Victoria 3

Victoria 3

[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
 This topic has been pinned, so it's probably important
Bahmut  [developer] Jan 13 @ 9:06am
Bug Reporting
Please report your bugs either in the GitHub Project:
https://github.com/kaiser-chris/gate-mod/issues

Alternatively you can report bugs in this Thread.
Last edited by Bahmut; Jan 15 @ 2:33am
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Showing 1-15 of 17 comments
It it seems it has an problem with

[13:19:25][jomini_script_system.cpp:270]: Script system error!
Error: Invalid right side during comparison 'c'
Script location: file: common/company_types/400_dwarven_companies.txt line: 22

For me, bc shortly after the game just shuts down.

Thats what i atleast see in the error log.
In every Crashlog this error gets spammed for the majority of the error log for like several Minutes. Could also be another error causing the crash i can send the log. Using some other mods too but this is the main error it literally spams ^^
Bahmut  [developer] Apr 19 @ 8:56pm 
Originally posted by 1stALDimitrius:
It it seems it has an problem with

[13:19:25][jomini_script_system.cpp:270]: Script system error!
Error: Invalid right side during comparison 'c'
Script location: file: common/company_types/400_dwarven_companies.txt line: 22

For me, bc shortly after the game just shuts down.

Thats what i atleast see in the error log.

Hi, this is a relevant error but it can not crash the game. Please try unsubscribing and resubscribing to all your mods. This forces them to update.

If that is not successful please try validating the game using steam.

Otherwise please provide a list of your used mods so I can do some testing.
Originally posted by Bahmut:
Originally posted by 1stALDimitrius:
It it seems it has an problem with

[13:19:25][jomini_script_system.cpp:270]: Script system error!
Error: Invalid right side during comparison 'c'
Script location: file: common/company_types/400_dwarven_companies.txt line: 22

For me, bc shortly after the game just shuts down.

Thats what i atleast see in the error log.

Hi, this is a relevant error but it can not crash the game. Please try unsubscribing and resubscribing to all your mods. This forces them to update.

If that is not successful please try validating the game using steam.

Otherwise please provide a list of your used mods so I can do some testing.


Still Crashing, im using all the Mods in the Collection + https://steamcommunity.com/sharedfiles/filedetails/?id=3459869359
Bahmut  [developer] Apr 20 @ 8:30am 
Originally posted by 1stALDimitrius:
Originally posted by Bahmut:

Hi, this is a relevant error but it can not crash the game. Please try unsubscribing and resubscribing to all your mods. This forces them to update.

If that is not successful please try validating the game using steam.

Otherwise please provide a list of your used mods so I can do some testing.


Still Crashing, im using all the Mods in the Collection + https://steamcommunity.com/sharedfiles/filedetails/?id=3459869359

Sorry but I simply can not reproduce the Error:
https://share.bahmut.de/2025-04-20_17.28.16-7f7c27_victoria3.png

Do you know what you are doing when the game crashes?
Or can you provide a savegame I can test on?
I can provide the Save Game if you send me some way to do it.

Idk if there is anything weird going on its also an already "Long Running" Campaign and it seems to be on an Week/Month change.

Right now im Waging War as United Germany against the French and US together with the UK
Its October 1883. Gonna send you the save
Common Apr 21 @ 8:17am 
Mana Extractors cannot be nationalized or privatized, and their government dividends do not enter the treasury, or at least do not appear to do so in the UI.

Mages and Druids are *only* members of the Upper Strata, which means all of them are affected by events that normally only affect aristocrats & capitalists, and also get increased SOL from private health insurance. I think this is a bug because looking at the SOCIETY >>> CLASSES window reveals the middle strata having an icon for mages but only have 0 of them working there.
Bahmut  [developer] Apr 21 @ 11:59am 
Yes that seems to be a bug. I will improve this in the next update.
Bahmut  [developer] Apr 21 @ 4:26pm 
Originally posted by Common:
Mana Extractors cannot be nationalized or privatized, and their government dividends do not enter the treasury, or at least do not appear to do so in the UI.

Mages and Druids are *only* members of the Upper Strata, which means all of them are affected by events that normally only affect aristocrats & capitalists, and also get increased SOL from private health insurance. I think this is a bug because looking at the SOCIETY >>> CLASSES window reveals the middle strata having an icon for mages but only have 0 of them working there.

An update that fixes this issue is now live.
not shure why but my game crashes at 1847 when i set the game speed to 5 (thats all i could gather)
Bahmut  [developer] May 8 @ 7:51am 
Originally posted by IronJack:
not shure why but my game crashes at 1847 when i set the game speed to 5 (thats all i could gather)

Does it crash if you do not set the speed that high?
tested it again and it still crashes on specific date (maybe the ai does something)
Bahmut  [developer] May 10 @ 2:56am 
Originally posted by IronJack:
tested it again and it still crashes on specific date (maybe the ai does something)
Can you send me the save game some how?
Martenzo Jun 18 @ 1:30am 
I've been playing on 1.9, and there seem to be some weird UI bugs when running the mod without Expanded Building Grid and the (still outdated) CMF + EBG Compatibility Patch. The 'Magic' and 'Magic Technology' are almost always missing outright (except I did see them show up once or twice when testing, only for them to be gone after reloading a save). Also, the lower row (Prestige, Magic Innovation etc.) of the top info bar sometimes randomly disappears after some time (when running without EBG+ComPatch). If the top bar and the buttons both disappear, magic menus become inaccessible.

Installing EBG and the Compatibility patch that's still flagged as 1.8 seems to have brought all the buttons and bars back, even when added to an ongoing save. Nothing has disappeared with these additional mods active in about 30 minutes of play time, but I'll post again if they do disappear even with EBG active.
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