Half-Life 2

Half-Life 2

INTERLOPER D - KULCS
Current anomalies found in the Map file, through hammer.
KEYSTART - activates "SPECIAL BOX"
OBJ1 -All cones on the map. i think all together there is 8 of them (turns out this is all anomalous objects outside the map, such as the cars, tires and etc.)
SPAWN_LOD_CONTROLLER - Didnt find it, but anything capslock is sus
SPECIAL BOX - plays the sound friend_join.wav, turns on sv_cheats 1 and turns on mat_fullbright 1
VIEWCTRL - the POV of the flying camera that takes place at the start of the map.
VIEWPIVOT - VIEWCTRL is attached to VIEWPIVOT which looks like a cone and is attached to a scanner (side note, the scanner is called "zippy" idk if that's normal) which can be later seen floating around the map.

If you find anything else be sure to comment it here
En son Jed tarafından düzenlendi; 22 Şub @ 1:05
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182 yorumdan 106 ile 120 arası gösteriliyor
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

the last one looks like U
https://imgur.com/a/YeilLzG
En son AnaforaAyan tarafından düzenlendi; 21 Şub @ 21:05
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

The way they got the code feels pretty random, so I opened up the Garry's Mod port of the map and tried looking from left to right.

https://i.imgur.com/PJzvDW2.png
These nine bars on the far left (background strider) part of the map don't seem like they're meant to line up with the rest of the code, but seem to stick out on their own. I tried Morse code and binary, since those seemed to be the most fitting.
Using RapidTables binary to ASCII[www.rapidtables.com] for binary

000100100 gives you the dollar sign ($) in literally all encodings
111011011 gives the capital letter U with various accents for most encodings, occasionally switching to a random letter in Cyrillic or Arabic

Using Morse Code World[morsecode.world] for Morse translations

... -.. -.. = SDD
--- .-- .-- = OWW (lmao)

As for the rest of the letters, from left to right, as far as I can tell:
https://i.imgur.com/ZJmsNSH.jpeg
https://i.imgur.com/6Muq6cz.jpeg
https://i.imgur.com/qiWfeyg.png

There are some shadows that don't seem relevant, so I omitted them, but you can add them back in if you like. I got "91QI90UG / 91QI9OUG" but the U could be an O. First thing I thought on seeing it was a YouTube video link, but they seem too short and I don't get any results for them.

So far I've tried:
91QI90UG
91QI9OUG
III91QI90UG
III91QI9OUG
III91QI9oUG
U91QI9oUG
u91QI9oUG

No results for any of them, you're welcome to try more combinations.

The prop letters are the most interesting -- people have suggested they're a file extension. We don't yet have any files to append it to, so it feels like a bit of a stretch, but let's assume that's the right direction. We have a couple of options on filetype, so I'll try to get one or two from each. Note that I'm not a programmer so my explanations are going to be barebones and uneducated guessing.

UMF = Universal Message Format, according to IBM, which is "an XML dialect used for structuring data source files." It also may have something to do with multimedia downloading, not sure.

UFM = Two particular things show up for this, being Microsoft's Unidrv Font Metrics, and music files for something called Vermillion Desktop Composer. The latter seems pretty self-explanatory (storage for music a la FL Studio), but according to Microsoft's own page on Unidrv[learn.microsoft.com], .ufm files are mainly for sending the properties of fonts to PCL printers. This might actually be the most likely one.

FUM = Nothing interesting for this one. Interestingly, I get results for the .fun file extension, which is a file encrypted by the Jigsaw ransomware.

MFU = Could be MobileFrame Update Package files (for updating the MobileFrame system), could be some form of RFID formatting. Doesn't seem promising.

MUF = Mainly appears to be a temporary license file for a webapp dev program called Alpha Five -- MUF files appear to be licenses for who can access a database. Doesn't seem promising.

FMU = Mainly returns Functional Mock-Up Unit, a compressed file managed by the Functional Mock-Up Interface[en.wikipedia.org], used to hold complex model and equation data for simulating real-world mechanical functions. It's unlikely that Interloper's whipping out the digital instructions for building a car engine on us, but absolutely hilarious if this ends up being it.

None of these file extensions show up on the Valve wiki. If it's any of these, I'll be surprised, but we'll see.
i think the key has to do something with this because key in hungarian is kulcs, the name of the map.
and i think the demo void clashed with the demo map generator for type 5s and the door incident that lead to kulcs
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

Two ideas. Remove the HL2 intro area completely in hammer and just look at the water and islands underneeth.

Take the conehead scanner with the gravgun, and go though each loop.
İlk olarak Willow the Sinner tarafından gönderildi:
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

Two ideas. Remove the HL2 intro area completely in hammer and just look at the water and islands underneeth.

Take the conehead scanner with the gravgun, and go though each loop.
im currently in the kulcs map rn, let me try the conehead scanner with the grav gun and go through each loop.
İlk olarak Willow the Sinner tarafından gönderildi:
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

Two ideas. Remove the HL2 intro area completely in hammer and just look at the water and islands underneeth.

Take the conehead scanner with the gravgun, and go though each loop.
There are only 3 loops right?
İlk olarak Willow the Sinner tarafından gönderildi:
İlk olarak KirKirGamig tarafından gönderildi:
I found a perfect example of a potential secret hidden in the shadows. Regardless of it's accuracy or importance, this and the three letters 'f' 'u' and 'm' are all we have actually found when it comes to ARG material. The other details about this map don't seem to matter as much in the short term.

The code/characters/sequence found is 'o-III9IQI90Grn'

Credit, evidence, example:
https://youtu.be/d6yVcKOQ2Pc?si=4hP7Br9IB3z18fiY

I fear I might be staring at the moon for too long (reference to an anti-confirmation bias moon webseries for Minecraft) but there really hasn't been much else to find.

Two ideas. Remove the HL2 intro area completely in hammer and just look at the water and islands underneeth.

Take the conehead scanner with the gravgun, and go though each loop.

https://www.youtube.com/watch?v=LZ21lKXvYlc

here you go bro doesnt work
i found a weird trigger a the start of the map when you spawn. i was quick enough to not touch this trigger by flying with noclip. when i touched the trigger it made a sound and dissapered
all this is starting to feel like non-sense honestly. i feel like we are missing something thats pretty obvious but i got no idea what that could be...
En son sexy_shrek tarafından düzenlendi; 22 Şub @ 5:29
Don't Know if this helps anything or not but the Map File is a .ain file. The rest of the base HL2 maps being bsp files. That's all i've really noticed at a short glance.
İlk olarak iodiene tarafından gönderildi:
Don't Know if this helps anything or not but the Map File is a .ain file. The rest of the base HL2 maps being bsp files. That's all i've really noticed at a short glance.
Also wanted to add that in the INTERLOPER D video it's a vmf file, while here it's a ain file. So it's weird to me honestly.
In refrence to OBJ1 I found all 8 cones around the map and brought them to the central pillar, nothing happend but with a name like OBJ i think its the first step to trigger something else? Does anyone know where these cones should go or am I on a dead end (get it?) :steamhappy:
İlk olarak Ukerat tarafından gönderildi:
İlk olarak Scratchy tarafından gönderildi:
As anyone tried to load the map in the games shown in the posters? (I assume tf2 is going to crash)
I dont think it will give any result
TF2 will crash since there is no player spawn thing (only team specified spanws)
actually, you do can play in tf2, for me, it loaded 3 minutes and in the end i could spawn as both red and blue teams right next to train station, i can send the video as a proof
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