Call of Duty: Black Ops III

Call of Duty: Black Ops III

FIVE NIGHTS AT GREG'S
 This topic has been pinned, so it's probably important
Zacky Wacky  [developer] Jun 4, 2024 @ 11:09pm
Easter Eggs and Shield Parts Tutorial
Tutorials, I'll post mine here but feel free to make more or add other useful info!
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Zacky Wacky  [developer] Jun 4, 2024 @ 11:11pm 
Here is a text tutorial for the Easter Eggs and shield part locations on the map.
General explanations of the steps will be in plain text, while more specific instructions will be in spoiler tags.

Rocket Shield Parts:
- Eagle Part: "playhouse" room on the right after entering the building. 3 Locations.
1. Inside the ball pit.
2. Behind the white ramp, near the hornet wallbuy.
3. Inside the blue and black winding area that probably smells like socks, near deadshot.

- Window Part: In the "right" or "east" upper hallway section near speed cola.
1. Right near the staircase under the silly avatar meme.
2. In the dark office room next to the silly IceGrenade screenshot (he looks very snazy in this one).
3. On a chair for the table closest to speed cola.

- Gas Part: On the radio tower out back, picked up after completing the parkour.
Mantle onto the crate at the beginning of the parkour.
The part is on the platform at the end opposite of the zipline panel.

- Build Table: In the arcade near the gift shop and door to the storage room.

Pack and Starting the Main EE:
- Activate power.
Main floor of the map near the back of the building, follow blue power chalks
- Speak with Greg in his saferoom upstairs.
- Bring bodies to the dumpster out back of the building. There are five in total, but you only need 3. (All bodies are in areas that "the customers would see")
1. Outside the front of the building in the starter room
2. Inside the entrance room of the building behind the large stone debris in the middle
3. In the bathroom near the stage by staminup
4. Lying underneath a low pole in the "playhouse" area
5. In the corner of the arcade, left of the big screen

- Speak with Greg for further instructions.
- Serve 3 customers as they arrive one after the other, at the tables near the stage. Take their order, wait for the order to be ready, then bring it to them from the food pickup area.
The first item, the pretzel, will be further right in the food pickup area. The next two will be on the left.
- Speak with Greg again to gain access to the bunker accessible from the side of the building.
- This unlocks a few more perks, the teleporter for pack, and an additional side quest.
Link the teleported by interacting with it in the bunker then interacting with the link button in the power room. This process can be sped up by shooting the vent open next to the teleporter pad and using the sewer system from the arsenal. The vent will be opened in the "playhouse" area near deadshot.
From this point forward you will have two paths to choose from when completing the main easter egg.

Greg Route:
- Use the teleporter to find a signal jammer, the chalkboard by the teleporter pad hints towards where it might be.
The signal jammer is found in the cabin, accessed through the teleporter after the pack room. You have to teleport twice in solo to reach it. It's on the table across from the fireplace.
- Place the signal jammer on the bottom of the radio tower next to jug. Doing this will lock your game into the Greg route.
- Talk to Greg again in his safe room.
- Fill the 3 soul generators on the main floor of the map inside the building, all found in "non-public" areas.
1. Storage room behind the stage, between the stairs door and mulekick.
2. Power room left of the power switch.
3. Long hallway that goes between "playhouse" area and the back of the building, across stair doors. Be careful of sweeping time.

- Play Greg's color game in the middle of the arcade, which is indicated as a white arcade machine with a now green-lit screen.
It's basically simon says, but you have to watch the colored arcade machines for which ones light up, in what order.
After all the colors are shown, Greg's expression will change on the big screen, prompting you to repeat the color code back to him with the buttons.
The game has 3 rounds, the first showing a 3 color sequence, then 4, then 6. If you mess up you start all over.
The sequences are completely random each time. It will take a few tries.
The best place to stand to see all colors in solo is right next to the light-blue arcade machines, as you can see all the other machines from that point.
You can either take note of when the light-blue machine doesn't activate in the sequence, or quickly try to turn around to confirm it's the next color.
It's recommended you train only 1 zombie for this part and throw away widows wine grenades.

- Speak to Greg in the safe room. His wonder weapon will be revealed to his right, previously hidden in the server racks.
- Find the 6 drones floating in the sky across the map. Shoot them and pick them up.
1. Just outside of Greg's safe room, in the hole in the roof.
2. In the starting room, opposite side of quick revive.
3. Area between starting room and compound, next to banana collada.
4. Compound area left of bunker.
5. Out back, next to the radio tower and jug.
6. Out back opposite side of #5, by crusader's ale.

- Bring them to the missile launch room opposite of Greg's safe room. Interact with the table and survive for 60 seconds.
- Speak with Greg.
- Speak again with Greg when you're ready to be teleported to the boss fight. All players must be nearby.
PHD Flopper is highly recommended for the fight, as there's lots of panzers. Greg's wonder weapon will also serve as good damage against your foe.
- Defeat Darren.
A few seconds after being teleported, an airship will appear along with lots of enemies. Survive and damage the airship until it backs off.
The ship will appear again after a little while. Damage it again. The third time, the ship will be destroyed, and Darren defeated.

- You'll be teleported back to Greg's safe room. A new staircase to the roof will be revealed, where you can end the game by interacting with the airship.

Darren Route:
- Talk to Darren on the radio in the bunker, in the middle room next to the desk.
- Find a place to give Darren control to some of the building's systems, somewhere with lots of flashing servers. Doing this will lock you into the Darren route.
White panel in the power room, opposite corner of the power switch.
- Talk to Darren again on the radio. He'll tell you to find 3 keys to unlock his wonder weapon, Darren's Crossbow.
1. Using the teleporters. Found in Darren's office, on the desk. You're teleported here for a few seconds after pack. It'll be the first place you teleport to in solo. If you missed it, teleport again until you get Darren's office again.
2. Play Greg's targets game in the middle of the arcade, which is indicated as a white arcade machine with a now green-lit screen.
The targets game includes a set of 20 targets appearing one after the other as you shoot them. If you don't shoot them all after 60 seconds, you have to restart.
They will lead you down a path outside of the Arcade, throughout the building, and eventually back to the arcade. It will take a few tries, but you will get better with each attempt.
3 in the arcade room, 2 in the power room, 2 out back on the vehicles (go right), 3 in the hallway, 1 in the staircase, 2 visible from the long upstairs hallway then 2 more turning left onto the middle hallway. Drop down to the middle entrance room and face the dining tables. 2 in the dining area including the target on stage. 2 in the storage area behind the stage. 1 more in the arcade and the key will appear below it.
3. Somewhere in the bunker In the Arsenal room, on the table by the zombie barrier.
- Once all 3 keys are collected, open the door in the main bunker room, opposite his radio. You don't actually need to buy the crossbow to progress.
- Speak to Darren on the radio again, where he tells you to destroy the building.
- Collect soul bombs from the wooden crate in the compound outside of the bunker, stab or shoot it with a weapon besides the crossbow and collect the bombs.
The crate is close to the small utility vehicle with the lantern on it.
- Place them in 5 locations indicated by green markers and charge them with zombie souls.
1. In the bunker's main room, near the lockers.
2. At the building's main entrance, outside in the spawn room.
3. In the corner of the "playhouse" area by the ball pit.
4. In the arcade near the power room door.
5. Upstairs in the first room of the middle hallway, underneath the picture of a handsome yet bizzare character doing something epic in terraria, next to the box location.

- Speak with Darren.
- An elevator next to the teleporter will be revealed. Use it to when you're ready for the boss fight. All players must be present. Bring a good ranged weapon besides the crossbow as it won't do damage to the technology you'll need to shoot.
PHD is highly recommended for the fight, as there's lots of panzers.
- Defeat Greg.
After the fight begins, wait a while for the first cable vulnerability to be opened. It will be inidicated by a red light, somewhere on the walls, ceiling, floor, or even hidden behind a pillar. Shoot it and wait for the next one. There are twelve potential spots but you only have to do this 6 times. After the last cable is shot, the barrier protecting Greg's server will fall. shoot it until it's destroyed.

Sigma Training Side Quest:
- Speak to Master Yoda in the "Sigma Training" room in the bunker, hear his advice.
- Speak to Sensei Wu, hear his wisdom.
- Speak with Wu again when your team has the amount of points he wants to see. The points won't be removed.
- Speak to General Iroh, hear his wisdom.
- Complete the newly opened parkour, and hit the button at the end. It's like fall guys hahaha! Only one player has to do this.
- Speak to Iroh again.
- Speak to Master Oogway.
- Speak to Oogway again when all players are nearby and you're ready for his traning video lesson. Skip the video with the button if you wish. If audio isn't heard your music slider is turned off.
- After the training video, talk to Yoda again.
All players recieve 3000 points and access to the Hell's Redeemer tactical "grenade"
Last edited by Zacky Wacky; Jun 4, 2024 @ 11:34pm
TheZProject115 Jul 8, 2024 @ 7:45am 
Darrens betrayal was not expected, very emotional 10/10
fushermanfudge Aug 24, 2024 @ 12:12pm 
There's a bug with those simon says screens. Sometimes the white lights don't show
Just FYI
ChriseFTW Sep 7, 2024 @ 5:43am 
This was shockingly a good map. Great map even. Probably the best I've ever played across my years of experience funny enough. Actually developed story
arcade part kinda of brainrot acoustic restarted
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