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Firstly, your game audio is so loud hahaha. If my audio was set this loud while making this, I would have probably made everything quieter overall. This must not be good for your ears even on vanilla.
Second, I didn't know that lowering your graphics settings turned off the tree sway. That and having cubemap reflections disabled (which you also seem to have) make it look so much worse. It's a shame you couldn't experience it on the highest graphics settings (which were the settings I had while making this and testing this).
I am still going to have to disagree with the empty areas though.
Maps 1, 2 and 4 are very close to the 4096 static prop limit for this branch of the source engine. I literally can't add anything without removing something else. It's the same for dynamic props, map 2 is so packed in fact, that adding 1 entity (even like a reflection cubemap) will not let me compile it anymore.
I had to prioritize areas that players are more likely to visit, I especially can't be adding props to alleyways that only serve a purpose of killing players if they fall off a balcony. Nobody is supposed to go there.
Another thing that might be subjective, but I found to be true for me while making this campaign is that sometimes less is more. Map 3 and 4 used to be spammed with bushes and trees and other maps also had more clutter but it just didn't look right. As soon as I cleaned it up a little it just looked so much more real to me. But that might just be me.
It's a shame you're getting such bad performance, I played with a bunch of people and nobody ever complained about low FPS. As hard as it might be to believe, I optimized the maps a lot. Almost all props fade away when the players can't see them (which was pain by the way, we're talking tens of thousands of props that needed this set), the visleafs are cut so that stuff behind buildings shouldn't render, but I guess there's only so much I can do.
I see that you have vertical sync enabled, that will probably make your game feel less responsive because it's just throwing away frames that don't match your monitor refresh rate. But some people like it, just wanted to mention that in case it helps you.
I think the map still looks pretty good even on lower settings. I turned them down to try to improve FPS but it didn't seem to do anything.
Yeah the map must already have a lot of props... There's not much you can do on that end. The FPS is really just a result of how big the maps are + the way they are set up. If some people lag, there's not really anything you can do about it unfortunately. I was running OBS so that probably didn't help but I still at least had 60 FPS so it could've been worse.
I'll try turning Vertical sync off in the future.
But yeah thanks for the response. Sorry if the audio hurt your ears, I had to reinstall OBS because of a hard drive failure and unfortunately that meant resetting all my settings...