Brotato

Brotato

[Pack] Mashtato
 This topic has been pinned, so it's probably important
Lex Looter  [developer] Oct 26, 2024 @ 12:56pm
Changes compared to Mashtato v1.0.1.3
Changed: item, weapons and character ID's to be more unique, to prevent clashes with other mods
Removed: Old un-used stuff
Removed: (items) Lantern, Broken mirror, Eye patch, Monster generator
Removed: (weapons) Boarding axe, Cutlass, Scalpel and Plasma gun
Added: Most character unique items can no longer be cursed - Contract, Dragon Rage, Dragon Heart, Shopping bag, Wildfire
Added: (items) Rubber mallet, Sangaree, Stingray, Wooden leg
Added: (characters) Cannoneer, Machine gunner
Added: structure tag to: inferno trap, cannon, totem of healing
Added: New weapons as starting weapons for characters
Added: Weapon class Agile to Thief dagger, Screwdriver
Added: Weapon class Versatile to Knife, Wand
Added: Weapon class Tool to Pruner, Sickle
Added: Builder now unable to find Dangerous weapons in the shop
Fixed: Can no longer get negative Curse (which would cause issues)
Fixed: Some translations
Changed: Reworked all the challenges


Agile (weapon set):
Changed: att speed from 2/4/6/8/10 to 3/6/9/12/15

Dangerous (weapon set):
Changed: crit chance -3/6/9/12/15 to dodge -2/-4/-6/-8/-10

Nature (weapon set):
Changed: %damage from -3/-6/-9/-12/-15 to -2/-4/-6/-8/-10
Changed: From Max hp 2/3/4/5/6 to Trees +1/1/2/2/3


Assault rifle:
Change: Reworked. Now 4 tiers and no longer unique to the Contract killer
Added: starting weapon for a bunch of characters

Bomb:
Changed: Crit dmg from 3.75/4/4.25/4.5 to 3/3/3/3
Added: Engineering scaling 20/25/30/40%

Crutch:
Added: Slows enemies by 2% on hit for every 1 knockback you have
Changed: Icon and texture

Druid staff:
Removed: Trees +1 for T3 and T4

Harpoon:
Changed: Can now only get negative knockback and no longer positive knockback
Added: Knockback -2/-2/-2/-2 and Knockback piercing 65/65/65/65%
Changed: Set Nature to Naval
Added: Curse scaling 25/25/25/25%

Hoe:
Change: Chance for Gardens to produce an extra fruit from +2/3/4/5 to +4/5/6/8
Changed: Crit dmg from 1.75/2/2.25/2.5 to 1.75/1.75/1.75/1.75
Changed: Melee dmg scaling from 30/35/40/50% to 100/100/100/100%
Changed: Harvesting dmg scaling from 6/7/8/10% to 10/15/20/30%

Nail gun:
Changed: Cannot be below range from 60/65/70/80 to 60/70/80/100
Changed: Range from 250/260/270/280 to 240/250/260/280

Pitchfork:
Changed: Icon and texture (so it no longer looks like a big fork)
Changed: Damage from 8/16/24/40 to 8/14/20/32
Changed: Melee dmg scaling from 60/70/80/90% to 70/75/80/90%
Changed: Harvesting dmg scaling from 5/5/5/5% to 15/15/15/15%

Tesla cannon:
Changed: Crit dmg from 2.25/2.25/2.25/2.25 to 1.75/1.75/1.75/1.75
Changed: Cooldown from 74/68/62/50 to 78/72/66/60
Changed: Ranged dmg scaling from 60/70/90/120% to 65/70/75/80%
Added: Slows enemies by 1% on hit for every 1 Elemental dmg you have
Added: Unaffected by Knockback


Bottle of rum:
Changed: max hp from +4 to +3
Added: Consumable heal +1 for next wave
Added: tag consumable

Cannon:
Added: Damage tracking

Cannonball:
Added: Appearance (eyes)
Changed: Explosive dmg from +10 to +5
Changed: Explosive size from +10 to +5
Added: Explosive dmg +1 every time you equip en item that increases Explosive dmg
Removed: Xp gain -8%
Fixed: Removed the scar appearance

Captain's hat:
Changed: Appearance to the DLC Captain hat
Removed: explosion dmg +2 for every -1 dodge
Removed: dmg against bosses/elites +10
Removed: number of enemies -4
Removed: enemy dmg +5
Added: attack speed +25 for every free weapon slot you have
Added: Explosion dmg +2 for every 1 enemy health
Added: Explosion size +1 for every 1 enemy dmg

Cursed amulet of Luck:
Added: Curse modifications +25%
Removed: Enemy health +2 on Dodge
Removed: Enemy damage +2 on getting hit
Changed: tag from cursed to stat_curse

Cursed gold:
Removed: Free reroll +4
Removed: Materials when you pick up a crate -15
Changed: Materials from enemies from -5% to +15%
Changed: Luck from -30 to -20
Added: Curse +8
Changed: Value from 72 to 64

Ginger tea:
Added: Curse -1

Inferno trap:
Added: Tracking

Parley:
Removed: Dodge -6
Changed: pacifist effect from 0.15 to 0.25
Changed: dmg from -20% to -25%

Pipe:
Changed: Value from 19 to 10

Talisman of Bloodlust:
Added: Enemy speed -1 every 3 seconds
Changed: Lifesteal +2 every 5 seconds to Lifesteal +1 every 3 seconds
Changed: Enemy speed from +15 to +10
Removed: Armor -3

Totem of Healing:
Removed: -99 pierce and -99 bounce
Added: Tracking

Training dummy:
Added: Knockback +1
Added: tag knockback


Alien:
Removed: tag stat_luck and exploration
Added: tag consumable
Removed: (hidden) +3 trees
Changed: poisoned fruit effect from DLC
Added: Starting weapon Druidic staff

Blaise:
Added: stats to all t1 weapons
Removed: Dragon rage -60% att speed
Changed: Dragon rage att speed at the end of wave from +5 to +3
Changed: Dragon heart xp gain from -40 to -20
Removed: Dragon heart materials on start of wave +20%
Changed: Dragon heart att speed +1 for every 50 materials to dmg +1% for every 20 materials
Changed: number of enemies effect moved to Dragon Rage
Removed: Dragon Rage effect weapon upgraded on shop visit
Added: Choose weapons to upgrade on level up, instead of stats
Changed: item price +150% to +50%
Removed: tag stat_max_hp
Added: tag economy

Bomber:
Changed: att speed with Dangerous weapons from +20 to +25
Removed: Dodge modifications -50%
Added: att speed +2 for every -1 dodge

Contract killer:
Changed: Icon and appearances
Changed: Contract number of enemies +2 if no weapons to upgrade
Removed: Starts with weapon Assault rifle
Added: Starting weapon Assault rifle
Added: Contract tags less_enemies and more_enemies
Removed: Tags stat_ranged_damage and stat_speed

Cyclops:
Changed: Cyclops eye projectile reworked (to be similar to the Particle accelerator)
Changed: Cyclops eye range from 400 to 1200
Changed: HP and Melee modification from +50% to +25%

Druid:
Changed: Renamed to Village Elder
Removed: Hair appearance
Changed: Icon

Drunken Sailor:
Changes: Icon and hat appearance
Removed: Explosion size +100
Added: Explosion size +5 for every -1 dodge
Added: Enemies on death explode for 3 (+200% your level) + tracking
Added: tag xp_gain

Escape artist:
Added: Starting weapon Brick and Hiking stick
Added: material +5 every 10 steps during a wave (same as hiker)
Added: Dodge +15 for 3 seconds when getting hit
Changed: materials gain while moving from +1% (max 10) to +2% (max 5)
Changed: enemies +1% for every 12 materials you have to enemy dmg +1% for every 50 materials you have
Removed: Harvesting +3 for every 2% speed
Removed: dodge -20% when standing still
Removed: speed changes +25%
Removed: tag stat_max_hp, stand_still, pickup
Added: tag structure

Gardener:
Changed: Tooltip
Changed: Icon and Hat appearance
Changed: Garden guaranteed in shop -> Garden guaranteed in shop once (not on reroll)
Removed: Consumables heal for -2
Changed: Fruit price from 1 to 2
Changed: Consumable heal affects fruit price from +50% to +100%
Added: tag consumable and structure
Changed: Tracking text for fruit profits
Added: Luck changes -25%
Removed: Engineering changes +25%

Hulk:
Added: tag knockback
Added: starting weapon Claw
Removed: Fist/Hand have a 50% chance to explode on hit
Added: Unarmed crit dmg +0.5
Removed: Knockback +6
Added: Knockback +1 for every 5% missing HP
Added: Knockback weapon dmg scaling +50%
Removed: Dmg +3% when level up
Removed: tag xp_gain, stat_armor and stat_attack_speed
Removed: melee dmg +1 for every 12 max hp
Removed: Armor +2
Removed: Dodge -20
Added: Recolour Claw, Knuckles, Flaming knuckles and Power fist

Imposter:
Removed: All old hidden effects
Added: New hidden effects :)

Juggernaut:
Added: armor dmg scaling +50%
Removed: dmg +1% for every 3 max hp
Removed: dmg +2% for every 1 armor
Removed: tag stat_max_hp
Changed: from speed -1 for every 3 max hp to speed -1 for every 4 max hp
Added: Starting weapon Brick

Kingslayer:
Added: tag unlucky

Master thief:
Changed: Icon and hat appearance
Changed: starting weapons
Removed: Armor -1 when you take damage until the end of wave
Removed: dmg -1% for every perm 1 dodge
Removed: Harvesting +8 on dodge TEMP
Removed: HP regen +1 on hit TEMP
Removed: lifesteal changes -100%
Changed: Dodge +2 every 5 seconds to Dodge +1 every 1 second and resets on getting hit
Added: Gold +3 on critical kill
Added: Unarmed att speed +25%
Added: Crit chance +1 for every 2 dodge
Added: all weapons have crit dmg set to 1.0
Added: Crit chance -15 when not moving
Added: Gold dropped from enemies -50%
Removed: tag stat_speed
Added: tag stat_crit_chance

Monk:
Added: Starting weapons fist, claw, sickle, brick, lute, hiking stick, spoon, harpoon
Removed: Dodge +5
Removed: HP regen +1 for every 5 dodge
Removed: engineering changes -100%
Changed: From Attack speed +1 for every 3 Dodge to Attack speed +1 for every 2 Dodge
Added: Dodge +1% for every 4% of missing hp

Opportunist:
Removed: Luck +3 for every 1% dmg
Removed: Luck +7 for every 1 hp regen
Removed: Luck -4 for every 1 attack speed
Removed: Luck -7 for every 1 lifesteal
Added: Weapon dmg scaling +10% luck
Added: Luck +1 for every 1 negative stat
Added: Luck -2 for every 1 Curse
Added: DLC Starting weapons
Added: Can't lock items

Patato:
Removed: dmg +2% when level up
Removed: harvesting +3 on level up
Removed: dodge +10 while moving
Removed: dodge +1 for every 2 melee dmg
Removed: materials dropped from enemies +50%
Removed: Speed -8
Removed: XP gain -20
Removed: Ranged dmg changes -25%
Added: Start with Diamond Earring
Added: Chance 5% of Harvesting, to charm enemies under 25%
Added: Dmg +50% with Tool weapons against Cursed enemies
Added: Dmg +50% for 3 seconds when hit by melee dmg
Added: Curse +1 when eating a fruit when at full hp (max 10)
Added: Harvesting +8 for every 1 curse
Added: Curse -1 when killing a Cursed alien
Removed: tag stat_dodge, more_enemies and xp_gain
Added: tag consumable, stat_curse, stat_harvesting

Peasant:
Added: Starting weapons Brick, Hiking stick, Lute, Sickle and Spoon
Changed: Harvesting +1 for every 3% dmg now also applies for Temp stats

Pirate:
Changed: Icon
Added: Many new starting weapons, all T3
Added: Crit chance +1 for every -1 dodge
Removed: explosion size +1 for every 3 explosion dmg
Removed: explosion dmg changes +25%
Removed: Dodge -20
Removed: tag stat_luck, explosive
Added: tag stat_crit_chance, exploration
Added: Max of 4 Melee and 4 Ranged weapons (so you can go either 2/4, 3/3 or 4/2)

Potadroid:
Changed: from Armor +1 for every 5 engineering to Armor +1 for every 1 structure
Changed: from max HP +1 for every 2 engineering to max HP +1 for every 1 engineering
Removed: Dmg +3% for every 1 structure
Removed: att speed -2 for every permanent 5 max hp
Added: Structure attack speed +1 for every 1% missing HP
Added: tag structure

Pyromaniac:
Changed: Icon and appearances
Removed: Wildfire burning activates 30% faster
Removed: Wildfire Armor -1 for every 5 max HP
Added: Wildfire Att speed +1 for every currently burning enemy
Changed: Wildfire burning spread from +3 to +2
Removed: Wildfire +100% chance to deal 3x2 burning
Added: Wildfire Burning activates -3% faster for every 1 currently burning enemy
Added: Start with 4 Scared Sausage
Removed: Dodge changes -25%
Added: Armor -1 for every 6% of missing HP

Repo man:
Changed: Medical weapons crit dmg from +1 to +0.5

Sniper:
Added: Various starting weapons
Added: Cannot use melee weapons
Added: Armor changes -50%
Removed: Dodge +1 for every 2 crit chance
Removed: Dmg -20%
Added: Dodge +3 for every -1 armor
Added: tag stand_still
Changed: Crit dmg with Precise weapons from +1 to +0.5
Removed: Ranged dmg +1 for every 12 range
Added: Range weapon scaling +20%
Changed: armor from -5 to -6
Changed: when standing still range from +60 to +40

Spellthief:
Added: Starting weapon Hatchet, Knife, Icicle and Sickle
Removed: Dodge +2 when you take dmg until the end of wave
Removed: Crit chance +1 for every 1 elemental dmg
Removed: armor -1 every 5 seconds until the end of wave
Removed: enemy dmg -1 on Dodge for the rest of wave
Removed: Ranged damage modification -75%
Changed: Elemental dmg +1 for every 3 dodge to Crit chance +1 for every 2 dodge
Added: Converts all weapon dmg scaling to Elemental dmg
Added: Elemental dmg +1 on Dodge for the rest of wave
Added: Armor +5 for 3 seconds on getting hit
Added: Att speed -50 with Ranged weapons
Added: Burn speed -200%

Vampire:
Changed: to Vampiress
Changed: Icon and textures
Removed: Att speed +40 when below 50% HP
Added: Att speed +2 for every 3% missing HP
Last edited by Lex Looter; Oct 31, 2024 @ 7:18am
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Showing 1-2 of 2 comments
Dino Nov 2, 2024 @ 3:09am 
You inspire me, keep up the good work man. You are amazing to keep this mod alive!
Lex Looter  [developer] Nov 2, 2024 @ 4:46am 
Hello dino chaos,
Thank you for your kind words <3 Enjoy!
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Showing 1-2 of 2 comments
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