Age of History 3

Age of History 3

Ether's Adjustments
Etherbound  [developer] Jan 31 @ 10:49pm
Change Note V1.03
Version 1.03

Cores
Core creation cost per economy: 3 -> 4
Core creation time default: 1330 -> 2330
Base income non core: -25% -> -40%

Vassals
Liberty desire when lord calls to war: +10 -> +25
Liberty desire change per update: -2.2 -> +0.2
Liberty desire per regiment less than lord: -0.05 -> -0.02
Liberty desire if rank position higher than lord: 3.4 -> 5
AI damage relations if liberty desire over: 80 -> 65
Regiments limit of vassal: 75% -> 70%

Provinces & Economy
Province maintenance per economy: 0.008 -> 0.012
Invest in province days: 100 -> 90
Invest in economy gold cost: 15 -> 45
Invest in economy legacy cost: 1 -> 3
Invest in economy growth: 1.25 -> 4
Base economy neutral: 0.25 -> 0.10

Peace Deals
War reparations: 10% -> 20% of income
War reparations war score cost: 10% -> 20%
Aggressive expansion province max: 3 -> 4
Liberate civilization war score cost: 12.5% -> 30%
Liberate civilization legacy: 30 -> 300
Humiliate war score cost: 10 -> 20
Humiliate legacy gain: 40 -> 100
Humiliate legacy loss loser: 20 -> 50
Humiliate aggressive expansion gain: 2.5 -> 5

AI abandon province demand if not connected: 96% -> 76%
AI abandon province demand if only sea access: 77% -> 45%

Province
Province value base: 0.25 -> 0.5
Province value capital: 2.4 -> 10

Rebels
Uprising percent of regiments limit: 75% -> 40%
Start uprising minimum unrest: 55 -> 60
Declare independence after X days: 1200 -> 1500
Declare independence enable different government: true -> false

AI
AI build weight for all resource buildings: 5 -> 15
AI build weight for the buildings below: 5 -> 8
- Harbor, Container Port, Mechanized Farm, Food Market, Workshop, Power Plant, Solar Farm, Arms Factory
AI build weight for the buildings below: 5 -> 10
- Bank, Railways

Invest in economy minimum left gold: 65 -> 165
Increase tax efficiency minimum left gold: 90 -> 200
Invest in economy after increase taxation in province chance: 42% -> 20%
Build prioritize economy if income below: 35 -> 15
Build no buildings invest economy: 80 -> 20
Build score per province value: 10 -> 25

Build limit:
- Economy buildings: 6 -> 8
- Resource buildings: 4 -> 8

Colonization
Colonization time: 3650 -> 10300
Colonization growth rate extra: 65% -> 30%
Auto expand chance: 95 -> 55
Auto expand population: 1000 -> 1500
AI tribal can colonize without laws: true -> false

Research
Max research per growth rate in capital: .25 -> .10
Capital max research per level: 5 -> 4

Civilization Rank
City State:
- AI extra aggressiveness: 0 -> -10
Local Power:
- AI extra aggressiveness: 0 -> +15
Regional Power:
- AI extra aggressiveness: 0 -> +30
Major Power:
- AI extra aggressiveness: 0 -> +45
Great Power:
- AI extra aggressiveness: 0 -> +60
Empire:
- AI extra aggressiveness: 0 -> +60

Difficulty
Normal:
- Vassal can proclaim independence against player: false -> true
Last edited by Etherbound; Jan 31 @ 10:49pm