Garry's Mod

Garry's Mod

Rust Virus [ENTITY]
 This topic has been pinned, so it's probably important
talookas  [developer] Feb 24 @ 6:56am
SUGGESTIONS
Suggestions go under here.
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Showing 1-7 of 7 comments
Skeletron Mar 14 @ 10:06pm 
you should make it so it can it eat props.
Last edited by Skeletron; Mar 14 @ 10:06pm
I support skeletrons idea
Is it possible to remove the sound of the rebellious human? Because I use tfa vox from combine, and with this voice it ruins the character that I am, and there could be a setting to keep the voice or not. Or even make the voice silent.
talookas  [developer] Jul 1 @ 4:00am 
@Dead Man Walking I can do that I'll just add a toggle for the hurt sounds hopefully that is fine might take some time (can't promise a deadline but I am sure it won't be next year :D) since I just recently published a new addon so I am also adding minor changes to that but overall that is more finished than this addon.
Last edited by talookas; Jul 1 @ 4:03am
my ideas for types of the rust:
the mass, it has a 5x rate of which it can attach to other rusts.
the consumer, if there are any props nearby that are made of metal, it will consume the prop to get to a victim or to reproduce.
samter Aug 2 @ 5:21pm 
Dunno if you're still working on the mod, but would be cool to see a fear mode, where npcs without guns run away if they see the rust virus, could be active during the aggro state or just in general
talookas  [developer] Aug 3 @ 1:41pm 
@samter Should be added now. But I can't promise it works well because every NPC reacts to fear in what way they were coded. So if you want to make civilians or whatever NPC without guns actually feel fear and run away then there's most likely an addon on workshop already that "enhances" them for example the addon that enchances civillian NPC behaviour etc etc.
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Showing 1-7 of 7 comments
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