Dominions 6

Dominions 6

Divinitus 1.15.1
Ronhul Maggot  [developer] Jan 9 @ 12:15pm
Feedback
Something is too strong or too weak and not in a fun way? Here is the place to discuss it.
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Showing 1-15 of 26 comments
Curious Jan 11 @ 9:46am 
I wonder if Solar Brilliance being autocasted when you have a neighbor like Ermor/Lumeria is OP or not. (Such as from Solar Eagle and Tathagata of Light) for MP.
While it would be insanely useful against them, I don't know if Ermor/Lumeria players would fun it too fun to have to face up against. Might be a bit too strong against them in particular.

There is also the Statue of the Silent God, but I'm not really sure if I'm just having a skill issue with that one. Very funny in that it makes horror marks, but also very painful haha.
derek Jan 11 @ 12:25pm 
solar brilliance innate was pretty unfun when i was playing as lanka. late game battlefield wipes on the turn 15 war don't feel great.
carn112004 Jan 11 @ 10:54pm 
About solar disc, its advantage of being a flying firestorm-autocaster is that is master ritualist -3; meaning it sucks at casting any ritual spells and will probably only ever cast fire rituals

Also, one has to compare it with the telkihne god king, an amphibious foulair-autocaster, without ritual penalty, better paths, cheaper new paths and even forging bonus.

And the earthserpent, also amphibious and earthquake-autocast - and it has a 20% per turn fort destroy chance; get it into enemy capital province, and enemy probably finished soon.

As firestorm > foul vapor > earthquake, the solar disc having considerable disadvantage compared to the other two· solar disc is powerwise probably in line with the other 2.
Ronhul Maggot  [developer] Jan 12 @ 9:19am 
I see the point.
Maybe change this pretenders to be able to do this nasty things only inside their own dominion to not be too overwhelming playing aggressively?
Ronhul Maggot  [developer] Jan 12 @ 9:23am 
Originally posted by Curious:
There is also the Statue of the Silent God, but I'm not really sure if I'm just having a skill issue with that one. Very funny in that it makes horror marks, but also very painful haha.

Statue seems okay on the first look. 1S1B from every temple + magic scales to boost reserch might be reasonable price (and don't forget soultorns!). But I may look at him more closely in future if more people will try it out.
Curious Jan 12 @ 9:40am 
Originally posted by Ronhul Maggot:
Originally posted by Curious:
There is also the Statue of the Silent God, but I'm not really sure if I'm just having a skill issue with that one. Very funny in that it makes horror marks, but also very painful haha.

Statue seems okay on the first look. 1S1B from every temple + magic scales to boost reserch might be reasonable price (and don't forget soultorns!). But I may look at him more closely in future if more people will try it out.
Oh there is its description! The priest calling soultorns is 1 priest per province for it. If that could be changed, that'd be a nice QoL
Ronhul Maggot  [developer] Jan 12 @ 9:49am 
Originally posted by Curious:
Oh there is its description! The priest calling soultorns is 1 priest per province for it. If that could be changed, that'd be a nice QoL
Description will be fixed in the next update, thanks.
carn112004 Jan 12 @ 10:56am 
Originally posted by Ronhul Maggot:
I see the point.
Maybe change this pretenders to be able to do this nasty things only inside their own dominion to not be too overwhelming playing aggressively?

One should test it a bit.

After all, original had already auto-foulvapor-caster, and it seems to be ok.

What should be checked is when the fortress destruction of the earthserpent happens; if if can happen in turn 1, that should be changed, cause otherwise its a 20% chance to start without fortress.
carn112004 Jan 12 @ 11:04am 
I just checked, it seems earth serpent only gets fort destroying item after leaving cap province.

So that was thought off, but is missing in description.
Titan of War and Wisdom spawns Amazons, but this seems incorrect for lore reasons: I'm pretty sure this is Athena/Minerva because of the owl, so she's not a Amazon.
Immortal Gorgon seems pretty bad for what she is but I'm not sure if my desire for More HP and/or Being Cheaper is super reasonable

she just doesn't feel like she brings much to the table— her immortality isn't even good as compared to other immortal pretenders, and she's not *that* much better at expansion
Ronhul Maggot  [developer] Feb 6 @ 2:04am 
Originally posted by machinecode:
Titan of War and Wisdom spawns Amazons, but this seems incorrect for lore reasons: I'm pretty sure this is Athena/Minerva because of the owl, so she's not a Amazon.
I guess you right.
Ronhul Maggot  [developer] Feb 6 @ 2:06am 
Originally posted by iridescenT:
Immortal Gorgon seems pretty bad for what she is but I'm not sure if my desire for More HP and/or Being Cheaper is super reasonable

she just doesn't feel like she brings much to the table— her immortality isn't even good as compared to other immortal pretenders, and she's not *that* much better at expansion
I will look into this, but if you have an idea -- you are welcome to share.
Here is some feedback that we gather with a small group of player :
- The Unseelie Empress need some nerf (at least not be able to recruit the fae unit in the capital without casting immaculate fort or forgotten palace)
- The Sanguine horror need to not be sacred or at least have their rate of regeneration reduced to 10%, since if you take a bless somewhat tailored to them (and with their power you are strongly incentivised to), they become near unstoppable.
- The spawn rate or the power of the angel of the Virtue could benefit from a little nerf.

On a more personnal note, i have a idea to make the Seelie and Unseelie Empress more interesting and don't make one straight out better. My idea was to rework the Selie Empress to make them mirror of each other.
In my head, she will have a similar cost and mecanic to the Unseelie Empress (When immaculate fort or forgotten palace is casted, allow the recruitement of Fay troop / commander (the Seelie variant obviously)). But where the Unseelie one has access to a better troop lineup (since Unseelie troops are just better), the Seelie Empress could have access to a better commander lineup with more mage that have better magic variety / deeper magic access (with different secondary path than the Unseelie mage).

With the same mirroring idea in mind, i have an idea for a slight change to the european dragon chassis to make them more distinctive from each other.
With their hoarding mecanics, these dragon can atract commander, which some of them will be mage. My idea was that each dragon can only atract mage of the same element (Fire dragon can only get fire mage, Nature dragon can only get nature mage, etc...). This will make them a little bit more consistent but also easier to predict (so not a buff or a nerf) and will make each of them more unique while changing very little to their cores mecanics.
Last edited by Signis Kerman; Feb 19 @ 3:16am
I would suggest that the Lord of the waves be buffed, right now the main function of the pretender is to allow land nations to build underwater forts comparatively easily, but they still don't get any recruits from those underwater forts and two turns of complete inaction with your pretender (not counting lengthy underwater movement time) is no small investment. The lord of the waves is also not a particularly impressive choice for underwater nations, as while cheaper forts are nice, they still require pretender god turns, and they are not enough to make up for an expensive titan chassis that expands relatively poorly and has no scale adjustments or other standout abilities.

My suggestion would be to add the additional ability to automatically add a site to underwater forts that allows the recruitment of triton troopers and commanders and provides 20 gold and 30 resources. Triton troopers are among the best generic underwater independent troops, and would allow land nations to more easily project power underwater independent of the Pretender's personal army, while still being significantly inferior to the lineup of an actual underwater nation (they also make sense for this pretender, as the unit description says that he sired the tritons).

The gold and resources are a low enough amount to be relatively insignificant for a land nation with only modest underwater holdings, but slightly increase the value of underwater provinces and number of triton troopers that can be recruited from them, while underwater nations, which care less about the lord of the waves other abilities, receive a more significant but still relatively minor amount of bonus income.
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