Don't Starve Together

Don't Starve Together

Playable Monster Maxwell
Dirge Colossus  [developer] Oct 21, 2024 @ 6:36pm
Ideas // Suggestions
I don't plan to continue working on this mod, however, here are my ideas for the future in case I ever decide to return:
(as of July 2025:)
-Revamp combat
-Finish the groundpound move (remnants exist in the code)
-A den
-A custom setpiece
-Special items and food for him
Last edited by Dirge Colossus; Jul 31 @ 3:15pm
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Showing 1-11 of 11 comments
Jack_Lodi Oct 22, 2024 @ 12:08pm 
Some suggestions:

1) Give monster built-in winter insulation (I'd say 120 or 180) due to his coat

2) Make Monster Maxwell passively loose sainity near Maxwell statues "Good old William... What happened to you?.."
Near phonograph "The whole existence of this thing disgust me!" and wx-78 with music circuit "No... You won't dare to turn this thing on, you filthy metal can!"
Dirge Colossus  [developer] Oct 22, 2024 @ 3:30pm 
Inherent insulation will be added next! As for sanity drops around those the statue and the phonograph/the music circuit? I personally see no purpose to adding those features, though they are accurate to how he'd feel about them lol
Last edited by Dirge Colossus; Nov 30, 2024 @ 3:40pm
littlegreyman04 Oct 24, 2024 @ 6:36pm 
For starters why can he wear armor? If anything he should have built in defense or maybe a set of items for him.
Dirge Colossus  [developer] Oct 24, 2024 @ 8:19pm 
Originally posted by littlegreyman04:
For starters why can he wear armor? If anything he should have built in defense or maybe a set of items for him.
I wanted to make it so he was incapable of equipping armors, however, I didn't think it was possible. Since playable pets is the base mod I'm working with, I'm not sure if I can. I also like the idea of him having inherent defense.
I could see into it, but right now that's just sort of how it's gonna be.
raptorsharkplays Nov 19, 2024 @ 3:47pm 
can you make his vanish ability make him able to go through water/void?
Dirge Colossus  [developer] Nov 21, 2024 @ 5:44pm 
Originally posted by raptorsharkplays:
can you make his vanish ability make him able to go through water/void?
I considered that! However, I'm not too sure what to do to prevent you from reappearing in the water/void.
raptorsharkplays Nov 27, 2024 @ 9:41am 
hm
Raye Dec 4, 2024 @ 9:11am 
possibly making maxwell from right at the start of don't starve. so just tall maxwell :steamhappy:
Dirge Colossus  [developer] Dec 4, 2024 @ 5:58pm 
making npc Maxwell/king Maxwell is on my list, though it's gonna be a while until that happens. It won't be bunched in with this mod, as it's dedicated to Monster Maxwell
Arrc Feb 3 @ 2:05pm 
A few minor complaints.
1: Monster Maxwell demands some sort of combat buff. I find it funny that his hulking monster has no combat abilities, only deterents, that would render him as the true lord of the Constant. Either he should have a mode which makes his swings as fast as a normal character or he should deal bigger damage/knockback. Otherwise each fight is based around trading blows, rather than dealing damage.
2: He needs some sort of a drawback. Being able to survive Charlie is absolutely, impossibly, indescribably powerful. I am not a person who talks about balance like a sacred thing to uphold, I promise, but I am just thinking about what could be added onto this character. My idea is that he goes rampant when he is hungry, attacking the closest thing, friend or foe. He will attack them until he kills them, after which he gains 50 or something hunger as a temporary solution. This can also be solved if he just finds food on the ground.
3: I like this mod profusely. I am very excited to see where it goes. My only complaint is there is not enough of it.
Dirge Colossus  [developer] Feb 4 @ 9:33am 
Originally posted by Arr:
A few minor complaints.
1: Monster Maxwell demands some sort of combat buff. I find it funny that his hulking monster has no combat abilities, only deterents, that would render him as the true lord of the Constant. Either he should have a mode which makes his swings as fast as a normal character or he should deal bigger damage/knockback. Otherwise each fight is based around trading blows, rather than dealing damage.
2: He needs some sort of a drawback. Being able to survive Charlie is absolutely, impossibly, indescribably powerful. I am not a person who talks about balance like a sacred thing to uphold, I promise, but I am just thinking about what could be added onto this character. My idea is that he goes rampant when he is hungry, attacking the closest thing, friend or foe. He will attack them until he kills them, after which he gains 50 or something hunger as a temporary solution. This can also be solved if he just finds food on the ground.
3: I like this mod profusely. I am very excited to see where it goes. My only complaint is there is not enough of it.

Thanks a ton for the insightful comment! I've been fiddling with his combat behind the scenes, trying to make something fair and fun to use, even testing out a groundpound move (and other sorts of abilities.) However... I had also decided to take a break that lasted WAY longer than I intended (3 months!) and I had intended for a new little patch update (it fixes a lot of things that bother me about the mod currently, like him getting insulation and some adjustment to his speed)
I was trying to also think of a new attack animation, but I can't think of anything that is plausible for me to implement (or would feel good to play in a standard gameplay sense) (..or look good on monster Max.) Any in-depth suggestions would be amazing!

on your second point, THAT'S A PLAYABLE PETS THING!!! Go into the playable pets configuration settings and make it so playable pets aren't immune to Charlie. Honest to God, I tried to make it so he just was inherently not immune, but that seems to be out of my control sadly.

Also, again on your second point, I *have* been trying to work out a feature called "Ferocity," which is actually similar to what you described... but, I need to remind myself, this is my first ever mod, I am NOT good at modding by any means!
Honestly I have no clue how I even got this far, stumbling through production like an idiot and getting truckloads of help. I promise new features are coming! Just... they're coming slowly because not knowing how to do what I want is immensely discouraging.
Again, thanks a lot for you feedback! Means a bunch and is very motivating :)
Last edited by Dirge Colossus; Feb 4 @ 9:34am
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