Europa Universalis IV

Europa Universalis IV

Anbennar: Fixed Dwarven Dungeons
LouisTheFly  [developer] Jan 4 @ 2:40pm
Suggested Dungeon Spawn Locations
Feel free to put suggestions for better locations for any of the Dungeons down below and ill review them every now and again :)
< >
Showing 1-9 of 9 comments
Instead of the Abandoned Workshop/Leform Vambrether, put the Great Labyrinth in Kekig's Prototype. Since Kekig's Prototype is literally a maze province, so it makes sense that the labyrinth dungeon is there. It's called prototype because it was the first iteration of the big labyrinth that protects neighboring hold of Verkal Skomdihr, not because it was a place that makes prototypes like a workshop would.
LouisTheFly  [developer] Jan 6 @ 7:28am 
Originally posted by TIBERIUS EQUITIUS GRACCHUS:
Instead of the Abandoned Workshop/Leform Vambrether, put the Great Labyrinth in Kekig's Prototype. Since Kekig's Prototype is literally a maze province, so it makes sense that the labyrinth dungeon is there. It's called prototype because it was the first iteration of the big labyrinth that protects neighboring hold of Verkal Skomdihr, not because it was a place that makes prototypes like a workshop would.
Cool suggestion, by Great Labyrinth do you mean 'Wytlramvar, Roots of the Spine' or 'Ôfralglârf, Treacherous Chasm'?
Originally posted by LouisTheFly:
Cool suggestion, by Great Labyrinth do you mean 'Wytlramvar, Roots of the Spine' or 'Ôfralglârf, Treacherous Chasm'?

Neither, the one simply called "Great Labyrinth" in the Dwarovar Expeditions google doc. It's focus is on minotaurs, since well it is a labyrinth and whats a labyrinth without a minotaur?
LouisTheFly  [developer] Jan 6 @ 3:48pm 
Originally posted by TIBERIUS EQUITIUS GRACCHUS:
Originally posted by LouisTheFly:
Cool suggestion, by Great Labyrinth do you mean 'Wytlramvar, Roots of the Spine' or 'Ôfralglârf, Treacherous Chasm'?

Neither, the one simply called "Great Labyrinth" in the Dwarovar Expeditions google doc. It's focus is on minotaurs, since well it is a labyrinth and whats a labyrinth without a minotaur?

I'm struggling to find what you mean, the possible dungeons/great projects are listed in DiggyDiggyDungeons.txt, none of which are a 'great labyrinth' and a search of Anbennars files for "labyrinth" didn't find anything like you suggest, is this maybe a bitbucket thing?
Just to clarify, this mod only causes the 9 already pre-set dungeons/great projects to be spawn in specific locations, it doesn't affect any randomised Dwarven expedition events etc (which the labyrinth might be one of?) :)
Originally posted by LouisTheFly:

I'm struggling to find what you mean, the possible dungeons/great projects are listed in DiggyDiggyDungeons.txt, none of which are a 'great labyrinth' and a search of Anbennars files for "labyrinth" didn't find anything like you suggest, is this maybe a bitbucket thing?
Just to clarify, this mod only causes the 9 already pre-set dungeons/great projects to be spawn in specific locations, it doesn't affect any randomised Dwarven expedition events etc (which the labyrinth might be one of?) :)

I checked and it seems that while it was written down on the big list of dungeons as approved it never got made. Thus I got it mixed up with Ofralglarf which is in the game already.
LouisTheFly  [developer] Jan 11 @ 9:08am 
Ah cool, no probs, I was worried i missed one. If they do add it in a future update ill probably do as you suggested :)
I don't remember where it says this, might be in spiderwretch's mission tree, but i remember that yidab's nest is an old name and yidab used to be there but is no longer so yidadblaerun should be moved somewhere else for lore reasons
LouisTheFly  [developer] Apr 15 @ 4:41am 
Heya, thanks for the note, I’ll tale a look at spiderwretch’s mission lore and maybe relocate this. Did you have a suggestion for where it should go instead?
Im keen to put it somewhere outside that east nest area, as the monument changes the trade goods of the area to silk, so it wouldn't have much effect around Spider wretches starting area (which has a default high chance go discover silk).
human 1234 Apr 18 @ 12:26am 
maybe one of the caves north of er-natvir in the area's goblin's bypass or broken dagger pass. these caves are close enough that its reasonable for her to have easily migrated and are also off the beaten path a bit unlike azmak or zokkorna caverns which often get colonised early for deepwoods-related reasons.
< >
Showing 1-9 of 9 comments
Per page: 1530 50