Call of Duty: Black Ops III

Call of Duty: Black Ops III

Theatre of Blood (RuneScape)
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Curry Master  [developer] May 11 @ 12:41pm
💡 SUGGESTIONS
Please share any suggestions you may have for the map here :)
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Showing 1-15 of 22 comments
Klondyke May 12 @ 12:51am 
make it points per bullet and not points per kill
I'm a music producer and I would LOVE to make some music for a sort of music easter egg for your map. Think a metal version of any rs track you'd like
Curry Master  [developer] May 12 @ 10:27pm 
Originally posted by Gazpa Nova:
I'm a music producer and I would LOVE to make some music for a sort of music easter egg for your map. Think a metal version of any rs track you'd like

Ooh this would definitely be quite cool, if you'd like to discuss further feel free to add me if you see this :gnomechild:
Antasco May 13 @ 6:19am 
Zombies spawning during boss fights is just not fun. Especially during Bloat or Sot. I can barely see where the hands are dropping and also have to manage getting swarmed by zombies, let alone doing the tile walk with constantly spawning enemies.

Edit: Honestly bloat also does way too much damage with his hand falling attacks. Barely easy to see them and they practically one shot you regardless of having Jugg or not. Feels like the worst fight overall because you can barely see those ground aoes
Last edited by Antasco; May 13 @ 7:30am
Mids  [developer] May 13 @ 3:28pm 
Originally posted by Antasco:
Zombies spawning during boss fights is just not fun. Especially during Bloat or Sot. I can barely see where the hands are dropping and also have to manage getting swarmed by zombies, let alone doing the tile walk with constantly spawning enemies.

Edit: Honestly bloat also does way too much damage with his hand falling attacks. Barely easy to see them and they practically one shot you regardless of having Jugg or not. Feels like the worst fight overall because you can barely see those ground aoes
i think you may be mistaken with what you're being damaged by at Bloat the falling hands/feet do very little damage to the player.
Last edited by Mids; May 13 @ 3:30pm
Antasco May 14 @ 12:34am 
Originally posted by Mids:
Originally posted by Antasco:
Zombies spawning during boss fights is just not fun. Especially during Bloat or Sot. I can barely see where the hands are dropping and also have to manage getting swarmed by zombies, let alone doing the tile walk with constantly spawning enemies.

Edit: Honestly bloat also does way too much damage with his hand falling attacks. Barely easy to see them and they practically one shot you regardless of having Jugg or not. Feels like the worst fight overall because you can barely see those ground aoes
i think you may be mistaken with what you're being damaged by at Bloat the falling hands/feet do very little damage to the player.
Huh? Then what the hell was 1 shotting me...? I wasn't getting too close for flies but sometimes id still just get one shot through Jugg. If it wasnt the falling hands/feet then what is it?
Curry Master  [developer] May 14 @ 8:44am 
Originally posted by Antasco:
Originally posted by Mids:
i think you may be mistaken with what you're being damaged by at Bloat the falling hands/feet do very little damage to the player.
Huh? Then what the hell was 1 shotting me...? I wasn't getting too close for flies but sometimes id still just get one shot through Jugg. If it wasnt the falling hands/feet then what is it?
Likely the stomp, which is his most dangerous attack which you cannot be in his vision at all for
Originally posted by Antasco:
Originally posted by Mids:
i think you may be mistaken with what you're being damaged by at Bloat the falling hands/feet do very little damage to the player.
Huh? Then what the hell was 1 shotting me...? I wasn't getting too close for flies but sometimes id still just get one shot through Jugg. If it wasnt the falling hands/feet then what is it?

You need to stay hidden behind that structure in the center while he's dong his stomps. You can literally shoot through the cracks in the structure and stay hidden from him the entire time. The zombies come in waves so you can focus on zoms then focus on the Bloat. I originally hated the Bloat at first but now it's one of my favorite bosses. Just keep at it bud, you'll get it eventually. <3
Legend May 14 @ 3:06pm 
This is one of the best zombies maps ever made, still some room for improvement. The balloons easter egg is not shoot-able with the bow, sometimes the zombies/spiders can not path into a house and get stuck, bloat is a super hard fight for 2nd boss(maybe reduce range of instakill stomp), you can fall under the map on the hill straight back to the wall on the open area, doesn't make sense that you can buy a "win" without finding pack a punch or even beating the theater of blood bosses maybe make it only buyable after theater is beaten, need more instruction and guidance for craftables and easter eggs, what is the point of the sword and knife starting weapons? Knife instakills without them
Last edited by Legend; May 14 @ 6:52pm
Antasco May 14 @ 8:58pm 
Originally posted by SuperChubbS:
Originally posted by Antasco:
Huh? Then what the hell was 1 shotting me...? I wasn't getting too close for flies but sometimes id still just get one shot through Jugg. If it wasnt the falling hands/feet then what is it?

You need to stay hidden behind that structure in the center while he's dong his stomps. You can literally shoot through the cracks in the structure and stay hidden from him the entire time. The zombies come in waves so you can focus on zoms then focus on the Bloat. I originally hated the Bloat at first but now it's one of my favorite bosses. Just keep at it bud, you'll get it eventually. <3
I already knew that but id still get caught when i did it. I was initially following him from behind but ive started keeping at his front instead since it seemed easier. May just be something with following him from behind having some awkward ♥♥♥♥ but idk.
Any way you can allow us to choose our starting weapons? There's such a large time difference between starting with the staff vs a melee knife there's literally no reason to do a run with anything other than the staff. The melee weapons and bow are useless for timed Raids. If I'm going for the EE quest or a high round I'm resetting for a melee weapon for points so I don't see an issue with allowing us to choose as soon as we spawn in.
Otherwise absolutely loving the map so far.
Curry Master  [developer] May 15 @ 8:48am 
Originally posted by Legend:
This is one of the best zombies maps ever made, still some room for improvement. The balloons easter egg is not shoot-able with the bow, sometimes the zombies/spiders can not path into a house and get stuck, bloat is a super hard fight for 2nd boss(maybe reduce range of instakill stomp), you can fall under the map on the hill straight back to the wall on the open area, doesn't make sense that you can buy a "win" without finding pack a punch or even beating the theater of blood bosses maybe make it only buyable after theater is beaten, need more instruction and guidance for craftables and easter eggs, what is the point of the sword and knife starting weapons? Knife instakills without them

Appreciate the huge compliment! <3 The balloon issue should be fixed now in patch 1.0.10. Is it basically any house that they can path to, and do you just mean spiders, or also zombies? I was aware of spiders having that issue, but am unaware of places where it happens for zombies. Apologies, but Bloat will likely stay as is, because just as the actual raid in OSRS, once you learn the mechanic well, it becomes much much easier than just starting out. I do plan on expanding on the buyable ending eventually. The craftables/easter egg are intended to be fairly ambiguous. The starting weapons are basically fun weapons to bring some variety with the melee characters spawning with the basic scimitar/dagger, magic character spawning with a basic staff, and the ranged character spawning with the basic bow.
Last edited by Curry Master; May 15 @ 8:53am
Curry Master  [developer] May 15 @ 8:51am 
Originally posted by SuperChubbS:
Any way you can allow us to choose our starting weapons? There's such a large time difference between starting with the staff vs a melee knife there's literally no reason to do a run with anything other than the staff. The melee weapons and bow are useless for timed Raids. If I'm going for the EE quest or a high round I'm resetting for a melee weapon for points so I don't see an issue with allowing us to choose as soon as we spawn in.
Otherwise absolutely loving the map so far.

Will discuss this with Mids. Glad to hear you're enjoying it, I've also enjoyed watching your speedruns :steamhappy:
The map is great and I like how much there is to do, however I did find that the game play got frustrating pretty fast, so here are some suggestions that would help.

  • pls, pls, pls. Make a guide for the easter egg and part locations. This would solve like 80% of the problems I had with this map.

  • Add wall weapons pls, the box has too many guns that don't feel very useful for either high rounds or the easter egg.

  • Either lessen the amount of doors/debris that need to be opened or lessen the price for them

  • Add a visable path to the rope leading into the area with PaP. I got lost for hours trying to find PaP and the mystery box.
bl1f May 16 @ 8:58pm 
I'm finding myself to be lost when trying to collect stuff outside of the boss raid area. I never played runescape so I don't know what most of the items are for or what they do, would love a guide.
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