Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: On closer inspection, it's all the pop_jobs triggers with is_lithoid that are affected. They need to be called on the species scope with ROOT.
EDIT#2: Same about "has_trait = *_*" called on triggered_planet_modifier. Primer:
Also, some civic/trait icons are blurry. To quote the author of the Blurry Fixes mod.
Or you could ask the blurry-fixes author to help out. 😛
EDIT: Also this code needs to be updated to align with the latest leader trait changes: