Garry's Mod

Garry's Mod

HIM
how do you get the him mod working on other maps
can someone help me with this
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Showing 1-9 of 9 comments
bobick May 24 @ 10:50am 
it only works on the maps with nav mesh on them, and HE's also rare on some of them
Ok thank you for telling me
bobick May 27 @ 6:23am 
or if you want the maps where HE is often:
rp_downtown_v2
gm_shambles
rp_bangclaw
gm_theater
gm_obselisk
gm_oxidation
gm_erased
gm_construct_13_beta
gm_daedalus
Only rarely you can get HIS player imitation and noclip version on non-navmesh maps.
I'm trying to get HIM working properly on nipper_clue, and I've got navmesh + nodes on it. Is there commands I can put in to maybe make HIM do more stuff?
yes but not worth it
Bangclaw doesn’t work I’ve tried putting navmesh on it but for some reason it says no walkable space
VAKANCY Jul 5 @ 9:15am 
Originally posted by omniversequirk:
I'm trying to get HIM working properly on nipper_clue, and I've got navmesh + nodes on it. Is there commands I can put in to maybe make HIM do more stuff?
i believe so, but he gives you the silent treatment time-out if you put them in wrong.
and they're weird too, strings of numbers subject to change
i think that's what †GOTSR♰ meant by "yes but not worth it"

you used to be able to grab a local copy of the mod and edit lua/entities/terminator_nextbot_homeless/shared.lua, changing ent.Spawnable to True so you can spawn him from the spawnmenu. Lately, you spawn him in once, he grows smart to it and won't let you do it again, even across maps. (this also puts you in time-out.) Now it would require some more complex refactoring of his brain

by "time-out" i mean that he'll treat you like the plague for some time, few days or more, you'll only get the "neighbors" (noise or non-fatal presence)

Last edited by VAKANCY; Jul 5 @ 9:19am
TBgλmer Jul 23 @ 1:20pm 
adding to this; pool and building_construct get alot of events for me!
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