The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Last Judgement
 This topic has been pinned, so it's probably important
Guwahavel  [developer] Oct 9, 2024 @ 7:15pm
Post Bugs/Errors/Feedback Here
FOR BUG REPORTS, to maximize the chance of us being able to fix the bug, include the console output for errors, logs for crashes, and steps to reproduce the issue if possible.

FOR BALANCE CONCERNS, please be constructive and specific.

IF YOU HAVE MUSIC ISSUES, try disabling other mods you have which might change music in anyway besides resource replacement. Known incompatibilities are Music Mod Callback/Soundtrack Menu.
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Showing 1-15 of 59 comments
Alex Stargazer Oct 10, 2024 @ 8:33pm 
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
Last edited by Alex Stargazer; Oct 10, 2024 @ 8:33pm
Some balance suggestion for LG. I think coil enemies should not disappear after re-entering the room. The thing is, it breaks some rooms without enemies. For example, rooms with spikeballs. When you reenter, the coil simply disappears and the room becomes easier. Of course, I think this is a bug and was not intended to be like this, but it is still worth fixing.

upd: this happens only in corpse rooms, i think.
Last edited by Eternal Necromancer; Oct 11, 2024 @ 12:15am
concept8192 Oct 11, 2024 @ 12:06am 
i just did a run where the boss of mortis ii was cadavra???????????? that ain't right
Last edited by concept8192; Oct 11, 2024 @ 12:06am
Guwahavel  [developer] Oct 11, 2024 @ 8:04am 
Originally posted by Alex Stargazer:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.
Alex Stargazer Oct 11, 2024 @ 12:18pm 
Originally posted by Guwahavel:
Originally posted by Alex Stargazer:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.

Oh that´s interesting, I couldn´t really see them though, I just saw 4 shadows clumped together in the middle of the room which turned to coins upon using ace of diamonds, that´s why I assumed there were blind bats stuck up somewhere. But it happened on a Mortis challenge room, that´s why I assumed this mod added them, how curious.
Last edited by Alex Stargazer; Oct 11, 2024 @ 12:22pm
Vd65_63RUS Oct 11, 2024 @ 1:41pm 
An option to toggle vanilla enemies resprites would be appreciated
Ferry Oct 11, 2024 @ 5:03pm 
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
concept8192 Oct 11, 2024 @ 5:33pm 
Originally posted by Ferry:
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
this happened to me with My Shadow by accident but luckily I had a bomb to escape
concept8192 Oct 12, 2024 @ 8:05pm 
The game still randomly crashes for me going into Mortis II
NegativeNev Oct 12, 2024 @ 8:16pm 
Please consider separating the reskins from the mod, it conflicts with way too many mods...
Vd65_63RUS Oct 13, 2024 @ 1:09am 
Originally posted by An Ice Rubbing:
Please consider separating the reskins from the mod, it conflicts with way too many mods...
I second this
RFil Oct 16, 2024 @ 12:44pm 
New enemies don't move
Guwahavel  [developer] Oct 16, 2024 @ 8:04pm 
Originally posted by RFil:
New enemies don't move
Make sure StageAPI and Repentogon are up to date!
damagaz Oct 17, 2024 @ 3:47am 
Went from Corpse I to Mortis II, and for some reason the boss at the end of the floor wasn't Mother but Cadavra. After defeating Cadavra, a devil room opened, alongside a second boss door that lead straight to Mother. Here's a screenshot.[imgur.com]
damagaz Oct 17, 2024 @ 3:54am 
Also, using Genesis in Mortis brings you to Caves II. It probably has something to do with the StageAPI and not with the Mortis floor itself, but I thought it's still worth mentioning.
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