Stellaris

Stellaris

4.0: A Hotfix Odyssey [V.0.4] // 27.05
Nick127  [developer] May 13 @ 12:17am
Report bugs // Inconsistencies Here
Please provide a bug description, if it is Reproducible and other infos.
if you want faster help for the love of god, send me your safefile & CTD Crash log.
And if you only used the collection stuff or added more Mods. Thanks
Last edited by Nick127; May 19 @ 9:01pm
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Showing 1-15 of 137 comments
PauloRaz3n May 17 @ 10:41am 
When I create an empire with the Dark Space origin "Zroni," the star becomes huge—almost the size of the whole system.
Even with a clean mod collection using only Real Space and Dark Space, the bug still happens. The load order doesn’t matter.
But if I activate only Dark Space, everything looks normal.
Nick127  [developer] May 17 @ 12:19pm 
Thanks for letting me know. Dark Space just reenabled the Zronis 2 Days ago, before it was busted. from what you wrote it sounds like the overwrite for scaling in that perticular instance is not working correctly. If its not an load order issue one part of the coresponding file is overwritten due to how they Load (FIOS/LIOS).

IF thats the case i dont see a way around a manuell irony merge patch but doing that would be a first for me, might be doable if not too much code needs to be merged.

First im gonna try reproduce your problem tomorrow, and find the codepart thats responseable for that and keep you updated.

Only Zroni Origin? others work fine?
MattS May 17 @ 1:24pm 
Mentioned it in the other thread, but a random generated empire gave me bioships and the Juggernaut tradition, and I can't seem to build bioships at all. No options show up in the designer.
Just in case anyone else runs into this, when I click 'Launch" in Irony Mod Manager, it would just cause the program to close and nothing else would happen. Irony defaulted my Stellaris.exe to a GOG folder that didn't exist, so I had to manually change it to the Steam location. Afterwards the game launched.
MattS May 17 @ 2:44pm 
Originally posted by MattS:
Mentioned it in the other thread, but a random generated empire gave me bioships and the Juggernaut tradition, and I can't seem to build bioships at all. No options show up in the designer.
Ah, so I solved my own problem I think. Restarted Stellaris with the mod collection merged and now I can design bioships again. I also had one custom empire built that I deleted.
MattS May 17 @ 7:11pm 
Having pretty serious performance issues with this combo, about 40 years in, where autosaves can sometimes take 30 seconds and eventually just permanently hang. I didn't find anything of help in the log.
Nick127  [developer] May 17 @ 11:56pm 
@Matts i deleted the Post in Planned to Add since its kinda a Bug and apparently you found the fix for the missing Bioships.
So currently you plentifull Traidions is not installled and you used only this Collection? and running into low fps after merge basic?
Send me your safegame and a zip of your Log folder if you can. Il try to look into it but im not sure where to start here. the only thing i can imagine on the top of my hat is that AI is spamming something thats killing the performance.

Also yeah new Empire Creation after changing mods is a good idea since it can ♥♥♥♥ things up if the game is trying to load something thats not there anymore

Ive played with the 01 Version till around 2250ish and had still like 80 fps on fast.
Got an Ryzen 2700X, 32gb ram and a RTX 3070 and the game is running on an M2-SSD

what are your Specs?
Last edited by Nick127; May 17 @ 11:57pm
Nick127  [developer] May 18 @ 1:42am 
Looking into Stuff in more Detail might take a while // 18.05. 10:14

Seems something is Wrong with the Juggernaut Origin, using that absolutly Kills performance and the game crawls. Deleting the Jauggernaut is not having an Effect.
Using Non Juggernaut Origin and spawning a Test Jugg. working fine. Weird.

Did some more Testing around the Ancient Jugg. Origin mod and from what i gather The Eventchain or Origin specificly Kill Fps. Tested with the Mod alone and its working fine.
Looks like an Issue with conflicting Mods. Wrote the Mod Author and looking further into it but im not sure how to fix it. prolly gonna take it out of the collection atleast temporarily.

also i can see now why the Zroni start is weird
https://i.imgur.com/NgJOeGN.jpeg
dafuq

After doing the Setup at game start and letting it run for a couple of days the Sun sizes down Automaticly. double weird but working as intended i guess?
Last edited by Nick127; May 18 @ 5:31am
Clicking the "research completed" icon when a Biology tech is finished occasionally leads to a crash to desktop. Only happens for Biology techs, the other two are fine.
Nick127  [developer] May 19 @ 6:11am 
@Ninety9Balloons i used the command Research all in debug during some of the testing and had no issues related to that. is it a specific research in biology tree or anything at all?
please upload the save so i can take a more detailed look at it
oblivion May 19 @ 9:46am 
Had the issue with bio tech crash too, I believe, a technology's related to slavery icon causes crashing but can't guarantee.
BiggBenn May 19 @ 10:46am 
I don't seem to be able to repair the ruined EHOF Alpha, I vaguely remember that being a problem with UI Overhaul dynamic... In some way. God knows what the issue is.
BiggBenn May 19 @ 1:56pm 
Originally posted by BiggBenn:
I don't seem to be able to repair the ruined EHOF Alpha, I vaguely remember that being a problem with UI Overhaul dynamic... In some way. God knows what the issue is.
Nevermind, I am just retarded. The tech required to fix it had not appeared yet. Silly me. Great work.
Originally posted by Nick127:
@Ninety9Balloons i used the command Research all in debug during some of the testing and had no issues related to that. is it a specific research in biology tree or anything at all?
please upload the save so i can take a more detailed look at it

I think Oblivion is correct, it's related to anything with the slavery icon. It's only happened a few times and I just went 4-5 hours without an issue.
Nick127  [developer] May 19 @ 8:16pm 
i remember reading something like a week back about slavery having issues in some mods forum. saw something similar in the Plentifull tradition Comments. Just to clarify you both use only this collection nothing else added? could any of you 2 send me a savefile before reaching that tech?

@BiggBenn glad to hear that theres no issue collection wise :x
Last edited by Nick127; May 19 @ 8:55pm
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