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So, here's attempt #3, with a nice 272 pts.
Have to start over again now anyways because I messed up the purge instructions for the expansions... but at least (afaik) the base game score is valid.
If I understand correctly, each physical copy of the game has an unique identifier so that the owner can report their score. Thus, unofficial mods like this one allow you to play digitally, but submitting the score to their website requires the code from the physical copy.
My score when playing with actual cards was ~331, the replay on TTS ended up at 311 mainly due to very poor luck in card draws. Well, in the playthrough with real cards, I also incorrectly applied the penalties from events and enemies "When you play" immediately, destroying a bunch of cards. Also, I misplayed Adventures in this mod, destroying the map at the end of the 3rd round so I explored only 3 out of 10 adventures. Pity :)
My final score after all expansions: 1246.
https://imgur.com/a/mO9StHu
(He even survived going overboard like three times during the voyage.)
Final scoreboard ended up like this:
Feudal Kingdoms: 250
E1 - Adventurers: 310
E2 - Border Conflict: 419
E3 - Merchants: 471
E4 - The Water Mill: 538
E5 - Ridding the Woods: 663
E6 - Prosperity: 854
E7+8 - Distant Lands: 1388
(At the end, I had 748 of that fame from purged cards).
And yeah, given your better start score, I would suspect with all 10 adventures cleared, you would come out ahead of me. There's decent score in those. One card in particular is worth 50 once you're done with Distant Lands (synergy OP).
Now to do it all over again, but pick different card choices (especially since the Distant Lands expedition has branching paths), and I'll probably play Distant Lands first to see whether the gameplay is more juicy when you don't have a huge stack of ships already in your deck.
My mainstay persons for Distant Lands were Lord Aethan, Merlin AND the scary prince.
Since he's always in play, it was very easy to just boost him repeatedly.
I specifically selected the expansions at random, only pre-determining that I would alternate between card adding and extension expansions, and that Distant Lands would be the last. I suppose one *could* optimize harder. I.e. I'd guess getting Adventurers first would be most helpful, since you can then splice in the adventures whenever you expect to have a lull round.
And yeah, the upgraded prince is bonkers. Especially if you have cards like moat bridge, the two keeps or beer to just replay him from discard whenever you need 3 any resource.
I completely faffed on Merlin tho. I forgot to check his back side, so I was just using him to randomly sticker stuff and summon metal, waiting for some card to show up to actually make use of the magic stickers. It was a whole expansion later when I noticed he could switch into a 2nd form that would actually make use of the stickers. Never got to finish his production transfer card.
Currently on a new run, with Distant Lands first. Was a lot more interesting, since you're actually scrambling to get ships with a less developed kingdom, and don't have all that overpowered characters. The Nin'Gari were actually a troublesome challenge to deal with this time around.
Then completed the Prosperity extension, and with just those '3 expansion points' (since Distant Lands counts double) I'm already at 820 fame, primarily from permanents. I think I might be hitting the 1500 realm with that run.