Half-Life 2

Half-Life 2

INTERLOPER D - KULCS
Jed Feb 21 @ 8:34am
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Current anomalies found in the Map file, through hammer.
KEYSTART - activates "SPECIAL BOX"
OBJ1 -All cones on the map. i think all together there is 8 of them (turns out this is all anomalous objects outside the map, such as the cars, tires and etc.)
SPAWN_LOD_CONTROLLER - Didnt find it, but anything capslock is sus
SPECIAL BOX - plays the sound friend_join.wav, turns on sv_cheats 1 and turns on mat_fullbright 1
VIEWCTRL - the POV of the flying camera that takes place at the start of the map.
VIEWPIVOT - VIEWCTRL is attached to VIEWPIVOT which looks like a cone and is attached to a scanner (side note, the scanner is called "zippy" idk if that's normal) which can be later seen floating around the map.

If you find anything else be sure to comment it here
Last edited by Jed; Feb 22 @ 1:05am
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Showing 16-30 of 182 comments
maybe try hammer?
bc my hammer just cant open this map, dont know how anomi opened it
Jed Feb 21 @ 10:16am 
imo the strangest thing has to be the camera in the beginning. It's movement is unlike anything else we've seen and for some reason its attached to a scanner located in the same place as the 1 hour long can video.
Ukerat Feb 21 @ 10:16am 
Originally posted by inTerPuper:
origin" "488 1196 -651.075"
"targetname" "maincl"
"start_active" "0"
"flag_as_weather" "0"
"cpoint7_parent" "0"
"cpoint6_parent" "0"
"cpoint5_parent" "0"
"cpoint4_parent" "0"
"cpoint3_parent" "0"
"cpoint2_parent" "0"
"cpoint1_parent" "0"
"angles" "0 0 0"
"classname" "info_particle_system"
"hammerid" "18251"
btw, this
Tried firing this object. Nothing happens ig
btw i found more strange scripts
"origin" "-2128 -464 -512"
"targetname" "VIEWPIVOT"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "zippy"
"modelscale" "1.0"
"model" "models/editor/spot_cone.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"DisableBoneFollowers" "0"
"angles" "0 0 0"
"classname" "prop_dynamic"
"hammerid" "18016"
Ukerat Feb 21 @ 10:30am 
Originally posted by inTerPuper:
btw i found more strange scripts
"origin" "-2128 -464 -512"
"targetname" "VIEWPIVOT"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "zippy"
"modelscale" "1.0"
"model" "models/editor/spot_cone.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"DisableBoneFollowers" "0"
"angles" "0 0 0"
"classname" "prop_dynamic"
"hammerid" "18016"
Ill come back to that later
BillyBob Feb 21 @ 11:09am 
Originally posted by inTerPuper:
btw i found more strange scripts
"origin" "-2128 -464 -512"
"targetname" "VIEWPIVOT"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "zippy"
"modelscale" "1.0"
"model" "models/editor/spot_cone.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"DisableBoneFollowers" "0"
"angles" "0 0 0"
"classname" "prop_dynamic"
"hammerid" "18016"

that's where eida whooped that can for an hour straight
Iconicdev Feb 21 @ 11:18am 
should I go get a can and start hitting?
Ukerat Feb 21 @ 11:19am 
Originally posted by Iconicdev:
should I go get a can and start hitting?
I dont think it will do ANYTHING, since there is NO OTHER REFERENCES to anything like "can", so i do not reccomend wasting an hour of your life
FareWare Feb 21 @ 11:22am 
A very weird thing is the metrocop keeps saying. "Now put it into trashcan"
FareWare Feb 21 @ 11:23am 
Originally posted by FareWare:
A very weird thing is the metrocop keeps saying. "Now put it into trashcan"
Also he won't say it until you intract with the can.
Ukerat Feb 21 @ 11:25am 
Originally posted by FareWare:
Originally posted by FareWare:
A very weird thing is the metrocop keeps saying. "Now put it into trashcan"
Also he won't say it until you intract with the can.
It is because there is no triggers except that one with sound.
What's up with the switch to fullbright lighting?
Iconicdev Feb 21 @ 11:29am 
is there any significance to the city scanner with the cone on it?
Originally posted by The emperor of ice cream:
What's up with the switch to fullbright lighting?
Map goes almost entirely dark without it.
if anyone knows how to extract these maps and port them into other games, there is a "hacker gun" addon for Garry's mod that lets you see the triggers, scripts and sequences once you equip it.
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