People Playground

People Playground

Corrupted. Playground
V0ID Aug 22 @ 1:49pm
| SPOILERS | All the entities and events and other stuff
So, ive got the mod decompiled, inspected it, and made a quick list of everything in the mod that you can find out via the mods coding. im not including here morse code or lore but here it is.

!!! The names here are as they are named in the scripts/files these may mismatch with the names you see ingame, and maybe I missed something !!!

Entities (Spawnable Characters)

Virus: A basic corrupted entity. It is immortal, regenerates instantly, and is immune to all damage. Its head has a collider that burns and causes pain to anything that touches it. It has a random sprite animator on its torso.

Virus rage: A larger, enraged version of the Virus. It has all the same traits but plays a creepy audio loop and has a different set of animated sprites on its torso.

DEATH: An entity. Its head has a massive collider (999x999 units) that instantly sets the health of any limb it touches to zero, killing it. It is otherwise immortal.

Face: An entity that "infects" others. Its head collider turns limbs black, makes them immortal, and adds the Detectable and IgnoreAffection components to them, marking them as corrupted.

Chaos: A large entity that causes havoc. Its head collider slices limbs, makes them weightless, and gives them negative mass and gravity, causing them to fly around erratically.

Joke: A large entity that plays a laughing sound. Its head collider punctures the lungs of anything it touches and causes pain.

Blessed: A deceptive entity that appears helpful but is cursed. It plays a blessing sound and its head collider applies a "curse" that gives limbs extreme mass and gravity, making them immovable and causing immense impact damage.

Virtuey: A helpful entity. Its head collider massively boosts the health and regeneration speed of any limb it touches, effectively healing them.

soul: A non-interactive entity representing a trapped soul. It is black and has the IgnoreAffection component to prevent interaction from other entities.

body with soul: A dummy body with a soul imprisoned inside. All its limbs are immortal, regenerating, and marked as Detectable.

Human?: An immortal human-like entity with glitching textures. It is immune to damage and has animated sprites on its head.

The End: The final entity. Upon spawning, it triggers a notification and starts a 5-second timer. When the timer ends, it force-quits the game. It is immortal and plays a crushing sound.

woke up: A standard human with modified textures, implying they have realized the world is a simulation. Has no special abilities.

BLACKOUT: A large entity that causes darkness. It activates the Darkness script, which turns off all floodlights in the scene every frame. It also plays an error sound and has a burning head collider.

Circuit: A very large entity that spawns with multiple OpenGL error notifications and plays a circuit sound. It is immortal and has a detailed sprite.

Watcher: A large, immortal entity with a glowing eye and animated sprites on its torso. It observes but has no active damaging effects.

Nothing: A large entity whose head has an Artefact collider. This collider instantly disintegrates any physical object it touches.

siluet: A static, immovable object with enormous mass. It cannot be dragged, creates darkness, plays a sound, and has glowing eyes and animated sprites. It is meant to be a ominous background element.

Antivirus: An android-themed entity with animated sprites on its head. It has no programmed behavior, hinting that it is "Useless" as its description states.

Items (Spawnable Objects)
Cross: A simple prop. It is just a cross sprite that replaces a stick.

Double barrel shotgun: A powerful weapon. It fires custom high-damage, high-velocity cartridges and has a custom shooting sound.

Old Radio: A prop that plays a radio sound loop when spawned.

Corruption detector: A tool that helps find entities. It has a collider and a child glow object. When a Detectable object (like most entities' torsos) enters its trigger, the glow turns on, warning the player.

Column: A key environmental object. When spawned, it plays a waiting sound. After 225 seconds, it spawns the "Corruption" entity above it, which plays an appearance animation, a sound, and then starts a 5-second timer to quit the game.

TXT file #1 to ##: Collectible notes. When used (clicked), they display a piece of lore text in a notification, explaining the mod's backstory and mechanics.

Events & Components (Script Behaviors)

OldManRot: A component that adds a collider to burn and cause pain to nearby limbs. Used on the Virus and BLACKOUT.

Artefact: A component that disintegrates any physical object in its trigger. Used on the Nothing entity.

Curse: A component that applies extreme mass, gravity, and impact damage to limbs in its trigger. Used on the Blessed entity.

Fun: A component that punctures lungs and causes pain. Used on the Joke entity.

DESTROY: A component that disintegrates objects and causes pain. Similar to Artefact but also causes a pain reaction.

Help: A component that greatly heals and boosts regeneration of limbs. Used on the Virtuey entity.

Infect: A component that turns limbs black, makes them immortal, and marks them as corrupted. Used on the Face entity.

DEATH (collider): The specific component on the DEATH entity that kills anything it touches.

ImmortalityHandler: A component applied to every limb of most entities. It runs every frame to constantly heal bleeding, bones, set health to max, and prevent death.

Darkness: A component that turns off the map's floodlights. Used by the BLACKOUT entity and siluet object.

EndGameTimer: A timer component that quits the application after a set delay. Used by The End entity and the Corruption spawned by the Column.

CorrupTimer: A timer that triggers a "гыгы" notification. Not used in the provided spawns.

Detector: The component on the detector item that manages its glow based on what's in its trigger.

Detectable: A marker component added to entities. It allows the detector to find them.

IgnoreAffection: A marker component that prevents other entities' colliders from affecting the limb. Used to make entities ignore each other.

RandomSpriteSwitcher: A component that cycles through an array of sprites randomly. Used for glitchy effects on entities and objects.

SpriteSwitcher: A component that cycles through sprites in order. Used for the Corruption's appearance animation.

UseEventTrigger: A component that allows an object to be clicked to trigger an action, like displaying text for the TXT files.
Last edited by V0ID; Aug 22 @ 5:31pm
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Showing 1-12 of 12 comments
V0ID Aug 22 @ 1:51pm 
Ill publish the lore explaining and other stuff - if i figure it out, probably will take a few days. No promises.:steamhappy:
TumTum Aug 22 @ 2:22pm 
bacon
TumTum Aug 22 @ 2:22pm 
ty sir
TumTum Aug 22 @ 2:22pm 
tysm
V0ID Aug 22 @ 5:25pm 
Originally posted by TumTum:
tysm
No problem, happy to help:steamthumbsup:
Viper VR Aug 22 @ 6:14pm 
hi how do i get more entities
Viper VR Aug 22 @ 6:14pm 
like unlock it
Viper VR Aug 22 @ 6:14pm 
test message so i can subscribe to here
cjenfinger Aug 22 @ 11:04pm 
mod too ez killed all them but end
V0ID Aug 23 @ 3:12am 
Originally posted by Viper VR:
like unlock it
So, you need to use search, search anything then just hit backspace until the search bar is empty and then amongst all the items there will be all these entities.:steamhappy:
:3 Aug 24 @ 1:48pm 
this help me ALOT thank you for making this :3
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