Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I understand it, there is a setting that is meant to re-enable the 3d ships when you zoom in to visual range which the mod disables. However, the mod disables these ships whether you change the setting or not.
I have disabled some of the other functions of the mod and they do seem to have had an effect.
Disable3DRenderingOnMap
This setting seems to disable the 3d rendering whether set to True or False.
This setting does not work for me either. Thank you for making a post about this.
Ahh! so I'm not the only one then.
Continuing the discussion from the mod comments.
It seems that the mod is loading correctly:
Setting DisableRangeCircles to True gets rid of the range circles and the water around the boat in the map view, resulting in the blank paper map you see when you're underwater. Disable3DRenderingOnMap makes no difference to the map visuals, which I don't believe is intended.
Hope this helps!
Disable3DRenderingOnMap is supposed to hide the water and 3d models on the map when youre surfaced.
DisableRangeCircles is supposed to only remove the dash-lined sensors range circles but not the water and models.
This works for me as expected.
Maybe it is interfering with another mod?
Can you share your active mods list?
And also you can try clearing the cache.
Delete all files inside Temp, Cache and DataSheets folders in your
appdata\locallow\Deep Water Studio\UBOAT
then start the game. The game will create fresh cache files then. Sometimes there are issues with older cached files causing weird behaviour.
Let me know if that fixed the issues for you.
The Can't generate mesh thing I don't know what that means, it also comes up sometimes in vanilla game. It seems notto be an error, but some renderer warning suggesting that it can't find some font probably for rendering text. I doubt it is related to the mod, as the mod would log its errors with its own prefix.
To find errors search the log for "Exception"
Log didn't have any exceptions, but there was this, don't think it's relevant though:
I used the following settings in the mod config:
Hello and thank you for replying to us.
In my experience the mod is not hiding the water but it is hiding the 3d ships.
Here is the log file. I'm new to this game so unsure if this is the file you are looking for. However, I see two exceptions at the top. Unsure what mod they are referring to.
Encountered an error during loading of the following asset bundle C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <1e46564dcbbe4d6c981720d61891ece6>:0
Initialized Injection Framework in 2680 ms.
Engine version: 2021.3.33f1
System version: Windows 11 (10.0.22631) 64bit
System memory: 32675 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6900 XT
Vendor: ATI
VRAM: 16311 MB
There can be only one active Event System.
Game version: 2024.1 (Full Release) Patch 18
[sinking-physics-overhaul-2] version: 0.3.2 loading...
[sinking-physics-overhaul-2] version: 0.3.2 loaded OK
[no-spoilers 1.3.0] loading...
UseContactArcScaling: False
Disable3DRenderingOnMap: False
DisableRangeCircles: False
DisableShipMarkers: False
DisableGroupMarkers: False
DisableArcTooltips: False
DisableLookAtContact: False
DisableLockMarker: False
DisableLockInfobox: False
DisableCompassShipMarkers: False
DisableCompassGroupMarkers: False
DisableCompassMissionMarkers: False
DisableAutoInterceptionCourse: False
DisableShipHoverGlow: True
DisableShipHoverTooltip: False
UseMissionMarkersOnMapOnly: True
[no-spoilers 1.3.0] loaded OK.
[SpeedFormat] Loading, version: 1.1.1
[SpeedFormat] Patches applied!
Timestamped Markers:
localizationOverride = False
localizationString = en-US
omitDate = False
omitYear = False
twoDigitYear = False
dateLeadingZeroes = False
timeLeadingZeroes = False
twelveHourClock = False
CONSTRUCTOR
ShowBearing = True
ShowETA = True
ShowSpeed = True
ShowTotalRouteDistance = True
DatePattern = M/dd
TimePattern = HH:mm
ETATextSize = 75
ETASmallSpacerSize = 7
ETALineBreakSize = 30
DebugMessages = False
CourseLine+ Config Loaded
CourseLine+ v2.5
Bearing Line Loaded1
Patch applied
Nautical Miles With Decimals loaded!
[AttackDisk][Main][OnLoaded] AttackDisc v1.9 loaded
I will disable all other mods and see if the issue goes away and if it does I will try to isolate the mod causing the problem.
I have removed all other modes and cleared the files you suggest and the problem still persists. I can zoom in and see the sea but the 3d ships are not there. I can see the wake of the ship on the water but no ships at all.