15+ невинных / Сразитесь с Клаусом", when = "Любой сезон / Зима" }, wx78module_digestion = { scan = "Енотокот", where = "Полые пни (лиственный лес)", when = "Любое время" }, wx78module_screech = { scan = "Голый кротопырь", where = "Пещеры (рядом со светоцветами)", when = "Любое время" }, wx78module_shielding = { scan = "Слизнепаха, Улипаха или Каменный лобстер", where = "Пещеры (гнёзда слизнепах / скалы)", when = "Любое время" }, wx78module_spin = { scan = "Лусенок", where = "Рядом с гнёздами Лося/Гуся", when = "Только весной" }, wx78module_chess = { scan = "Механический конь", where = "Шахматный биом / Руины", when = "Любое время" }, }, } CIRCUIT_SCAN_MODINFO_STRINGS = { language_label = { en = "Language", zh = "语言", ru = "Язык" }, language_hover = { en = "Language for the scan guide text. Auto follows the game language.", zh = "扫描指南文本的语言。“自动”将跟随游戏语言。", ru = "Язык текста гайда по сканированию. «Авто» следует языку игры." }, option_auto = { en = "Auto (game language)", zh = "自动(游戏语言)", ru = "Авто (язык игры)" }, show_where_label = { en = "Show Where Info", zh = "显示“地点”信息", ru = "Показывать «где»" }, show_when_label = { en = "Show When Info", zh = "显示“时间”信息", ru = "Показывать «когда»" }, option_enabled = { en = "Enabled", zh = "启用", ru = "Включено" }, option_disabled = { en = "Disabled", zh = "禁用", ru = "Выключено" }, }