Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Yharim, The God Seeker
Yharim is too strong
This character is solid and pretty well made, but Lure and Cast Aside stand out to me as really exceptional moves and I think they need some balancing. Lure is straight up busted it dodges bursts, starts and continues combos, has invincibility, and a ton of range with a huge hitbox, which feels overpowered. Cast Aside is also too easy to use: 8 frames, covers a long distance, and costs no resources. You can’t really combo out of it unless your opponent messes up their DI, but it covers too much area for how fast it is unless your character has a projectile. His kit without these moves is already good, but these two on top of that just make Yharim overwhelming, and they’re the ones I’m always watching for. These options make it pretty hard to interact with Yharim without just going for a bait style of gameplay, where you mostly try to stay out of his range, waiting for the player to mess up and overextend once they run out of free cancels. Close In also might be a bit much, but I think it’s probably okay, though maybe it goes slightly too far.

Fixes for Lure:
Remove the move completely.

Nerf it:
  • Have Yharim stay in place for 2 frames to prevent dodging everything. Increase it to 18 frames total.
  • Reduce the distance traveled when he lunges forward, it should be a bait move, not something to get in the opponents face and start a combo.
  • Remove invincibility to make it riskier and less free.

Make it a combo-ender/get off me:
  • Have it knock opponents down into the knocked down state.
  • Shorten the distance so it’s not for approaching.
Last edited by TheEthanExpress; May 12 @ 3:59pm
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Making cast aside around 10 frames might fix its problem, or just make the move not free cancel able and rework it accordingly from then on.
or you could you know
just make lure not free cancelable
Last edited by Gas Station Manager Runic; Jun 5 @ 7:49pm
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