Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unlike my Old Nextbot's, they we're very Easy to trick and Kill because of they're Slow Attack Momentum's, wich would've made it Unfair for them to do anything against an Intelligent Player who keep's tricking/baiting Them to use the cost of they're Attack's until they Re-Charge again.
Also don't forget that Coding is not Easy and will drive me Insane trying to code up a Stamina Code.
as for Turning, that's 100% Plausible, it's just there are alot of Bug's when it come's to it, like the AI bumping into Wall's, Weird Slide Turning on LUA Server's and Interrupting Movement Animation's when still.
A giga can like take out like 6 I-rexes... its just insane.
And for the turning, maybe take some inspration from the Isle Mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2650505916
DugHoo worked on it too.
1. F#@! the old Nextbot's. ( Anciency Past is Unlisted. )
2. Turning caused Issues.
3. A Rex can take on a Giga.