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First I should mention, that all scripting I did, it wasn't me...but I did it with chat GPT :) and thanks to that, it was quite time consumings. So if you would like to help, I will be glad ;). If you want to, you can contact me straightly through Discord (I have there the same nick as here - faszik)
1) Refusing tiles with wrong tag isn't bad idea and I suppose I and chat GPT could do the code. Anyway during the game, there shouldn't be any case, when the tiles are placed back into the bags, only at the end of the game and it is solved with clean up button.
Shuffle: all bags are shuffled when loading the mod (except special tiles bag, there is no need to shuffle these tiles separately). I think it should be enough. But into Landscape bag are additionally placed special tiles during setup, so it should be shuffled after placing these special tiles into the bag. That's the reason, why that bag is shuffled, when anything is dropped there.
2) Sums at the end of the rows and total sum would be perfect. I am afraid this is over my skills even with using chat GPT.
3) Good idea. I am not sure, if I know, how to add another table. 3D model with coordinates of existing table?
4) Sounds very nice :), but to complicated for me...
5) Yes, I can add the text box into the crown.
6) I know it could be confusing. Here is the story behind. In the first version of the mod, all tiles were face down in the bag. Then I told myself..ok it's in the bag and not visible, so I could let all tiles face up and anyone don't have to flip each tile..yeah but, when you picking up 3 landscape tiles at the beggining of the game and placing them out of the game...you shouldn't see these tiles. So I flipped the landscape tiles back face down. But I let task tiles face up just to have at least any tiles, which don't have to be flipped everytime. I don't know, if this is the best solution..maybe let all tiles face down at the beginning and after picking these 3 tiles use the button to flip over all tiles in all bags?
I'm always impressed at what Chat GPT is able to make work. If you can't code you must still be pretty good at AI prompting and bug-squashing :)
Refusing tiles is mostly just to avoid potential for slip-ups and it being annoying to undo. Though putting tiles back in will happen if you accidentally pull the wrong type (e.g. pull landscape when supposed to pull a task). I think randomizing each pull is helpful so if you do accidentally pull the wrong kind you aren't learning any new info since your next pull from that bag will be different.
Coding the math inside of someone else's code (like Mr. Stump's awesome stuff) to add math operations to the text boxes can be a little tricky but it's still a simple idea and I've done it elsewhere - I'll take a stab at it.
You don't need to add a new full "table". The simplest is just to expand the size of the main table (white button on bottom right of table) and make it bigger. Alternatively, add boards or really almost any object into the game and lock it in place and fiddle with the dimensions - then it will serve as a "table" to put other things on top. You can even have the rules/scorepad/campaign map just float off the table by locking them.
Overall, I like that the landscape tiles are drawn upside down. As you say you need to remove 3 blind to begin with, so that makes sense. I think having tasks also upside-down would be more user-friendly because then having to flip is always consistent. Plus it's closer to mirroring real life play by grabbing a tile then flipping it.
There are other more complicated things one can do (e.g. automatically drawing a task marker when you pull the task tile, automatically pull cards/tiles when the requisite campaign box is checked, etc.). But baby steps!
Rather than any particular dedicated space, I just made the table bigger. I also display the rules and campaign sheet vertically to maximize available table space.
I also added a "Remove 3" function to the context menu of the landscape tile bag - similar in function to your special tile bag.
I can send you the file if you want. DM me.