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While it would be insanely useful against them, I don't know if Ermor/Lumeria players would fun it too fun to have to face up against. Might be a bit too strong against them in particular.
There is also the Statue of the Silent God, but I'm not really sure if I'm just having a skill issue with that one. Very funny in that it makes horror marks, but also very painful haha.
Also, one has to compare it with the telkihne god king, an amphibious foulair-autocaster, without ritual penalty, better paths, cheaper new paths and even forging bonus.
And the earthserpent, also amphibious and earthquake-autocast - and it has a 20% per turn fort destroy chance; get it into enemy capital province, and enemy probably finished soon.
As firestorm > foul vapor > earthquake, the solar disc having considerable disadvantage compared to the other two· solar disc is powerwise probably in line with the other 2.
Maybe change this pretenders to be able to do this nasty things only inside their own dominion to not be too overwhelming playing aggressively?
Statue seems okay on the first look. 1S1B from every temple + magic scales to boost reserch might be reasonable price (and don't forget soultorns!). But I may look at him more closely in future if more people will try it out.
One should test it a bit.
After all, original had already auto-foulvapor-caster, and it seems to be ok.
What should be checked is when the fortress destruction of the earthserpent happens; if if can happen in turn 1, that should be changed, cause otherwise its a 20% chance to start without fortress.
So that was thought off, but is missing in description.
she just doesn't feel like she brings much to the table— her immortality isn't even good as compared to other immortal pretenders, and she's not *that* much better at expansion
- The Unseelie Empress need some nerf (at least not be able to recruit the fae unit in the capital without casting immaculate fort or forgotten palace)
- The Sanguine horror need to not be sacred or at least have their rate of regeneration reduced to 10%, since if you take a bless somewhat tailored to them (and with their power you are strongly incentivised to), they become near unstoppable.
- The spawn rate or the power of the angel of the Virtue could benefit from a little nerf.
On a more personnal note, i have a idea to make the Seelie and Unseelie Empress more interesting and don't make one straight out better. My idea was to rework the Selie Empress to make them mirror of each other.
In my head, she will have a similar cost and mecanic to the Unseelie Empress (When immaculate fort or forgotten palace is casted, allow the recruitement of Fay troop / commander (the Seelie variant obviously)). But where the Unseelie one has access to a better troop lineup (since Unseelie troops are just better), the Seelie Empress could have access to a better commander lineup with more mage that have better magic variety / deeper magic access (with different secondary path than the Unseelie mage).
With the same mirroring idea in mind, i have an idea for a slight change to the european dragon chassis to make them more distinctive from each other.
With their hoarding mecanics, these dragon can atract commander, which some of them will be mage. My idea was that each dragon can only atract mage of the same element (Fire dragon can only get fire mage, Nature dragon can only get nature mage, etc...). This will make them a little bit more consistent but also easier to predict (so not a buff or a nerf) and will make each of them more unique while changing very little to their cores mecanics.
My suggestion would be to add the additional ability to automatically add a site to underwater forts that allows the recruitment of triton troopers and commanders and provides 20 gold and 30 resources. Triton troopers are among the best generic underwater independent troops, and would allow land nations to more easily project power underwater independent of the Pretender's personal army, while still being significantly inferior to the lineup of an actual underwater nation (they also make sense for this pretender, as the unit description says that he sired the tritons).
The gold and resources are a low enough amount to be relatively insignificant for a land nation with only modest underwater holdings, but slightly increase the value of underwater provinces and number of triton troopers that can be recruited from them, while underwater nations, which care less about the lord of the waves other abilities, receive a more significant but still relatively minor amount of bonus income.