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tks man, after your done with the map, pls do a re-release, the fact that you pivate it made it obscure since it's not new, most people wont even see it on their page
also here are the steps to easter egg and the wonder weapon case you want to test it out :
Easter Egg Steps :
1. Build the Syringe Gun
2. Kill 10 Zombies with the Syringe Gun near the Altar of Despair, this will enable you to pray at the Altar
3. Pray at the Altar of Despair to become blessed (This will enable you to knock on the chapel door found at Central Yharnam)
4. Knock on chapel door, talk to Gehrman
5. Return to Hunter's Dream, set Gehrman's Wheelchair on fire, this will enable the boss fight portal at the Whispering Woods
6. Fight gehrman to escape the dream.
Syringe Gun Steps
1. Locate the Syringe Tip infront of the Iosfka's Clinic. [syringe_gun_pt_1]
2. Kill All Mutants to accquire Infected Blood Vials. [syringe_gun_pt_2]
3. Kill All Spiders to accquire Spider Cephalothorax. [syringe_gun_pt_3]
4. Mix the Infected Blood Vials with the Spider Cephalothorax at the Blood Infuser found in Iosfka's Clinic [blood_mix_trigger]
5. Locate the Syringe Handle near the gate to the Altar [syringe_gun_pt_4]
6. Go to the hunter's dream and locate the Syringe Gun builder at the workshop, build the Syringe Gun. [syringe_gun_builder]
also which bugs still remain? just clipping stuff? also whats your opinion on the gameplay? is it boring? too hard or too easy.
can't thank you enough bro, helped a lot!
v2 playtest 2: if u buy vigor, on the next round it will be gone, so a +1vigor upgrade only last 1 round, (all upgrades except magic last 1 round) .
v1 Playtest 1: (inside Ifk.Clinic): at the Ifk.talking door (on the original game), Zombies can't get to U.
v1 Playtest 2: spawn gun animation is the 1911 and not a revolver. (Hunters Dream): U can see the rest of the map by looking back at the original map.
v1 Playtest 3: Gehrman's gun secret wallbuy (at the grave in front of Ifk clinic at the side of the wallbuy) is overpriced or too weak (after playing with Blunder and Gehrman, they are too weak, that is not a problem but it make them feel less special) --- Bugs: (at the 1st not iteractable npc door): You can go on a little garden that follows the side of the road (that is a zombies spawn) on the right side of the non iteractable door and in there is a death barrier if U walk close to the wall.
v3 playtest 2: (Hunters Dream): Kids, do you know there is 2 places where u can jump of the map? The fist one is at the Q.revive (Magic) if you go up on the right stair, than u walk through the right wall, there u can go an ---- yourself; the second is so close to the first, at the entrace to Gehrman's back garden (on the original Bloodborne game) if u jump, u can go over the plants and jump off the map.
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gameplay: --the v2 playtest 2 problem can no joke destroy the experience since u lose your progress every round.
the little fire zombies jump are way too fast 4 solo players so for some players can be deal breaker after dying 3 or 4 times (myself took 4 tries go get the handle but I'm ok with that)
saw cleaver was the best melee weapon no joke but the animations feel strange, like it dosent hit as hard, dunno if it is cuz of the hand bearly moving or the animation is kinda slow 4 the time it takes, so I would make the amount of animation bigger but still the same length cuz its perfect
your add on with the v4 was solid, made the vibe of the map better but the forest feel a little empty but I supose that there is the boss fight so I would let it locked until the fight but you do you, and on the 1st box location, if you go left u will se a space where the wall goes missing, so would do a add on there.
Gehrman's gun and Blunder are too weak 4 unique weapons and almost no recoil
So 4 gameplay, at the moment 4/10
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Looks: beautiful map with some little spots without "atention" or too little add on but I would give a solid 9,5 on looks cuz u killed it on the vibes.
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Could not win cuz of the v2pt2 problem but all worked fine until before the fight, where I died
I can't seem to replicate the v2pt2 issue you had, if i understand correctly, vigor (as well other skills except for magic) resets to 0 when the round ends? if you can share a screenshot or video i would be grateful!
Ill be making some adjustments (improving balance and adding more detail to the empty areas) + bug fixes according to your feedback and update later tonight.
Thanks for the descriptive feedback!
I included a temporary fix for V2pt2 issue that caused skills to reset after each round, so would love it if you can test that out.
the clipping in the new forest was rushed, so that will also be improved in the next patch
next patch will also focus on fixing weapon bugs/improving weapon balance as well as any other leftover bugs/clip issues