Kenshi
Rebel Farmers Expanded
 This topic has been pinned, so it's probably important
Zamueo  [developer] Oct 14, 2024 @ 7:50am
Bug Report
If you encounter any bugs while playing, please report them in this discussion thread!
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Drin is broken for me. United city guards still spawn there, and the local mercenaries/tech hunters/ bounty hunters constantly battle the outlaw farmers over committing crimes.

I did not troubleshoot whether its interactions with other mods caused this.
Zamueo  [developer] Feb 3 @ 2:50am 
Hello, @Uncle Sam's Sausage! Yes, this might happen due weird interactions with other mods, such as Living World. I've seen other conflicts as well with the npcs gear and some with Simion. I'm working on it!
Datboi Mar 8 @ 9:47pm 
Originally posted by Zamueo:
If you encounter any bugs while playing, please report them in this discussion thread!

Idk if this is a mod conflict or a bug, but when I kill Lord Shiro, the holy empire automatically takes over Liberation HQ and Boss Simon is nowhere to be found. I have Reactive World and this mod enabled (the only two mods that have world changes) so I got 0 clue what is going on. I tried disabling RW and Liberation's HQ was completely gone
Zamueo  [developer] Mar 10 @ 1:58pm 
Originally posted by Datboi:
Originally posted by Zamueo:
If you encounter any bugs while playing, please report them in this discussion thread!

Idk if this is a mod conflict or a bug, but when I kill Lord Shiro, the holy empire automatically takes over Liberation HQ and Boss Simon is nowhere to be found. I have Reactive World and this mod enabled (the only two mods that have world changes) so I got 0 clue what is going on. I tried disabling RW and Liberation's HQ was completely gone

Dang, now that's something... Mod's like Reactive World change a lot of World State mechanics and triggers, so conflicts like these really do happen. I guess when you killed Lord Shiro, or other noble, It might have triggered an override on Endin, where Liberation's Reach is located, completly "killing" the Rebel Farmers xD.

I made this mod with the base game in mind, and due to the size of this project, it does conflict with other mods like Reactive World or Living World
Datboi Mar 10 @ 8:55pm 
Originally posted by Zamueo:
Originally posted by Datboi:

Idk if this is a mod conflict or a bug, but when I kill Lord Shiro, the holy empire automatically takes over Liberation HQ and Boss Simon is nowhere to be found. I have Reactive World and this mod enabled (the only two mods that have world changes) so I got 0 clue what is going on. I tried disabling RW and Liberation's HQ was completely gone

Dang, now that's something... Mod's like Reactive World change a lot of World State mechanics and triggers, so conflicts like these really do happen. I guess when you killed Lord Shiro, or other noble, It might have triggered an override on Endin, where Liberation's Reach is located, completly "killing" the Rebel Farmers xD.

I made this mod with the base game in mind, and due to the size of this project, it does conflict with other mods like Reactive World or Living World

After a few hours of testing (and killing Lord Shiro like 20 times today) I finally found the conflict. The conflict isn't on reactive worlds but instead another mod that rebuilds and expands on things in bast. This mod Causes Liberation HQ to be very cramped due to the conflict, and it causes Liberation HQ to be taken over by holy nation after killing Lord Shiro.

https://steamcommunity.com/sharedfiles/filedetails/?id=2858830638&searchtext=Endin
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