Half-Life 2

Half-Life 2

INTERLOPER D - KULCS
Arrow pointing to source games?
When you look at these floating block parts at this angle, it looks like an arrow. Maybe its telling us to do something with the other games? since it seems to be pointing at the pngs of the other source games

https://imgur.com/a/EmshB2t
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Showing 1-10 of 10 comments
Or maybe it's pointing to something off map? i wouldn't think so though because since the arrow is perspective based it would be hard to determine a definite angle. Additionally, not sure how the other same looking floating block would fit into this as i cant seem to fit it into the arrow in any way.
spotty Feb 21 @ 4:09pm 
i noclipped around and they're right above the trainstation exit. the games are half life 2 (shown twice), half life 2 episode 2, team fortress 2 and portal
Originally posted by john spotty spottathan:
i noclipped around and they're right above the trainstation exit. the games are half life 2 (shown twice), half life 2 episode 2, team fortress 2 and portal
ive seen some people talk about how we should open the map up in other games and that it cant worth with tf2 becuase of the spawn points, or rather lack there of. Maybe if someone adds one in something will happen? In the xbox save in Anomis newest vid he is in a scout view model, so maybe getting the map to work in tf2 is important?
Gemini0 Feb 21 @ 4:27pm 
no, actually, he did add a tf2 spawn point for both teams, either that or they spawn at 0, 0, 0 which happens to be within the map bounds and inside the playing area
Originally posted by Gemini0:
no, actually, he did add a tf2 spawn point for both teams, either that or they spawn at 0, 0, 0 which happens to be within the map bounds and inside the playing area
So i guess no one has found anything notable when playing as the tf2 mercs in the map then?
Originally posted by Whale Loser:
Originally posted by Gemini0:
no, actually, he did add a tf2 spawn point for both teams, either that or they spawn at 0, 0, 0 which happens to be within the map bounds and inside the playing area
So i guess no one has found anything notable when playing as the tf2 mercs in the map then?
I ran around as scout for a minute or two, but because there's no obvious difference I've seen with any other source game, playing on different game versions might be a dead end...
Originally posted by KirKirGamig:
Originally posted by Whale Loser:
So i guess no one has found anything notable when playing as the tf2 mercs in the map then?
I ran around as scout for a minute or two, but because there's no obvious difference I've seen with any other source game, playing on different game versions might be a dead end...
damn, i guess its a red herring
Could be a code of some kind? 2 for HL2, 4 for Episode 2 cause it's got 2 twice? That'd come out to 24221
Ukerat Feb 21 @ 11:10pm 
This arrow is pointing not only to the source games, it also pointing to the cone (again), playerspawn and maybe anything else
Kym Feb 22 @ 1:52am 
Cones are somehow important ig, i saw anomidae once built at cubemap and there was a cone floating around
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