Call of Duty: Black Ops III

Call of Duty: Black Ops III

HALL OF THE SHRINK - A CHALLENGE MAP [V2.1]
Sgt. Spike  [developer] May 29, 2024 @ 7:25am
Update Notes
Here you will find the list of updates for this map

Version 1.0 - 29 MAY 24
First Release!


Version 1.1 - 29 MAY 24
- Fixed a bug where reviving yourself with Ultra Revive will display the wrong perk icons for the perks you were given back.
- Fixed a bug where the player can no longer use their knife after Who's Who is activated.


Version 2.0 - 01 JUN 24
- Added a new section to the end-game.
- Added new functionality to Elemental Pop. During blackout rounds, light will now emit around you when a zombie is close.
- Removed the LMG wall buys, as well as the Swordfish wallbuy. I felt these made the map too easy and the mystery box redundant.
- Relocated the Spaz12 wallbuy, so no wallbuys are within the final section of the hall anymore.
- Players can now climb on top of the Widows Wine pillar.
- Fixed a bug where players could not buy the perk that gets unbanished after round 27.
- Fixed a bug where players could get on to the other side of the forcefield, by getting squashed between the forcefield and the Widows Wine pillar.
- The game will no longer take points from the player when using the buy perk button, as long as all players in the game have all perks.
- All players will now get a notification for receiving a purchased max ammo.
- Slightly reworked Timeslip with the red zone functionality.
- Fixed the camera for the game over screen, where it would originally go out of bounds.
- The amount of powerups that spawn has been slightly decreased.
- Powerups will no longer spawn after the final stand begins.


Version 2.1 - 10 JUN 24
- Fixed a bug where a player will sometimes be able to get Widows Wine from the random perk button while Widows Wine is still locked.
- Fixed a bug where the lights will be turned on during the final stand phase if the previous round had the lights off.
- Added lights in the perk machine, mystery box, and pap rooms.
- Slightly reworked the perk UI.
- Movement speed for the melee SMR is now the same as the regular SMR.
- Zombies can now sprint in the early rounds, however, their speed will return to default in blackout rounds.
- Violin sounds when the player is hit and ambient sounds will now only play during blackout rounds.
- The max ammo button now has a 2 minute cooldown. This will make the final stand more challenging as players cannot continuously use it to stock up on Widows Wine grenades.
- Players will no longer gain more grenades on new rounds when the final stand is in progress. This is also to prevent overusing Widows Wine grenades during the final stand.
Last edited by Sgt. Spike; Jun 10, 2024 @ 7:36am