Tabletop Simulator

Tabletop Simulator

Kingdom Legacy
Post your campaign scores here
Given the mod doesn't come with a boxed QR code to submit scores to the official site, might as well open a list here.


I'll make the start by throwing in [s]a solid 190[/s] points for my first attempt at the base game. Far from a top score (seems like pros pull in 300+), but way more than I expected, judging by how hard I kept stumbling across all the enemy cards XD
Last edited by [TAG]Alblaka; Aug 5 @ 7:24am
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Gotta amend that both my first (and then a 2nd run with 158 score) are technically invalid because I processed the End of Round disasters incorrectly (mistakenly read End of Turn).

So, here's attempt #3, with a nice 272 pts.
Have to start over again now anyways because I messed up the purge instructions for the expansions... but at least (afaik) the base game score is valid.
Last edited by [TAG]Alblaka; Aug 5 @ 7:23am
jenceslav  [developer] Aug 5 @ 11:40pm 
Yeah, the purge rules' explanation is a little harder, especially for EFL people who can miss the meaning. A detailed example would be ideal.
If I understand correctly, each physical copy of the game has an unique identifier so that the owner can report their score. Thus, unofficial mods like this one allow you to play digitally, but submitting the score to their website requires the code from the physical copy.

My score when playing with actual cards was ~331, the replay on TTS ended up at 311 mainly due to very poor luck in card draws. Well, in the playthrough with real cards, I also incorrectly applied the penalties from events and enemies "When you play" immediately, destroying a bunch of cards. Also, I misplayed Adventures in this mod, destroying the map at the end of the 3rd round so I explored only 3 out of 10 adventures. Pity :)
My final score after all expansions: 1246.
Boy, the Distant Lands expansion is a blast. It's unique game mechanic of splitting your deck is a fascinating way to temporarily reset the playing field for better balance, without completing obsoleting all your kingdom's past achievements. That said, I feel like playing it last *might* just be overpowered. I started the expansion with SO many ships XD And of course I brought along my main man THE OPPORTUNIST, who almost-singlehandedly (usually fuelled by Mead) conquered the entirety of the Army goal across the campaign:
https://imgur.com/a/mO9StHu
(He even survived going overboard like three times during the voyage.)

Final scoreboard ended up like this:
Feudal Kingdoms: 250
E1 - Adventurers: 310
E2 - Border Conflict: 419
E3 - Merchants: 471
E4 - The Water Mill: 538
E5 - Ridding the Woods: 663
E6 - Prosperity: 854
E7+8 - Distant Lands: 1388
(At the end, I had 748 of that fame from purged cards).

Originally posted by jenceslav:
Also, I misplayed Adventures in this mod, destroying the map at the end of the 3rd round so I explored only 3 out of 10 adventures. Pity :)
My final score after all expansions: 1246.

And yeah, given your better start score, I would suspect with all 10 adventures cleared, you would come out ahead of me. There's decent score in those. One card in particular is worth 50 once you're done with Distant Lands (synergy OP).


Now to do it all over again, but pick different card choices (especially since the Distant Lands expedition has branching paths), and I'll probably play Distant Lands first to see whether the gameplay is more juicy when you don't have a huge stack of ships already in your deck.
jenceslav  [developer] Aug 8 @ 4:24am 
Wow, that's a really scary Opportunist. How did you get so many sword stickers on him? Congratulations on completing the game. Distant Lands is the best expansion from my point of view, and I finished it last as well. Ridding the Woods sounds like a good expansion to insert before Distant Lands, due to all the wood production and Stay in Play forests. I was sad that the two new Jungles were gone from the deck before I turned them into Treehouses. Three Treehouses would mean you never lack for wood.
My mainstay persons for Distant Lands were Lord Aethan, Merlin AND the scary prince.
Originally posted by jenceslav:
Wow, that's a really scary Opportunist. How did you get so many sword stickers on him?
The first was his own noble side, the next Dubbing. Everything past that iirc was the Shoemaking Permanent from the 4th Merchant round :D
Since he's always in play, it was very easy to just boost him repeatedly.

Originally posted by jenceslav:
Congratulations on completing the game. Distant Lands is the best expansion from my point of view, and I finished it last as well. Ridding the Woods sounds like a good expansion to insert before Distant Lands, due to all the wood production and Stay in Play forests. I was sad that the two new Jungles were gone from the deck before I turned them into Treehouses. Three Treehouses would mean you never lack for wood.
My mainstay persons for Distant Lands were Lord Aethan, Merlin AND the scary prince.

I specifically selected the expansions at random, only pre-determining that I would alternate between card adding and extension expansions, and that Distant Lands would be the last. I suppose one *could* optimize harder. I.e. I'd guess getting Adventurers first would be most helpful, since you can then splice in the adventures whenever you expect to have a lull round.

And yeah, the upgraded prince is bonkers. Especially if you have cards like moat bridge, the two keeps or beer to just replay him from discard whenever you need 3 any resource.
I completely faffed on Merlin tho. I forgot to check his back side, so I was just using him to randomly sticker stuff and summon metal, waiting for some card to show up to actually make use of the magic stickers. It was a whole expansion later when I noticed he could switch into a 2nd form that would actually make use of the stickers. Never got to finish his production transfer card.

Currently on a new run, with Distant Lands first. Was a lot more interesting, since you're actually scrambling to get ships with a less developed kingdom, and don't have all that overpowered characters. The Nin'Gari were actually a troublesome challenge to deal with this time around.

Then completed the Prosperity extension, and with just those '3 expansion points' (since Distant Lands counts double) I'm already at 820 fame, primarily from permanents. I think I might be hitting the 1500 realm with that run.
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