Don't Starve Together

Don't Starve Together

[Arknights] The sovereign of Banshee, Aefanyl
Arlen  [developer] Nov 21, 2024 @ 7:21am
readme文档
原角色来自作品《明日方舟》。
This character comes from Arknight.

个人制作,请勿二传二改。
Considering that this mod is an individual work, please don't reupluad or edit it.
特别感谢花菜老师的代码指导!
Special thanks to 花菜 for his help in the field of code.

mod设置中可自定义部分角色属性。
Some properties of this character can be customized on the Setting page.
若开启mod<独行长路>,必须打开最后一项兼容才可解锁技能,但这也将导致地下和地面的解锁状态不互通。
If you use the mod<Don't Starve Alone>, you must enable the last item about compatibility which ensures that the skills of Logos could be unlocked successfully.
However, this will also cause the state of unlocked skills unable to maintain it's synchronization when you arrive the cave.
检查对话版本更新至暗域先驱,如有遗漏欢迎提醒。
The version of dialogue text has been updated to Herald of Tenebrau. Reminders are welcomed if you find any omission.

————————三维————————
—————Primary Attribute —————

生命:150
health: 150

饥饿:150
hunger: 150

理智:200(可提升)
sanity: 200 (This ceiling can be increased.)

————————特性————————
———————Peculiarity ——————

<咒术之王>
<King of Magic Arts>

*精于言咒与萨卡兹巫术,但不擅长近身格斗。
*Logos is well versed in incantation and sorcery of Sarkaz but weak in wrestling at close quarters.
(使用非骨笔的武器攻击倍率降低为0.5)
(Equipped with other weapons instead of imitated bone pen, the damage multiplier will decrease by 50%.)

*掌握新世界的规则需要更多时间,或者实验。
*It takes more time or experimentation to master the rules of the new world.
(使用构想合成规则研究可解锁技能树、提供加成;用骨笔击杀生物有助于提升构想掉落率)
(Use ideas to fabricate researches of rules so that skills could be unlocked and extra buff will be provided. Killing creatures with imitated bone pen can increase the probability of gaining ideas.)

<河谷女妖>
<The banshee of the river valley>

*不会因潮湿而损失理智,但仍会受寒冷和滑脱影响。
*Damp condition won't do harm to his sanity, but it still makes him feel cold and difficult to hold tools steady.

*有自己的黑色羽毛进货处。
* Available jet feather on his own.
(能制作黑色羽毛,不戴帽子)
(Logos can make jet feather indenpendently. He doesn't wear hats.)

<变革者之心>
<The heart of an innovator>

*不惧牺牲、不迟疑于必要之恶,但仍会因此产生精神压力。
*Logos won't be afraid of sacrifice, nor hesitate to implement villainies if it's necessary. However, these things still arouse psychological pressure in his mind.
(会因其他玩家或雇佣生物的死亡损失精神)
(Death of other players or employed creatures will injure his sanity.)

*难以自饮食与睡眠的安抚中得到放松。当然,忍受它们也不太令你痛苦。
It is difficult to relax from the comfort of diet or sleep. Of course, Logos won't feel too pain to bear them similarly.
(精神吸收率为正常角色的一半)
(Influence on his sanity will be halved relative to normal characters. )

————————装备————————
————————Equipment————————

<赝造骨笔>
<Imitated Bone Pen>
*logos专属,其他角色装备时会受警告(生命-1)
*An exclusive weapon of Logos which will sound a warning when it is equipped by other characters. (Health-1)
默认攻击力17,初始自带。装备时可开启技能UI,卸下时强制停止当前主动技能。
The default value of attack power of the imitated bone pen is 17. Logos will carry an imitated bone pen when entering a new world.
When Logos is equipped with an imitated bone pen, the UI of skills can be unfolded. Putting down the imitated bone pen will perforce terminate the skill in use.
大部分技能相关都绑定于此。装卸骨笔也可用于在研究完成后主动刷新当前技能等级、理智回复增幅,遇到bug也请先尝试以此重置状态。
Most functions about skills are bound to the imitated bone pen. Equipping the imitated bone pen after putting down it can also fulfill the function of refreshing the skill rating and the increase in restoration of sanity proactively. If any bug occurs, please try this process first to reset the condition.
logos使用此外的武器时,攻击倍率降低为0.5。
Equipped with other weapons instead of imitated bone pen, the damage multiplier of Logos will decrease by 50%.

<王庭法袍>
<Magic Robe of the Royal Court>
初始带有120冬季保温,无防护效果。
The magic robe has heat preservation effect equal to 120 in winter and no protecting effect.
可提升至80%减伤、防水防电,耐久仅能使用<纺金缝针>修复。
The property of this robe can be improved, which means it can make the damege that Logos sustained be reduced by up to 80%. It's functions can be extended, including gaining watertightness and protecting Logos from lightning stroke. The durability of this robe can only be increased by <Golden Thread>.

<绸布>
<Silk Fabric>
用于提升<王庭法袍>减伤率和耐久总值。
Silk fabric can be added to <Magic Robe of the Royal Court>,which enables the proportion of damage relief and the durability ceiling of the magic robe to rise.
每块使法袍减伤率+20%,耐久总值+630,至多添加4块。
Each piece of silk fabric can bring 20% growth to the proportion of damage relief of magic robe and 630 growth to the durability ceiling. Up to four pieces of silk fabric can be added.

<防水布>
<Waterproof Fabric>
提升<王庭法袍>防水性能。
Waterproof fabric can be added to <Magic Robe of the Royal Court> to resist moisture.
每块使法袍防水性能+50%,升满时额外附带防电,至多添加2块。
Each piece of silk fabric can bring 50% growth to water resistance of magic robe. Up to two pieces of waterproof fabric can be added and then it will gain extra benefit that protects Logos from lighting stroke.

<纺金缝针>
<Golden Thread>
用于修复<王庭法袍>。
It can be used to repair <Magic Robe of the Royal Court>.
一次性用品,可将法袍耐久值完全补满。
It is a disposable item which can entirely replenish the durability of magic robe.

<女妖之吻>
<Kiss of Banshee>
logos自身装备时缓慢修复耐久(每次25%)。
Being worn by Logos enables it's durability to rise slowly. (25% each time)
非logos装备时获得生命(+10)和精神回复(+5),卸下损失精神(-10),因损坏而卸下则损失更多(-25)。
Anyone else besides Logos can gain 10 points of health and 5 points of sanity intermittently when this character get equipped with Kiss of Banshee. If this character takes it off, 10 points of sanity will be deducted. This number will grow to 25 if it is broken.
非logos角色置于物品栏或装备栏时,可自动抵挡一次致命伤并获得短暂无敌。
If anyone else besides Logos places Kiss of Banshee in inventory or wears it, it can neutralize a fatal injury and make the character get into short invincible status.

————————技能————————
——————— Skills ————————

装备<骨笔>时,按右下角的咒术UI开启技能栏。
When equipping <Imitated Bone Pen>, press the Spell UI in the lower right cornor to unfold the interface of skills.
通过研究解锁对应技能后,使用翻页键刷新即可使用。
After unlocking the corresponding skills with researches, flip the UI to refresh it so as to make the skills operational.
每级规则研究等级提升,使以下技能的理智消耗-12%。
Everytime the researches of rules raise the level of skill, sanity cost of following skills will reduce its value by 12%.

<殁亡>
<Perish>
(持续时间无限,开启后理智-2/s)
(Unlimited duration. Sanity -2/s after initiating.)
攻击力*2,将范围内所有血量低于当前攻击力*1.5的敌方单位即死,计算享受攻击倍率buff加成。
ATK*2. All the enemy units in attack range that have less health than the current ATK*1.5 will be killed immediately. This calculation process includes attack multiplier buff bonus.
(豁免表:所有正常鸟类/蜜蜂/蝴蝶/月蛾/切斯特/哈奇/格罗姆/食人花/友好果蝇)
(They are exempt from this effect: all normal birds/bees/butterflies/moon moths/Chester/Hatch/Grommer/Lureplant/Friendly Fruit Fly)
若附近还有其他生物,将择一额外造成相当于即死对象剩余血量的伤害,该豁免与即死豁免表相同。
If there are other creatures nearby, an additional damage equal to the remaining health of the creature which was killed immediately will be dealt to one of them. (Those who are exempt from foresaid effect will not be chosen as targets here too.)
再次点击技能按钮可关闭。
Click the skill button again to disable it.

<提喻>
<Synecdoche>
(一次性消耗,理智-50/20s)
(Sanity -50 each time when it is activated. The duration is 20s.)
立即获得70%伤害吸收。
Reduce damage that Logos sustained by 70% immediately.
攻击后自身移速降为20%,锁定目标,以固定攻速(默认0.5s/次)造成逐渐增高的伤害(50%-300%)和减速(0-60%)。
After launching an attack in this state, movement speed will be reduced to 20% of the original state and attack pattern will be changed. Lock on to the target and deal increased damage(50%-300%) and slow it down(0%-60%) at a fixed attack speed(0.5%/attack).
期间无法转火,直至技能结束、目标死亡、超出距离或卸下骨笔。
Can't turn fire until the skill ends/the target dies/the target runs out of range/the bone pen is removed.
若击中会钻地、飞天遁逃的生物,可能导致目标丢失,此时卸下骨笔可以强制刷新技能。残余的攻击特效在持续时间结束后也会消失。
If Logos hit a creature which can burrow into the ground or fly away, the targert might be lost. Remove the bone pen at this time to force a refresh of the skill. Residual attack effect also disappear when the duration is over.
再次点击技能将刷新持续时间。
Click on the skill button to refresh the duration.

<延异视阈>
<Extended Acuity>
(持续消耗,理智-80/30s)
(Sanity will be continuously consumed altogether 80 points. The duration is 30s.)
攻击力*4,每次攻击锁定至多4个对象,额外锁定的对象不会选择自身的雇佣生物/切斯特/哈奇/绑定的皮弗娄牛/友好果蝇。
ATK*4. Lock up to 4 objects per attack and those hired creatures/Chester/Hatch/bound Buffaloes/Friendly Fruit Fly will not be chosen as extra locked objects.
请注意,进入和退出攻击动画时存在非无敌硬直,且并非真正的飞行,无法穿越障碍物和海面。
Attention that the process of entering and exiting the attack animation is not invincible, and the state is not really in flight which means overflying the obstacles and sea is not feasible.
再次点击技能按钮可关闭。
Click on the skill button to disable it.

<破咒>
<Break the Curse>
(一次性消耗,理智-25)
(Sanity -25 each time when it is activated.)
解除8格范围内所有玩家的芜猴诅咒,并清除物品栏中的<诅咒饰品>。
Remove the Monkey Curse from all players within 8-block area and eliminate the <Accursed Trinket> in the inventory.

<存者必灭>
<Universe Pershes>
(一次性消耗,理智-40)
(Sanity -40 each time when it is activated.)
摧毁16格范围内所有树木及石块。但对象为冰块时,只破除一层耐久。
Destory all trees and rocks in the 16-block area. If the object is ice, only one layer will be broken.
此外,若范围内存在墨荒<苦笑暗影>,效果将变为破除隐身。
In addition, if there exists Ink Blight<Rictus>, utulizing this skill can reveal it.

<自识衡定>
<Homeostasis>
(无消耗)
(No consumption.)
根据研究获得加成,可手动切换为被动/主动状态。
Its bonus is based on researches. Passive/active state can be manually switched.
切换为主动时有施法特效,再次使用或卸除骨笔将转为被动。
Spellcasting effects appears when Homeostasis is in active state. Clicking on the skill button again or putting down the bone pen will switch it to passive state.
请注意!在沙暴和月亮风暴的影响中开启自识衡定有概率会在恢复移速的同时锁定环境效果。
Attention that turning on the active state of Homeostasis to restore normally movement speed under the influence of sandstorm or moonstorm might cause the environment filter effects to be locked.
解除这一效果必须关闭自识衡定、走过该区域的判定边缘,以此修复认知状态。
To eliminate this effect, Homeostasis must be switched to passive state and Logos should pass through the edge of that area so that his cognitive state shall recover.
最为保险的做法是在即将抵达对应区域时开启技能,以此维持视野稳定。
The safest method is to turn on the active state when he is about to reach the storm area in order to maintain a stable visual field.
被动:
Passive state:
1、获得+5*已完成研究数/min的理智回复,最高为+70/min。
Sanity +5*the number of accomplished researches/min. Peak efficiency in this item: +70/min.
2、若完成<黄宝石研究>,白天额外获得+30/min的理智回复,傍晚衰减为+15/min,夜晚无回复。
If the <Research of Yellow Gem> is completed, there will be an additional sanity advance of 30/min during the daytime. This value will be halved at dusk and come down to zero at night.
3、若完成<红宝石研究>,获得180冬季保温。
If the <Research of Red Gem> is completed, there will be a temperature preservation effect equal to 180 in winter.
4、若完成<蓝宝石研究>,获得180夏季保温。
If the <Research of Blue Gem> is completed, there will be a temperature preservation effect equal to 180 in summer.
主动:
Active state:
1、隔绝沙尘暴、月亮风暴影响。
Free from the influence of sandstorms or moonstorms.
2、若完成<黄宝石研究>,移动速度提升20%。
If the <Research of Yellow Gem> is completed, the movement speed of Logos increases addtionally by 20%.
3、若完成<红宝石研究>,当自身体温低于5度时,消耗理智回复体温,直至体温高于20度
If the <Research of Red Gem> is completed, Logos can raise body temperature at the cost of consuming sanity when his body temperature drops below 5 degrees. This process will stop when his body temperature exceeds 20 degrees.
4、若完成<蓝宝石研究>,当自身体温高于50度时,消耗理智回复体温,直至体温低于35度
If the <Research of Blue Gem> is completed, Logos can cause a decrease in body temperature at the cost of consuming sanity when his body temperature exceeds 50 degrees. This process will stop when his body temperature drops below 35 degrees.
5、若完成<紫宝石研究>,免除精神光环影响(包括正面)
If the <Research of Purple Gem> is completed, Logos will be free from the halo effect in sanity, including postive effects and negative effects.
6、若完成<骨甲研究>,受到攻击时生成免伤护盾,每次消耗5精神
If the <Research of Bone Armor> is completed, a shield that neutralizes the damage will emerge automatically in cost of 5 points of sanity when Logos encounters an attack.

<语汇演化>
<Lexical Evolution>
(无消耗)
初始不可用,研究等级达到5级时解锁并永久生效。
This talent is initially unavailable and can be unlocked while the research level 5 is reached. After getting unlocked, it will take effect permanently.
使用骨笔攻击时有40%概率额外造成一次相当于60%攻击力的伤害,并使对象停顿0.8秒。
When attacking a target with bone pen, there is a 40% chance to deal an additional 60% ATK damage and slow the target for 0.8s.

<挽歌>
<Elegy>
根据敌方当前生命比例进行即死判定。若即死失败,对其造成当前生命值1/4的伤害。
According to the enemy's current health ratio, a check about whether the enemy will lose its life immediately shall be executed. If Logos fails to kill the enemy, he will deal damage to it by reducing its current health by 1/4.
使用时必须关闭延迟补偿。
Delay Compensation should be disabled when this function is called.

————————研究————————
———————research———————
*logos专属
*It exclusively belongs to Logos.
根据类别解锁技能或天赋,如下所示:
Skills or talents can be unlocked according to the types of researches as follows:

<研究笔记:规则>
<Research of Rules>
--1级:解锁技能<殁亡>;可制作研究<噩梦燃料>、物品<花瓣包><深色花瓣包>
level 1 : <Perish> can be unlocked. <Research of Nightmare Fuel>, <Petals Pack> and <Dark Petals Pack> can be fabricated.
--2级:解锁技能<提喻>;可制作研究<红宝石><蓝宝石>、物品<女妖之吻><短期计划>
level 2 :<Synecdoche> can be unlocked. <Research of Red Gem>, <Research of Blue Gem>, <Kiss of Banshee> and <Short Term Plan> can be fabricated.
--3级:解锁技能<延异视阈>;可制作研究<紫宝石><绿宝石>、物品<排箫><骨哨>
level 3: <Extended Acuity> can be unlocked. <Research of Purple Gem>, <Research of Green Gem>, <Panpipe> and <Bone Whistle> can be fabricated.
--4级:解锁研究<黄宝石>,解锁技能<自识衡定>
level 4 : <Homeostasis> can be unlockd. <Research of Topaz> can be fabricated.
--5级:解锁研究<纯粹恐惧><骨甲>,解锁天赋<语汇演化>
level 5 : <Lexical Evolution> can be unlocked. <Research of Pure Horror> and <Research of Bone Armor> can be fabricated.

<研究笔记:诅咒>
<Research of Curse>
初次获得<诅咒饰品>后可制作,解锁技能<破咒>。
After obtaining <Accursed Trinket> for the first time, Logos can fabricate it and unlock the skill <Break the Curse>.
(诅咒饰品源自海盗猴,需要出海)
(Accursed Trinket comes from Poeder Monkey or Prime Mate.)

<研究笔记:绿宝石>
<Research of Green Gem>
解锁技能<存者必灭>。
Unlock the skill <Universe Pershes>.

<研究笔记:噩梦燃料>
<Research of Nightmare Fuel>
装备<骨笔>时,提升攻击力倍率。
It helps to increase the damage multiplier when Logos is equipped with <Imitated Bone Pen>.

<研究笔记:纯粹恐惧>
<Research of Pure Horror>
装备<骨笔>时,提升攻击力倍率。
It helps to increase the damage multiplier when Logos is equipped with <Imitated Bone Pen>.

<研究笔记:红宝石>
<Research of Red Gem>
强化技能<自识衡定>。
It helps to improve the skill <Homeostasis>.

<研究笔记:蓝宝石>
<Research of Blue Gem>
强化技能<自识衡定>。
It helps to improve the skill <Homeostasis>.

<研究笔记:紫宝石>
<Research of Purple Gem>
强化技能<自识衡定>。
It helps to improve the skill <Homeostasis>.

<研究笔记:黄宝石>
<Research of Yellow Gem>
强化技能<自识衡定>。
It helps to improve the skill <Homeostasis>.

<研究笔记:骨甲>
<Research of Bone Armor>
强化技能<自识衡定>。
It helps to improve the skill <Homeostasis>.

————————道具————————
————————Props ———————
<构想>
<Ideas>
*logos专属
*It exclusively belongs to Logos.
用于合成<研究笔记>和<短期计划>。无法给予,仅可放置于物品栏,落地消失。
Ideas can be used to fabricate researches and <Short Term Plan>. It can't be given to others and can be placed only in the inventory. If it falls on the ground, it will disappear.
每日概率掉落。初始2%,当天未掉落则第二天提升2%,依次累计,掉落后概率重置为2%。
When a new day comes, Logos has a chance to gain a new piece of <Ideas>. The probability will start at 2% and then increase by 2% on the next day if <Ideas> has not appeared. This probability will continue to accumulate until Logos gains a piece of <ideas>. After gaining a pieces of <Ideas>, the probability that he gains another when tomorrow arrives will return to 2%.
使用骨笔击杀生物将额外获得掉落率累积(+0.1%),史诗生物更高(+25%)。
Killing a creature with <Imitated Bone Pen> will gives Logos an extra bonus on the probability of gaining ideas (+0.1%), and this value will rise significantly if the creature has an epic status (+25%).
请注意在新一天到来之前留出物品栏(背包不可)的一格空位,否则可能导致因剩余位置不足,构想被丢弃并立即消失!
Please lay emphasis on leaving a space in the inventory (not allowed for backpacks) before the arrival of the next day. Otherwise, the new <Ideas> will be automatically discarded on the ground and disappear immediately due to insufficient space.

<探索记录>
<Discovery Record>
*logos专属
*It exclusively belongs to Logos.
直接使用精神+50,可用于合成研究笔记。
Sanity +50 when discovery record is used directly. It can also be used to fabricate researches of rules.

<短期计划>
<Short Term Plan>
*logos专属
*It exclusively belongs to Logos.
共有6种,制作时随机生成其一,持续期间无法再次使用。
There are 6 types of <Short Term Plan>. When fabricating a short term plan, one of them generates randomly. After a short term plan takes effect, another short term plan can't be used during the duration of the former.
不具名,请根据状态变化(和logos的语言提示)判断具体内容。
It is anonymously in the game interface. Please identify that which type it belongs to in accordance with the change of state that happens to Logos (and his suggestive words).

理性:获得额外理智上限和60/min的理智回复,持续660秒。
Rational: The upper limit of sanity will be raised permanently. In the next 660s, sanity +1/s.
(触发对话:一切顺利,只需依照它执行。)
(Dialogue triggered: All goes well, just follow it.)

紧急:立即扣除当前30%生命值且期间-1/5s,移动速度提升35%,持续660秒。
Urgent: 30% current health will be deducted immediately. In the next 660s, movement speed will be increased by 35% in the expense of health -1/5s.
(触发对话:我不赞同Misery透支自身的作风,但有时别无选择。)
(Dialogue triggered: I don't agree with Misery on adopting the practice of overdrawing health, but sometimes we have no choice.)

偏激:生命上限变为1/5,攻击倍率*3.3,持续660秒。
Extreme: In the next 660s, the maximum value of health will be reduced to 1/5 of the original amount while the damage multiplier*3.3.
(触发对话:这是来自...血魔的馈赠。彼时他燃起的火焰,时值此刻仍在我血脉中流淌。)
(Dialogue triggered: This is…a present from the Vampire. The flames he ignited and guided to me at that time still runs through my veins. )

稳妥:获得额外生命上限,饥饿速率变为2,获得每秒1点的生命回复,持续660秒。
Secure: In the next 660s, the maximum value of health will be raised and the health +1/s while the hunger multiplier*2.
(触发对话:也许未来我有机会向你介绍罗德岛的酒吧,以及我和Mechanist共同研发的“宿醉消失”之咒。)
(Dialogue triggered: Maybe I will have the opportunity to introduce that bar in Rhode Island and the spell "Hangover Gone" that I invented in conjunction with Mechanist. )

失败:扣除50%饥饿值、25%理智,获得一份新的<短期计划>。
Failed: 50% hunger and 25% sanity will be deducted and Logos will gain a new <Short Term Plan>.
(触发对话:挫败?不,这只是担负了必然的风险——稍等,让我再试一次。)
(Dialogue triggered: Defeat? No, This is just inevitable risk that I should undertake. Hold on a minute and let me try again. )

完美:扣除90%饥饿值,随机获得一份未解锁的研究记录。若已全部解锁,初始理智上限永久提升10%。
Perfect: 90% hunger will be deducted and Logos will gain a not unlocked research record randomly. If all the researches have been unlocked, this effect will turn into raising the initial upper limit of sanity by 10% permanently.
(未解锁触发对话:嗯?...抱歉,我在研究中总会忘记时间。好在获得了足够有价值的成果。)
(If there remains research waiting to be unlocked, dialogue triggered will be: Hmm? ……Apologize for neglecting the passage of time during my research process. Fortunately, I have achieved some valuable results. )
(全解锁触发对话:——没有无解的谜题,没有注定的命运。即使一路经历如此沉重的牺牲,我仍相信,萨卡兹终将迎来自由。)
(If all the researches have been unlocked, dialogue triggered will be: No unsolvable puzzles, no doomed destinies. Even though we have experienced such heavy sacrifices along the way, I still believe that Sarkaz will ultimately embrace the freedom. )


<骨哨>
<Bone Whistle>
*logos专属物品
*It exclusively belongs to Logos.
点选物品指向生物,可触发技能<挽歌>。
Click on this item to choose a creature, the skill <Elegy> can be triggered.
使用需关闭延迟补偿,否则大概率无法正常生效。
Disable delay compensation to use it, otherwisw it might not work properly.

<花瓣包>
<Petals Pack>
可入锅。仅放入冰块可蒸馏<迷梦香精>。
It can be put into the pot. <Dreaming Essence> can be obtained through distilling <Petals Pack> with only ice.

<深色花瓣包>
<Dark Petals Pack>
可入锅。仅放入冰块可蒸馏<迷梦香精>。
It can be put into the pot.<Dreaming Essence> can be obtained through distilling <Dark Petals Pack> with only ice.

<迷梦香精>
<Dreaming Essence>
*logos无法使用。
*Logos won't use it.
效果期间无法重复使用,也无法更换另一种香精。
During the duration of the effect of one kind of <Dreaming Essence>, the user can't reuse it or replace it with another kind of <Dreaming Essence>.
花瓣包:精神+1/s,持续180秒;结束后将精神上限锁定为5,持续480秒。
If the raw material is <Petals Pack>, the user's sanity +1/s in next 180s. After that the upper limit of the user's sanity will be locked to 5 in next 480s.
深色花瓣包:每次攻击使精神-5,且当前精神越低,攻击力越高,精神为空时获得最大加成(300%),持续180秒。持续时间结束后回复20精神。
If the raw material is <Dark Petals Pack>, everytime the user launches an attack will cause a lost of 5 pionts of sanity. The user's ATK will become higher while the numerical value of current sanity drops lower, and the damage multiplier reaches the peak (300%) when the value of sanity is zero. The duration is 180s. After that, the user will gain 20 points of sanity.

<苇编手绳>
<Reed Bracelet>
可燃,可赠予浣猫,制作时回复精神。
It is flammable and can be given to catcoon as a gift. Fabricating it can bring Logos the effect of restoring some points of sanity.

<排箫>
<Panpipe>
替换曼德拉草的原物品。
It is a substitute for Mandrake.

<黑色羽毛>
<Jet Feather>
和乌鸦羽毛的唯一区别只在于新鲜现拔。
The only difference from crow feather is that it is freshly plucked.

——————————————————

后续更新制作中,但优先级在完成杜卡雷MOD之后。
Future updates are in the works, but fabricating the mod of Duq'arael has higher priority.
如有BUG,请留言反馈。
Please leave a message if any bug is found.
感谢您的游玩。
Thank you for enjoying this mod.
Last edited by Arlen; Nov 29, 2024 @ 4:21am
< >
Showing 1-6 of 6 comments
Arlen  [developer] Dec 15, 2024 @ 10:13pm 
1.14机制调整:

更新物品:
<谐音笑话集>
配方:莎草纸*2,冰块*4,构想*1
书籍。可置入书架进行修复。
阅读后立即回复10理智,且每5秒额外回复1理智,持续180秒。若阅读者为logos,回复量提升50%。
鱼妹阅读仅获得立即回复的理智,无buff效果。

<小猫蛋卷雕塑>
解锁条件:击杀暴戾兔王
配方:石砖*2,红宝石*1,猫尾*1,谐音笑话集*1
可给予<写摹殆尽>、任意研究记录或<谐音笑话集>进行交易,列表如下。
请注意,若使用<谐音笑话集>,将大幅提升触发<凶猫打击>的概率(90%)。

<现磨豆浆>
食物,永不腐烂。饥饿+25,精神+15,生命+10,食用后移速+25%,持续半天。
<鲜美蛋煎>
食物,永不腐烂。饥饿+100,精神-10,生命+40,食用后饥饿速率-90%,持续一天。
<细密的结>
物品。使用后在以下列表中随机获取:
75%:杀人蜂/奇形鸟/红蘑菇/浆果/石榴/乐观混合剂/红宝石/暗影碎布/纯粹恐惧/晶洞果
25%:新生子裔(无掉落物品)
若抽取到新生子裔,将立即视玩家为攻击目标。
<迅猛打劫>
立即生效。生成一只会击落物品的浣猫,并将玩家视为攻击目标。
<醒目代价>
立即生效。自身获得较大范围光照,但将被18范围内所有敌对及中立生物视为攻击目标,持续一天。
<血脉缔结>
立即生效。自身获得40%减伤,生命+1/6s,持续一天。
<凶猫打击>
立即生效。使雕像8范围内所有生物每秒流失0.5%生命值,持续一天。


机制变动:
logos获得任意官方书籍后,将习得对应的誊写配方。但无法使用<暗影秘典>。
<探索笔记>耐久耗尽时,将掉落<写摹殆尽>,可给予<小猫蛋卷雕塑>交换物品。
<存者必灭>
1、调整作用范围。以下所有功能范围均缩减为8,仅针对<苦笑暗影>的排查效果扩大至14,且破隐<苦笑暗影>后不再进行任何工作。
2、对树木类生效时,将有2/3概率将树根震出,1/3概率将树根变为种子。
3、对矿石类生效状态不变。
4、对可锤击类物品(如建筑、雕像、巨大作物等),若对象存在配方则进行分解,其效用等同于分解法杖。否则将其破坏,效用等同于锤击。此效果不对无法锤击的物品生效。
5、生长中的杂草和腐烂作物将立即被摧毁,并降低范围内所有未采摘的农作物等同于摧毁数的压力。
6、若范围内存在具有血量、可攻击且自身无法移动的生物(如亮茄)或建筑(如眼球塔、沙刺),将立即被击杀。
7、若范围内存在可移动、可攻击但不具有血量的物体(说的就是你俩,虚影和大虚影),将立即被抹消。
Last edited by Arlen; Dec 15, 2024 @ 10:14pm
Arlen  [developer] Dec 19, 2024 @ 10:56am 
——————1.15——————
机制调整:
<殁亡>
即死或死亡弹射不再攻击从属于自身的雇佣对象。
(队友的还是会打。请不要在韦伯身边开这个。)

<延异视阈>
1、技能期间,玩家移速提升50%。
2、攻击范围改变,不再锁定位于玩家背后的对象。
3、若具有移动能力的可攻击对象位于正面“视阈”范围内,将触发女妖凝视,并以特效标识。首次受到凝视的对象停顿1秒,此后移速降低至50%。
4、受到凝视的对象将立即仇视玩家。当技能结束或该对象脱离玩家视阈时,将在1秒后恢复移速。

<存者必灭>
1、不再直接摧毁帝王蟹/触手/亮茄。
2、若范围内存在牧者,将其逐出世界。
Arlen  [developer] Jan 15 @ 3:48am 
1.20-1.21

更新:
冬季盛宴期间,首次进入游戏额外获得一包圣诞装饰。
可消耗<羽毛笔>对<短期计划>进行命名,以提前获知其类别。

mod设置页新增构想基础掉落率调整选项。
修改每日构想掉落计算方式,若概率溢出则转化为额外掉落。

<王庭法袍>和<骨笔>现已支持<[DST] Legion-棱镜>MOD的幻化系统。
添加对<[复刻]光棱剑/泰拉棱镜>MOD的兼容。
Arlen  [developer] Jun 7 @ 4:37am 
2025.6.6.更新
----------------------------------
-------------BUG修复-------------
----------------------------------

修复了研究解锁的<排箫>配方会覆盖原配方的问题。

修复了装备<骨笔>时被恶液吞噬会导致崩溃的问题。

修复了因未引入位面支持,<骨笔>触发位面攻击时会导致崩溃的问题。

重置了大部分施术动画。

补完了近几个版本的检查对话。

----------------------------------
-------------机制调整-------------
----------------------------------
初始解锁配方<礼物包装>。

<王庭法袍>添加的绸布和防水布将同时提升10点保暖值,最高240。

<女妖之吻>现在可放入箱中或直接给予,且转化效率大幅提升。
(+50生命&25理智/15秒,损耗5次)

设置页添加选项<折苇怀乡>,可移植芦苇。默认挖掘2/3概率获得<芦苇根>,1/3概率获得<采下的芦苇>。
此设置的挖掘仅支持饥荒原有的铲子,不支持MOD添加物品。

设置页添加选项<河畔余赠>,可选携带<芦苇根>开局。默认关闭。

完成<研究笔记:噩梦燃料>或<研究笔记:纯粹恐惧>时,额外解锁配方<“暗影,编织道路。”><“灯火,分开迷雾。”>。

当玩家精神上限>=1000时,<短期计划/风险策划>成功将不再提升精神上限,改为一次性回复当前所有精神值。

<殁亡>不再攻击血裔之外的所有玩家追随者。
----------------------------------
-------------新增物品-------------
----------------------------------
<芦苇根>
种植后可立即采收一次。视为野生芦苇,无须施肥。

<备忘笺>
使用查看自身当前研究完成状态,可重复使用。

<卸毛待接>
小猫蛋卷雕像交易新增,概率掉落。
可给予浣猫,主要用于合成材料。
<染色剂>
仅用于合成材料。
<首饰台:辉煌的静谧>
使用需放置于地面,可重复使用。
右键可在默认角色皮肤与<辉煌的静谧>间切换,且同步改变<王庭法袍>与<骨笔>的装备外观。
切换为<辉煌的静谧>且装备<王庭法袍>时,为自身赋予中等范围光照。

<研究笔记:橙宝石>
可将砂之石转化为橙宝石。
可制作<俯瞰视界>。
若已完成任意暗影研究,将额外解锁配方<“黄沙,印刻永恒。”>

<俯瞰视界>
仅logos可拆毁。建造后在自身所在位置生成。
建造后默认与制造者绑定。装备骨笔时右键自身,可消耗15理智,传送至<俯瞰视界>所在位置。
可绑定多个对象。但任一绑定对象新建此建筑时,都将摧毁原有建筑。

<“暗影,编织道路。”>
一次性物品。开启后,将玩家传送至制造者所在位置。
制造者离线时无法生效。

<“灯火,分开迷雾。”>
一次性物品。开启后,将制造者传送至玩家所在位置。
制造者离线时无法生效。

<“黄沙,印刻永恒。”>
一次性物品。开启后,将玩家传送至制造者绑定的<俯瞰视界>所在位置。
制造者离线时无法生效。
Arlen  [developer] Jun 9 @ 9:25am 
1.28版本
--------------------------------
BUG修复:
修复了挖掘芦苇未消耗铲子耐久的问题。
修复了<研究笔记:橙宝石>消耗构想数额错误的问题。
调整了通过暗影转移的特效分辨率。


更新机制:
<延异视阈>
移动变更为飞行,期间可穿越障碍物、海面、虚空。
技能结束会落水/坠落,使用时请注意持续时间。

<俯瞰视界>
logos返回<俯瞰视界>所在地后,将记忆返回前的坐标,右键<俯瞰视界>,将再次穿梭至坐标处。
坐标未触发时可持续5分钟,若期间使用坐标穿梭/重进游戏/设立新坐标/重建<俯瞰视界>,都将使该坐标失效。
此外,现在使用<俯瞰视界>往返将各消耗15精神。
Arlen  [developer] Jun 22 @ 12:57pm 
1.29版本
--------------------------------
----BUG修复----
修复了大量物品丢失地面贴图的问题。
修复了<备忘笺>未录入<研究笔记:橙宝石>的问题。
修复了<短期计划>的完成判定跳过<研究笔记:橙宝石>的问题。
修复了<殁亡>判定其他玩家跟随者导致的崩溃问题。
修复了<延异视阈>飞行中会受到地面速度影响的问题。
尝试修复了死亡时小概率崩溃的问题。
降低使用暗影系移动的偏移量,但愿能解决目的地临水导致使用者易溶于水的问题。

检查对话更新至<恶意接管>。


----机制调整----
<殁亡>和<延异视阈>的理智消耗模式现调整为光环,不会再产生扣除提示音。

<延异视阈>
移除30秒后自动关闭的限制,改为30秒后*每秒*理智消耗提升1.2倍。
持续期间,免疫<天体后裔>的地板灼烧。

<存者必灭>
分解不再对<疙瘩树果>生效。
为建筑类物品添加拆除缓冲,1秒内双击技能时才会生效。
添加对<敌意虚影>的驱逐效果。生效范围与<苦笑暗影>相同(14格),每次生效额外消耗30理智。

<自识衡定>期间不再受困倦影响,但仍会入眠。
< >
Showing 1-6 of 6 comments
Per page: 1530 50