Halo: The Master Chief Collection

Halo: The Master Chief Collection

High Noon AI Mayhem | Endless Reach AI War
 This topic has been pinned, so it's probably important
III AVIATOR III  [developer] Jun 18 @ 11:22am
AI Switch System Extra Information Thread
Similar to my previous modded maps across the various Halo games, this map features custom made switches that allow you to decide what AI squads spawn in and fight in the battle. All switches found on the map feature a unique appearance, in addition to custom information text, that clearly define which team they belong to, and what squad you are about to toggle on or off. Keep reading below for a detailed description of what each button does.

**All switches are located on the side wall catwalk.**

*Before we continue, please be aware that the custom info text for each switch only functions with the English version of the MCC. Using the game in any other language will cause the descriptive text of the buttons to not present properly.






UNSC Switches:

1. Marines Squad A - A group of 5 Marine troopers that spawn in the lower section of the map on the UNSC side. They come with assorted UNSC weapons with a chance at receiving a power weapon on spawn. They have a short cooldown timer after all being killed. Enabled by default.

2. Marines Squad B - An identical group of 5 Marine troopers that are governed by the same traits described above with group A. Instead, these troops spawn in the upper section of the UNSC base. Disabled by default.

3. ODST Squad - A group of 4 ODST troopers that spawn throughout the UNSC base and section of the map. These soldiers can also be delivered by a Falcon drop. Determined randomly. They arrive in with UNSC weapons, with greater chances of receiving power weapons. Enabled by default.

4. Spartan Squad - A group of 4 Spartans from Noble team, plus some custom made additional friends from the Halo universe. Characters chosen randomly. High chances at receiving power weapons. Spawns in the upper section of the UNSC base. Disabled by default.






Covenant Switches:

1. Light Infantry Squad A - A group of 8 troops consisting of varieties of Grunts, Jackals, and Skirmishers. All ranks are possible spawns. Spawns inside, around, and on the exterior of the Covenant side of the map. Troops come with appropriate weapons for their species, role, and rank. Enabled by default.

2. Light Infantry Squad B - Another group of 8 light Covenant infantry troops, governed by the same rules as stated above for light group A. Enabled by default.

3. Covenant Medium Forces - A group of 8 leader-class Covenant troops, such as Brutes and Elites. Spawns in with correct weapons and equipment for their species, class, rank, and role. Brutes can arrive as Captains and Chieftains. Elites can arrive as Stealth, Ultras, Officers, Generals, Zealots, or Field Marshalls. All rank upgrades are weighted properly. Can also arrive via a Phantom drop. Selected randomly. Force can consist of all of one species or the other, or a mix of both. Enabled by default.

4. Hunters - Two Hunter heavy assault troops that spawn inside and around the Covenant base. Disabled by default.

5. Drones - A group of 6 airborne buggers. Spawns above and outside the Covenant side of the map. Can come as all available ranks, with appropriately weighted rarity and gear selection. Disabled by default.
Last edited by III AVIATOR III; Jun 18 @ 11:25am