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I do speak german if needed
"In the thread i made that started all this, i post this screenshot. Not sure you saw it, would it be possible to look at this for the next version? Its about the "ship name/unknowen ship" and the "Flag icon", they are both visible before you even see the ship, as soon as you see the funnel smoke, you get the free info(you have to mouse over the ship behind the water). Here is screen shot.
All the best, and again thanks a lot for this!"
https://steamcommunity.com/sharedfiles/filedetails/?id=3271074814
thank you for suggestion, this is definetelly on priority list.
Vielen Dank! Machst super Mods!
Considering that Your Mod is named “ No Spoilers “… these are just suggestions :
1 ) remove the circles from the map , the player will adapt to figuring out the ranges.
2 ) remove the icons from the right-hand side screen area.
Examples…Alarm, Low Air, Airplane, Cleaner, No Helmsman, etc….
It the mouse is hovered over any of these icons a wall of text appears on the screen.
Removing the icons is the easiest way of removing that text.
This is only for Players that are familiar with the game.
yes this is also on priority for next update.
Regarding notifications. We can actually have it separated features. Remove the notifications or just the tooltips with text for them. It could be individually controlled through the modconfig sheet.
Not sure if that already is the case but as a suggestion, maybe you could incoporate those messages into the message log text box?
Like for example, "Missing Cook" or "Dirty workstations" could be displayed in that log text box.
It would be nice if you got some kind of arc towards visible contacts as well, it should probably be rather thin and shouldn't allow you to guess the distance very well.
And to further that.... when submerged, the periscope view cone would determine which are visible. A bit of work to do that though since there's two scopes and I have no idea if such values are exposed even.
Anyways it just felt a bit weird that the smoke stack arcs seemed to disappear once the ship was in view.
yes, youre correct. The vanilla game handles contacts that are observed directly and those that are beyond direct observation range completely different. Internally they are different type of contacts. For example direct contacts are being rendered as ship icons on the map in vanilla, and it doesn't render the arcs for those. It was the most difficult part in the mod to force it drawing arcs for direct accoustic contacts in order to get them rendered at close range. But it didn't work for visual direct contacts like smoke. These objects are being completely dropped by the game when the target becomes visible. Im still looking for a solution for that, so perhaps it comes in the next updates.
But, maybe I can figure out another solution by patching the contacts manager.
It was mainly from me asking it above I guess. When I approached a ship I saw the smoke cone on the map and then when I got too close it just disappeared even though now the ship is more visible to the crew than before. So it's just a bit weird that the arc would disappear like that.
So basically it would be nice if the mod rendered at least 3 types of arcs:
-Hydrophone contacts
-Smoke contacts
-Visual contacts
Now both the smoke and visual contacts should be 360 degree if you have a watch crew on the surface. But if you submerge it should only render the ones that are in view of your periscopes. Rather hard to mod though sadly according to "author whose name I cannot type" but would love to see happen =)
This is not my design. This is how the game is doing it. I am having a hard time trying to hack this mechanism.
In the vanilla game you have that "God's Eye" inside the direct sight circle where you see the world rendered in 3d and the ship models + their markers right? So the devs designed it in a way that the arcs are not relevant there, as you see everything anyway and the arcs would only cover the "beautiful sight" I guess.
In fact things that are outside of the visual bubble are handled completely different by the game. These things are different type of objects. Once they become visible, the contacts are being destroyed and replaced with different type of objects. Only those are actually rendered in the world. But only the invisible ones are relevant for the arc rendering. So this is difficult to force the renderer to render arcs for objects that are visible. I managed to hack it if for sound contacts, but same solution doesn't work for smoke.
https://steamcommunity.com/sharedfiles/filedetails/?id=3280274168
Shows icons for enemy gun placements etc