Half-Life 2

Half-Life 2

INTERLOPER D - KULCS
Jed Feb 21 @ 8:34am
2
2
1
Current anomalies found in the Map file, through hammer.
KEYSTART - activates "SPECIAL BOX"
OBJ1 -All cones on the map. i think all together there is 8 of them (turns out this is all anomalous objects outside the map, such as the cars, tires and etc.)
SPAWN_LOD_CONTROLLER - Didnt find it, but anything capslock is sus
SPECIAL BOX - plays the sound friend_join.wav, turns on sv_cheats 1 and turns on mat_fullbright 1
VIEWCTRL - the POV of the flying camera that takes place at the start of the map.
VIEWPIVOT - VIEWCTRL is attached to VIEWPIVOT which looks like a cone and is attached to a scanner (side note, the scanner is called "zippy" idk if that's normal) which can be later seen floating around the map.

If you find anything else be sure to comment it here
Last edited by Jed; Feb 22 @ 1:05am
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Showing 1-15 of 182 comments
Jed Feb 21 @ 8:39am 
currently trying to see if there's something in SFM will report in a second
Ukerat Feb 21 @ 8:43am 
OBJ1 is the name for all odd props in the map such cars (the one out of bounds)
Kara Feb 21 @ 8:51am 
should probably be noted that zippy and viewpivot are in roughly the same location eida was stood when he was attacked at the end of "half life 2 is not a good game"

the frequency of cones on the map also seems to line up with the repeated cone iconography in the series, such as within gris and in the project skybox logo
Agater Feb 21 @ 8:58am 
I found some kind of sprite sheets where there should be a transition!
Ukerat Feb 21 @ 9:01am 
Originally posted by Agater:
I found some kind of sprite sheets where there should be a transition!
Transition to the current level or to the next one (with the chase)?
Owen Feb 21 @ 9:06am 
anyone see the overlays above spawn? are those there normally?
Ukerat Feb 21 @ 9:07am 
Originally posted by Owen:
anyone see the overlays above spawn? are those there normally?
You mean the thing supposed to be game selections buttons? Yea they are anomaly but they are nothing special
FareWare Feb 21 @ 9:12am 
Does anyone knows why it doesn't build cubemaps?
Ukerat Feb 21 @ 9:13am 
Originally posted by FareWare:
Does anyone knows why it doesn't build cubemaps?
Nope mate
Jed Feb 21 @ 9:27am 
Im also 90% there is nothing going in SFM.
Ukerat Feb 21 @ 9:28am 
Originally posted by Jed:
Im also 90% there is nothing going in SFM.
Thats sad
FareWare Feb 21 @ 9:31am 
Originally posted by Jed:
Im also 90% there is nothing going in SFM.
Damn. What should we do then? I think there is definitely something in there.
VaudeArts Feb 21 @ 10:05am 
The name Zippy could be referring to what happened during the start sequence, as you zipped around the map
origin" "488 1196 -651.075"
"targetname" "maincl"
"start_active" "0"
"flag_as_weather" "0"
"cpoint7_parent" "0"
"cpoint6_parent" "0"
"cpoint5_parent" "0"
"cpoint4_parent" "0"
"cpoint3_parent" "0"
"cpoint2_parent" "0"
"cpoint1_parent" "0"
"angles" "0 0 0"
"classname" "info_particle_system"
"hammerid" "18251"
btw, this
Ukerat Feb 21 @ 10:11am 
Originally posted by inTerPuper:
origin" "488 1196 -651.075"
"targetname" "maincl"
"start_active" "0"
"flag_as_weather" "0"
"cpoint7_parent" "0"
"cpoint6_parent" "0"
"cpoint5_parent" "0"
"cpoint4_parent" "0"
"cpoint3_parent" "0"
"cpoint2_parent" "0"
"cpoint1_parent" "0"
"angles" "0 0 0"
"classname" "info_particle_system"
"hammerid" "18251"
btw, this
Teleported here, but nothing can be seen
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