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It sounds like you got most of the kinks figured out. Was the load order pretty much identical? Ive had crashing but never on the campaign start, especially with a commonly used faction like Liu Bei.
Im only aware of 1 issue currently that will crash the game and after testing, it appears one unit might be bugged but that should not prevent a campaign from loading. The original TROM + TUP mod is mostly bug free but every now and then you might see an issue. Usually when i see a crash, i perform the same task and everything works fine the 2nd go around but a campaign boot up issue i wouldn't have an excellent remedy for.
1. Check load order
2. Make sure all the mods are turned on in launcher
3. You could try verifying game files but it sounds like you had clean install
4. Any mods added on could cause issues as this collection is large enough already. Trom + TUP alone is MASSIVE!
So I noticed that a lot of historical characters are not appearing at all. For example, when playing Liu Yan in 190, Fa Zheng, Yan Yan, Zhang Song, etc never spawn. I tested this with the search tool. I alsso tried using the original Trom + Tup and your version and have the same issue in both.
Does the mod only spawn characters for the AI? How does it work for the player?
Any ideas?
Ironically all 3 of those characters are in my faction in my current playthrough so i might not be much help but, theres so much that goes into character spawns that it could be several things.
1. Did the character die in battle, die in the character pool
2. Did the character not spawn in due to unfortunate events (in vanilla game, its known that Dian Wei or Xu Chu would see this if the campaign didnt meet certain criteria ex. Cao Cao being wiped out)
3. Are you using all the same mods as my collection or are there one offs you added or maybe didnt choose? (This is a common theme and to be expected, not everyone will want to use EXACTLY all the mods this collection uses)
4. Scripts - Sandbox has a couple helpful text files that i cant easily put into a mod. I have edited these script files for my own game and maybe utilizing similar scripts could help others using the collection out. One such script i have run is: Once a faction is conquered, all historical characters will either join the conquering faction or be released into character pools. I could share my script and highlight the differences between default SANDBOX settings and my own tweaks as i found it quite easy to change things.
Most scripts you can change are simple inputs like deleting a # or answering yes/no. These scripts are powerful and can impact the game drastically. One such script goes as far as starting Liu Bei out near Jiangling where Liu Biao resides and progresses him towards Shu lands much quicker than default.
I believe the TROM + TUP authors essentially have TROM pack 1 included in part 5 of TROM + TUP. This is my assumption since the tables edited in part 5 looks like the main overhauls of TROM.
That's my best guess. When visiting their page located here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2615718674
I found that when they tried to combine TUP with TROM, it was very incompatible and buggy so that's why they made this overhaul which essentially is TROM with TUP added in but, with conversions/edits to make playable and as error free as possible.
Im pretty sure that the reason TROM pack 2 is included and pack 1 is not is because pack 2 can be left alone with no edits, and the group of authors saw no reason it would need to be modified. It appears pack 2 is an events pack so that would be my best answer for you. Hope that helps :)
got this exact collection and order.
I know there is a mod that lets it work with MTU (Trom is built upon MTU, so it should technically be compatible with TROM), but because its merged with TUP, it wouldn't be compatible?
While none of this would be impossible, combining all factions playable with TROM + TUP would be quite difficult. The answer is not no but rather, im not that advanced at modding unfortunately.
At least not yet. Im getting better with time but it looks like all factions mod adds units. I haven't played the mod but im assuming the faction rosters are different too. It would take a ton of merging and testing to ensure no bugs, overlaps, or errors.
Im still to this day, finding that when the authors of TROM + TUP combined MTU, TUP, and TROM, some tables appear to be overlapped but the mod is so complicated that i do not want to remove/ alter anything in case the table has a parent table it talks with.
Also, if I recall, TROM is built upon MTU, so I'm not surprised that its in the files
That is where this mod and any of TROM + TUP gets complicated.
Beans combined a bunch of overhauls into one, and to be honest, i have no idea how Beans did it and made it all work. (Not trying to sound naive when it comes to modding)
The other caveat is, TROM updated their mod in 2025 and it had me worried it would break so many things with my version of TROM + TUP however, TROM is built in, and my ROTK mod list only required pack 2 which i believe is event scripts, not core TROM.
Because of that, TROM part 1 only being updated didn't break anything for Beans or myself on the TROM + TUP modlist.
So in theory, some of TROM that is built in to my mod goes back to 2024. I have made a pretty nice list of tweak so it's not 1:1 TROM built in but i think you get the gist.