Call of Duty: Black Ops III

Call of Duty: Black Ops III

[Die Rise] Spawn
 This topic has been pinned, so it's probably important
Wafflez  [developer] Feb 1 @ 4:54pm
Bug Reports 🐛
Feel free to use this space to report any bugs you've encountered, whilst trying to provide as much detail as possible. Thanks!
Last edited by Wafflez; Feb 1 @ 4:55pm
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Showing 1-15 of 15 comments
Owen Feb 2 @ 12:51pm 
Zombie pathing appears broken, specifically in the top window. Zombies also only seem to spawn from the two windows and not from the high-jump down spots.
Wafflez  [developer] Feb 2 @ 1:14pm 
Originally posted by Owen:
Zombie pathing appears broken, specifically in the top window. Zombies also only seem to spawn from the two windows and not from the high-jump down spots.
Hi. Would you be able to elaborate on the pathing issues you mentioned?
Zeon Feb 5 @ 1:27pm 
Originally posted by Wafflez:
Originally posted by Owen:
Zombie pathing appears broken, specifically in the top window. Zombies also only seem to spawn from the two windows and not from the high-jump down spots.
Hi. Would you be able to elaborate on the pathing issues you mentioned?
From what I've seen, the Zombies that spawn in the hole will sometimes not jump up, making you require a, what feels like, rather precise grenade throw.
Zeon Feb 5 @ 1:43pm 
Also, I am unsure if this is a bug with Ultimate Experience Mod specifically, or anything that does similar, but the box doesn't actually give the player the weapon they roll from the box. It works fine in vanilla, though https://steamcommunity.com/sharedfiles/filedetails/?id=2942053577
Last edited by Zeon; Feb 5 @ 1:43pm
Wafflez  [developer] Feb 5 @ 2:50pm 
Originally posted by Zeon:
Originally posted by Wafflez:
Hi. Would you be able to elaborate on the pathing issues you mentioned?
From what I've seen, the Zombies that spawn in the hole will sometimes not jump up, making you require a, what feels like, rather precise grenade throw.
Ohh, gotcha. That spawn point wasn't in the original map anyway so I might just remove it in an update. I'll check it out.
Wafflez  [developer] Feb 5 @ 2:51pm 
Originally posted by Zeon:
Also, I am unsure if this is a bug with Ultimate Experience Mod specifically, or anything that does similar, but the box doesn't actually give the player the weapon they roll from the box. It works fine in vanilla, though https://steamcommunity.com/sharedfiles/filedetails/?id=2942053577
Hm, that's weird. I'll have a look and see what I can do. Thanks for letting me know :)
I did some thorough testing on the map and found out that if I have quick revive and stand half into the elevator shaft, the elevator takes me up the shaft when it arrives, kills me, spawns me back in the spawn room in a glitched Who's Who state, zombies glitch out, not targeting me anymore and some don't spawn in. The issue is fixed upon buying Quick Revive again and downing myself.

Not a major glitch as you have to be pretty deliberate but a bug nontheless.
Wafflez  [developer] Feb 8 @ 1:27pm 
@BonkTheBandit Thanks for the thorough testing! Although the player being killed bit is intentional, the glitched out state definitely isn't so I'll look into that and see what I can do. Thanks again :)
Tito Feb 9 @ 10:23am 
hey there, ran into an issue on the nova crawler round, when i used the sliquifier and had left the elevator as a crawler slid into it as it went down and now im perma stuck on that round
Wafflez  [developer] Feb 15 @ 5:12pm 
Originally posted by Tito:
hey there, ran into an issue on the nova crawler round, when i used the sliquifier and had left the elevator as a crawler slid into it as it went down and now im perma stuck on that round


Originally posted by Zeon:
Originally posted by Wafflez:
Hi. Would you be able to elaborate on the pathing issues you mentioned?
From what I've seen, the Zombies that spawn in the hole will sometimes not jump up, making you require a, what feels like, rather precise grenade throw.

Just fixed these two issues with the recent update :)
Originally posted by Wafflez:
@BonkTheBandit Thanks for the thorough testing! Although the player being killed bit is intentional, the glitched out state definitely isn't so I'll look into that and see what I can do. Thanks again :)
Wonderful! I can't wait. I'm the type of player that if I discover something, I'll do it when I'm not thinking, so it's a huge plus to see this will hopefully be fixed haha.
tried everything for this galvaknuckles EE and can't find it, staring to wonder whether it's bugged? How do you do it? Jumping Jacks after the first two rounds are an absolute pain without a good way of killing them without missing a shot :)
Wafflez  [developer] Feb 23 @ 6:36pm 
@HughAmongus Just checked and it's definitely not bugged haha. You might want to try looking downstairs after a while 👀
@Wafflez hmm you mean the floor below through the hole by the box? If so I tried looking at round 20 and couldn't see anything?
Wafflez  [developer] Feb 26 @ 1:01pm 
Originally posted by HughAmongus:
@Wafflez hmm you mean the floor below through the hole by the box? If so I tried looking at round 20 and couldn't see anything?

You're definitely on the right track; have a look on the window-sill
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