Call of Duty: Black Ops III

Call of Duty: Black Ops III

KARMA REZORT
Carrabella  [開發人員] 2024 年 8 月 21 日 下午 1:02
Criticism & bug report
Comment any here:
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目前顯示第 1-15 則留言,共 73
easton_mccrate 2024 年 8 月 21 日 下午 5:36 
Went to a wallbuy for a gun I had mastered thinking I'd be able to buy ammo for it. Instead it took away the mastered weapon and replaced it with the standard version.
Gonkbous 2024 年 8 月 21 日 下午 8:29 
frame stutters (most noticeable in the nightclub)
seems like the volume of the different "annoucer" characters voices is variable? one of the characters is basically inaudible when their icon shows up while the other characters are at a good volume level
theres a few props (stacked chairs before first jump pad) which don't have collision
easton_mccrate 2024 年 8 月 21 日 下午 9:36 
Only one player gets to use the AAT arcade machine in coop.
Only one player is given the wingsuit in coop.
最後修改者:easton_mccrate; 2024 年 8 月 21 日 下午 9:40
StillerSturm 2024 年 8 月 21 日 下午 10:23 
There is some areas in the map you can use the wing suit to get out of the map and fall into the void. For example you can jump from where the electric cherry machine is to wall that spawns the part for the riot shield and you will go over the wall and fall into the void and hit a death barrier.
JoshH2024 2024 年 8 月 22 日 上午 8:05 
Map is awesome, maybe I have not fully explored it yet, but my only criticism is that the map is too linear.
Halal Gaming 2024 年 8 月 22 日 上午 9:12 
UI is horrible, just completely fills your screen when you do anything of value like pick up a part. its just unnecessary
Gonkbous 2024 年 8 月 22 日 上午 9:39 
i'd recommend adding a custom tab menu, with parts and other info there
Gonkbous 2024 年 8 月 22 日 上午 9:52 
looks like new patch fixed alot of the stutters (esp. in the club), good job devs! the only stutters ive seen now are from turning on power, collecting id bands, and the jump pads (these aren't horrible though, and the power stutter is on every map)
AndroDoesStuff 2024 年 8 月 22 日 下午 1:46 
Hi! I LOVE the official release of this map! As always, I do have some critiques and bug reports (pre-patch): Sometimes when you launch really high into the air using those launching pads, "visually" the walls and structures become "see-through" (as in you see the boundaries of the map) and you can clip through them slightly. In places like the beginning area, there are spots that cause the zombies to stand still and if they use the launch pads, they get stuck in the air for a second before falling down and returning to their original navigation.

With those bugs out of the way, I wish there was more visual guidance on what you're doing: (Subtitles for the people talking to you, maybe a visual EE or map progression checklist, a way to refer back to information like "Sacrificing Weapons" since the information only sticks around for a bit and then never comes back. Since you're going for a black ops 2 vibe, maybe there could be an Origins or Mob of the Dead styled "Inventory UI" for when you collect Ragnarok, EE or Shield Parts making it easier to check and see which step you're on without having to [REDACTED.] Lastly and this may still be out of your control, but I wish UEM could work on this map or at least with Barebones. I do get an error for it when I use Barebones so if it helps you in anyway and if you wish to investigate it to make the mod compatible, I can let you know what it says? Let me know!)
Carrabella  [開發人員] 2024 年 8 月 22 日 下午 2:27 
引用自 AndroDoesStuff
Hi! I LOVE the official release of this map! As always, I do have some critiques and bug reports (pre-patch): Sometimes when you launch really high into the air using those launching pads, "visually" the walls and structures become "see-through" (as in you see the boundaries of the map) and you can clip through them slightly. In places like the beginning area, there are spots that cause the zombies to stand still and if they use the launch pads, they get stuck in the air for a second before falling down and returning to their original navigation.

With those bugs out of the way, I wish there was more visual guidance on what you're doing: (Subtitles for the people talking to you, maybe a visual EE or map progression checklist, a way to refer back to information like "Sacrificing Weapons" since the information only sticks around for a bit and then never comes back. Since you're going for a black ops 2 vibe, maybe there could be an Origins or Mob of the Dead styled "Inventory UI" for when you collect Ragnarok, EE or Shield Parts making it easier to check and see which step you're on without having to [REDACTED.] Lastly and this may still be out of your control, but I wish UEM could work on this map or at least with Barebones. I do get an error for it when I use Barebones so if it helps you in anyway and if you wish to investigate it to make the mod compatible, I can let you know what it says? Let me know!)



The reason why you see through is because those buildings are directly ported from BO2 and they only have one side (exterior) textured , they are opaque in bo2 I wanted them to be transparent as I think even with downsides it looks better, doing subtitles at this point would be pretty unrealistic as that's ton of work (not to mention they'd use even more processing power), u can track your progress with weapon sacrifice with the lightbulbs that appear, same goes for the parts on workbenches as i only know how to script in GSC and HUDs are written in LUA (and I actually had the HUDnmade for me by Ronan) so I might ask him about it. EE steps can be tracked using the small PC inside server room, might update it to show small tips as well. Unfortunately I'm not gonna out of my way to integrate mods, lot of mods edit base Bo3 files and so do I so it's not really possible except if I go out of my way to feature every mod. Sorry if those answers are disappointing
Carrabella  [開發人員] 2024 年 8 月 22 日 下午 2:29 
引用自 Gonkbous
looks like new patch fixed alot of the stutters (esp. in the club), good job devs! the only stutters ive seen now are from turning on power, collecting id bands, and the jump pads (these aren't horrible though, and the power stutter is on every map)



Sounds like you have stutters when switching light states or when something is manually spawned in, I'll look into that
AndroDoesStuff 2024 年 8 月 22 日 下午 2:30 
引用自 Carrabella
引用自 AndroDoesStuff
Hi! I LOVE the official release of this map! As always, I do have some critiques and bug reports (pre-patch): Sometimes when you launch really high into the air using those launching pads, "visually" the walls and structures become "see-through" (as in you see the boundaries of the map) and you can clip through them slightly. In places like the beginning area, there are spots that cause the zombies to stand still and if they use the launch pads, they get stuck in the air for a second before falling down and returning to their original navigation.

With those bugs out of the way, I wish there was more visual guidance on what you're doing: (Subtitles for the people talking to you, maybe a visual EE or map progression checklist, a way to refer back to information like "Sacrificing Weapons" since the information only sticks around for a bit and then never comes back. Since you're going for a black ops 2 vibe, maybe there could be an Origins or Mob of the Dead styled "Inventory UI" for when you collect Ragnarok, EE or Shield Parts making it easier to check and see which step you're on without having to [REDACTED.] Lastly and this may still be out of your control, but I wish UEM could work on this map or at least with Barebones. I do get an error for it when I use Barebones so if it helps you in anyway and if you wish to investigate it to make the mod compatible, I can let you know what it says? Let me know!)



The reason why you see through is because those buildings are directly ported from BO2 and they only have one side (exterior) textured , they are opaque in bo2 I wanted them to be transparent as I think even with downsides it looks better, doing subtitles at this point would be pretty unrealistic as that's ton of work (not to mention they'd use even more processing power), u can track your progress with weapon sacrifice with the lightbulbs that appear, same goes for the parts on workbenches as i only know how to script in GSC and HUDs are written in LUA (and I actually had the HUDnmade for me by Ronan) so I might ask him about it. EE steps can be tracked using the small PC inside server room, might update it to show small tips as well. Unfortunately I'm not gonna out of my way to integrate mods, lot of mods edit base Bo3 files and so do I so it's not really possible except if I go out of my way to feature every mod. Sorry if those answers are disappointing

No worries! Thanks so much for the awesome experience!! :)
StillerSturm 2024 年 8 月 22 日 下午 3:07 
There are two juggernog machines one by the arcades and one by the gobblegum machine. Also there is no machine for mule kick. I got the mule kick perk via soda fountain gobble gum so I am not sure if you meant for it to be on the map. Also not sure if you wanted two juggernog machines on the map.
Carrabella  [開發人員] 2024 年 8 月 22 日 下午 3:12 
引用自 StillerSturm
There are two juggernog machines one by the arcades and one by the gobblegum machine. Also there is no machine for mule kick. I got the mule kick perk via soda fountain gobble gum so I am not sure if you meant for it to be on the map. Also not sure if you wanted two juggernog machines on the map.


Both are intentional, juggernog would be too much of a hassle to run back if Ur stuck by the pool, and mule kick isnt on the map ATM
DrTacoPie 2024 年 8 月 22 日 下午 4:37 
If you go to the tables near spawn zombies don't go to you and de-spawn. This only happens if you don't buy the debris with the symbols on it.
最後修改者:DrTacoPie; 2024 年 8 月 22 日 下午 4:40
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