STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

CIS Unchained [FotR 1.5 Submod]
 This topic has been pinned, so it's probably important
lordmirau  [developer] Jul 22 @ 5:39am
Bugs and Errors
Got any problems?
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After cycle 23 I am no longer being given credits during monthly income despite the income being over 20,000, I am unsure what is causing this issue or how to fix it.
lordmirau  [developer] Jul 24 @ 11:31am 
Originally posted by BradTheDestroyer:
After cycle 23 I am no longer being given credits during monthly income despite the income being over 20,000, I am unsure what is causing this issue or how to fix it.
where you using any other submods?
No other submods were used, only yours.
lordmirau  [developer] Jul 25 @ 9:35am 
Originally posted by BradTheDestroyer:
No other submods were used, only yours.
i discovered one Issue, that took 20k each cycle. Hope that fixes the entire thing. Update comes today or tomorrow together with like 6/7 new heroes
<TVG>Pie Jul 26 @ 8:05pm 
One of the random missions seems to be bugged. The unit reward just states "THIS IS A BUG PLEASE TELL US!" Error C; tag = CIS; era = Era_5; tier = 1; unit type = B1_Droid_Marine_Company" and the quantity reads as 0 Cycle 48
lordmirau  [developer] Jul 26 @ 8:08pm 
I think that might be a bug from the original mod then. In that case i cant really do anything
Just did a play through with your mod and It was a lot of fun there a quite a few number of bugs I discovered though. The first one could be just the new fall of the republic update I'm not entirely sure but after grievous died and respawned the first time I could upgrade him to the invisible fist but after the second time he died I couldn't upgrade him to anything in spite of trying different planets and saves. The trade federation headquarters is described as giving 50+ per adjacent planet but mine which bordered three of mine own planets only gave +50 once. Dooku's agent bonus which reduces prices stacked on top of Backtoid workshops own price bonus (maybe its intentional but the fall of the republic mod doesn't usually have this behavior). One more mechanic which isn't so much a bug as it is a preference it would be nice to have the price and time bonuses from stuff like the Free Dac company and Hoersch Kessel Drive to apply to the respective recuscent dreadnought and heavy munificent ships you get from the workshop. I did utilize two other submods but I checked and made sure there were no conflicting files but its still possible those affected it I suppose. Amazing mod still would love a republic version of this.
Last edited by LLucky501; Aug 4 @ 11:47am
The new hero Krett you get from the trade federation headquarters has a ship up keep of about 20k. I don't know if this is intentional or not.
lordmirau  [developer] Aug 5 @ 4:17pm 
already fixed that in an update. do you have the current version of the mod?
The Guy Aug 6 @ 5:11pm 
Commando droids feel super underpowered. They lose quite often to even regular clones. Also the sprint ability they have feels very unless cause on higher difficulty, you can send them to take a build pad or landing zone use the sprint ability and they’ll just immediately die
lordmirau  [developer] Aug 6 @ 5:38pm 
Originally posted by The Guy:
Commando droids feel super underpowered. They lose quite often to even regular clones. Also the sprint ability they have feels very unless cause on higher difficulty, you can send them to take a build pad or landing zone use the sprint ability and they’ll just immediately die
BX Commando Droids are solid units with a lot of versatility, since they don't just come in standard form, but also as snipers and grenadiers. Their sprint ability isn’t bad either — if I remember correctly, it even provides a defensive buff.

There are also Elite Commando Droids, although currently they only appear as garrison units in a few buildings. I could add them to the Workshop as a special variant of the BX droids. What do you think?
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