Call of Duty: Black Ops III

Call of Duty: Black Ops III

FIVE NIGHTS AT GREG'S
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Zacky Wacky  [geliştirici] 31 May 2024 @ 22:52
Bug Report
Post any bugs or issues on the map here
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Zacky Wacky  [geliştirici] 31 May 2024 @ 23:01 
Known issues on release:
- Various lighting issues, some light becomes pixelated when the player is far away, light bleeding through in a few places despite reflection probes, shadowmap, and additional shadow caulk. I am at a loss and open to any suggestions :steambored:
- Hell's Redeemer sometimes gets stuck spinning in the air when used on elemental zombies afflicted by the Panzer. I couldn't find a link between the two so I made the weapon automatically return to the player after some time when this happens.
- Panzer model sometimes stays in place after death for a little while which could confuse the player, this is because I didn't rig the full model as I suck at rigging.
- RESOLVED: Rymus helped me find an issue with the map's languages that causes a crash. Thank you so much!
- RESOLVED: SrHache 6/1/2024
"nice map but there is a death barrier :( https://www.twitch.tv/videos/2160773729 "
The Hammed Manned 6/1/2024
"i jumped on those rocks near jug and i just died please fix!! "
Thanks for pointing it out I somehow missed it in testing
- RESOLVED: Teleporter timing and rotations not working as intended in multiplayer
En son Zacky Wacky tarafından düzenlendi; 1 Haz 2024 @ 13:01
Map wasn't working for me and a friend, stuck infinitely loading until one person leaves then the map immediately loads in fine but then they can't join back
Zacky Wacky  [geliştirici] 2 Haz 2024 @ 12:54 
TC-FUZZ 6/2/2024
" crashes before it even starts. "no clientField named hudtems.dpadLeftAmmo found in set clientuimodel" "

I was looking into hud stuff while adding something a few weeks ago, but I'm certain the only thing I added the uses left dpad is guns with secondary modes like the Proteus and Osa, even in these cases there's no hud element involved. Are you using any mods or unique controller setups?
If you place a soul charge too fast after collecting them it breaks you can't progress
Zacky Wacky  [geliştirici] 3 Haz 2024 @ 12:05 
İlk olarak Little Italy tarafından gönderildi:
Map wasn't working for me and a friend, stuck infinitely loading until one person leaves then the map immediately loads in fine but then they can't join back
Think I found it. I had this issue with my friend and found that it was happening because he didn't have the latest version of the map installed while I did. Steam didn't start installing the map update from June 1st because he had other downloads waiting.
@zacky wacky im not sure what was up with it as the next day it worked fine with nothing different
Zacky Wacky  [geliştirici] 3 Haz 2024 @ 23:29 
İlk olarak TC-FUZZ tarafından gönderildi:
@zacky wacky im not sure what was up with it as the next day it worked fine with nothing different
Nice, thanks for letting me know :steamthumbsup:
İlk olarak Zacky Wacky tarafından gönderildi:
İlk olarak Little Italy tarafından gönderildi:
Map wasn't working for me and a friend, stuck infinitely loading until one person leaves then the map immediately loads in fine but then they can't join back
Think I found it. I had this issue with my friend and found that it was happening because he didn't have the latest version of the map installed while I did. Steam didn't start installing the map update from June 1st because he had other downloads waiting.
Yea that must have been it weird ty
Zacky Wacky  [geliştirici] 4 Haz 2024 @ 21:27 
İlk olarak Bread tarafından gönderildi:
If you place a soul charge too fast after collecting them it breaks you can't progress
I tested this in a few ways including setting to timescale to 0.1 and doing it as fast as I could but nothing came up. Best we can do for now is wait for a pattern if more reports come in. Thanks for letting me know!
the map isnt even popping up
Zacky Wacky  [geliştirici] 7 Haz 2024 @ 22:44 
İlk olarak Huell Babineaux tarafından gönderildi:
the map isnt even popping up
Make sure the download has begun after you subscribe to the map, let it finish, and maybe restart your game though that shouldn't really be necessary.
Here's a thread for the same issue, follow up if you can't find a solution:
https://steamcommunity.com/app/311210/discussions/0/1735468693703760826/
the map drops to a perma 1 fps at the end of round 1.
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