Halo: The Master Chief Collection

Halo: The Master Chief Collection

(H2) Alpha Moon
 This topic has been pinned, so it's probably important
Neo Te Aika  [developer] Nov 19, 2024 @ 9:34pm
REPORT BUGS HERE
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Showing 1-15 of 15 comments
Jzson Nov 22, 2024 @ 2:12pm 
at the end of the wraith section, if there are surviving enemies after you destroy the last two big canons, they can shoot you while you're helpless as the cutscene plays
Ranchu Nov 22, 2024 @ 3:00pm 
Arby has some strong legs. Jumping on or underneath the AA gun can be enough to destroy the gun.
Katherlyn Nov 22, 2024 @ 3:15pm 
Some Spirits get stuck and/or fly weirdly
Zero fx for the destroyable pieces
One of the cutscenes towards the end that shows where to go towards the end, removes the hud, returns you to player, and doesn't restore the hud.
Some fx still glitches out but that's likely an engine/lod issue
Some of the heretics in the Spectres don't have weapons
Shades don't have boarding seats (though likely b/c animations don't exist anyway)
Some of the lighting/bsp changes are very obvious

Honorable mention: not a bug, and in stock halo 2, the wraiths miniguns don't fire for the player, this is easily fixable though
Last edited by Katherlyn; Nov 22, 2024 @ 3:17pm
femboy milker Nov 22, 2024 @ 4:17pm 
Duplicate Arbiter biped spawned with me at the very beginning.
Banshees aren't locked.
Some of the dialogue seems to play continuously (particularly at the end).
The friendly squads don't follow you or seem to have any AI/pathing.
Last edited by femboy milker; Nov 22, 2024 @ 4:18pm
Robert F. Nov 22, 2024 @ 4:33pm 
-After destroying the last AA guns, the Spirit at the right drops a ghost but the second ghost is hanging inside the ship's turret (doesnt move until you destroy them all), and the Spirit at the left that drops the Spectre does a funny shake as it leaves.
-Some vehicle that heretic elite drives don't have weapons.
-Heretics are not using voice filters?
-Banshees can be easily hijacked and break the flow of the map design
-Some static and dynamic objects appear floating at the vehicle section
-The viewmodel follows you back to your last location after the brief cutscene
Last edited by Robert F.; Nov 23, 2024 @ 7:00pm
Giro Nov 22, 2024 @ 8:31pm 
Similar to what Robert F. reported, one of the last Spirits in the mission seems to have a Ghost hovering where it's turret should be.
Plantdirt Nov 22, 2024 @ 9:06pm 
Last AA gun still fired at me if I was in it's line of sight after it was destroyed.
Peter Nov 23, 2024 @ 5:22am 
In the last vehicle section, during the cutscene showing the entrance to the final control room section, I was attacked by remaining enemies, and when the cutscene ended I had no HUD, like having the Blind skull active.
_MaZ_TeR_ Nov 23, 2024 @ 10:16am 
Is this not supposed to have checkpoints? I made it to the second AA gun, died but had to start from the very beginning on Heroic with 0 skulls on
Sekoku Nov 23, 2024 @ 2:21pm 
Covenant drop-ships (not sure of the lore names) have weird pathing issues (which given this an alpha/cut level, isn't entirely your fault) if you trigger them flying, they'll "shake" and one in the last section (Mirage) won't fly away.

I also didn't have subtitles on for the cut scenes (which isn't entirely your fault, I think) which made me think some sections were broken (the last bit where you have to go into the Hermit-Crab like "shell"/terrain wasn't known to me and it'll show the cut scene and then pull the player back to where they were before the cut scene triggered. Minor, but a weird bug.

Also had some rendering issues (pop-in, which I think is the engine more than anything), which I can't really give a concrete "it's here" QA-like repeat testing. The last hermit-crab like level is probably an example where you go in, go around the corner and then the entire last section loads on top of you before "slamming you" placing you where you need to be for that last section.

Also I'd change the story boards to be able to be viewed at your own pace, it's too quick to read what is written on them for the last cut-scene(s), IMO.
lagoontrying3975 Nov 24, 2024 @ 10:30am 
At The CheckPoint Beyond ThunderDome theres some grunts and one herectic elite holding Fuel Rod Cannons That Charge Up and then SHoot and when you kill them the fuel rod canons drops and explodes on the ground you cant pick it up its alsmost like halo 1.5 fuel rod cannon Very Cool i was wondering if theres a way we can use it maybe
Yimmy Nov 27, 2024 @ 9:18am 
Originally posted by Jzson:
at the end of the wraith section, if there are surviving enemies after you destroy the last two big canons, they can shoot you while you're helpless as the cutscene plays
I also had this happen. very funny but very annoying
Gho57 X90 Nov 27, 2024 @ 8:08pm 
After the credits, MCC will try to load into the next level as indicated by the appearance of a level loading screen featuring Alpha Moon's mission image and name, and mission objective description.

After progress bar becomes full, the game appears to get softlocked at the loading screen, based on both the activity in Steam's FPS counter and Task Manager. MCC does not crash or produce any UE engine errors that I can discern due to a lack of a pop-up window.

MCC also did not respond to "Alt-F4" command when attempting to close the game. Was able to close through Steam just fine, however.

(Shot in the dark, but could this have to do with the, "sorry you did not WIN, try again...", print message joke? I don't remember seeing it as a chapter title during my first playthrough wherein I encountered this issue, so I don't know where I should have seen it.)
Neo Te Aika  [developer] Nov 30, 2024 @ 2:33pm 
That is 100%, straight up just MCC causing the crash/freeze issue. There are no additional maps after base Alpha Moon, and the "funny bit" at the end doesn't influence how the mission ends.

#halostudiosplsfix (same thing happens with h1, it's actually random)
Jake Dec 10, 2024 @ 5:33pm 
I have an issue at the point in the mission where they tell you to get out of your vehicle. I did that (before the dialogue) and made my way to one of the tunnels. My problem is that the large guns are firing at me nonstop even though I'm underground. So as I try to clear the tunnels I'm getting killed randomly any time I get near one of the tunnel walls. I believe this is a line of sight bug for the turrets because I've been in the tunnel for some minutes, and they never stop firing.
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