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Zero fx for the destroyable pieces
One of the cutscenes towards the end that shows where to go towards the end, removes the hud, returns you to player, and doesn't restore the hud.
Some fx still glitches out but that's likely an engine/lod issue
Some of the heretics in the Spectres don't have weapons
Shades don't have boarding seats (though likely b/c animations don't exist anyway)
Some of the lighting/bsp changes are very obvious
Honorable mention: not a bug, and in stock halo 2, the wraiths miniguns don't fire for the player, this is easily fixable though
Banshees aren't locked.
Some of the dialogue seems to play continuously (particularly at the end).
The friendly squads don't follow you or seem to have any AI/pathing.
-Some vehicle that heretic elite drives don't have weapons.
-Heretics are not using voice filters?
-Banshees can be easily hijacked and break the flow of the map design
-Some static and dynamic objects appear floating at the vehicle section
-The viewmodel follows you back to your last location after the brief cutscene
I also didn't have subtitles on for the cut scenes (which isn't entirely your fault, I think) which made me think some sections were broken (the last bit where you have to go into the Hermit-Crab like "shell"/terrain wasn't known to me and it'll show the cut scene and then pull the player back to where they were before the cut scene triggered. Minor, but a weird bug.
Also had some rendering issues (pop-in, which I think is the engine more than anything), which I can't really give a concrete "it's here" QA-like repeat testing. The last hermit-crab like level is probably an example where you go in, go around the corner and then the entire last section loads on top of you before "slamming you" placing you where you need to be for that last section.
Also I'd change the story boards to be able to be viewed at your own pace, it's too quick to read what is written on them for the last cut-scene(s), IMO.
After progress bar becomes full, the game appears to get softlocked at the loading screen, based on both the activity in Steam's FPS counter and Task Manager. MCC does not crash or produce any UE engine errors that I can discern due to a lack of a pop-up window.
MCC also did not respond to "Alt-F4" command when attempting to close the game. Was able to close through Steam just fine, however.
(Shot in the dark, but could this have to do with the, "sorry you did not WIN, try again...", print message joke? I don't remember seeing it as a chapter title during my first playthrough wherein I encountered this issue, so I don't know where I should have seen it.)
#halostudiosplsfix (same thing happens with h1, it's actually random)